commit
daa9556e33
@ -157,3 +157,33 @@ include_directories("${CURL_INCLUDE_DIRS}")
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add_subdirectory(Resources)
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add_subdirectory(Sources)
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install(FILES AUTHORS ChangeLog LICENSE README.md DESTINATION bin)
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#see http://www.cmake.org/cmake/help/v2.8.11/cpack.html
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OpenSpades")
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set(CPACK_PACKAGE_VENDOR "yvt, assorted")
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_VERSION_MAJOR ${OpenSpades_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${OpenSpades_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${OpenSpades_VERSION_REVISION})
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMake_VERSION_MAJOR}.${CMake_VERSION_MINOR}")
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if(WIN32 AND NOT UNIX)
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# There is a bug in NSIS that does not handle full unix paths properly. Make
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# sure there is at least one set of four (4) backlasshes.
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set(CPACK_NSIS_INSTALLED_ICON_NAME "bin\\\\OpenSpades.exe")
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set(CPACK_NSIS_HELP_LINK "https://sites.google.com/a/yvt.jp/openspades/")
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set(CPACK_NSIS_URL_INFO_ABOUT "http://buildandshoot.com/viewforum.php?f=57")
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#SET(CPACK_NSIS_CONTACT "me@my-personal-home-page.com")
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set(CPACK_NSIS_MODIFY_PATH ON)
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set(CPACK_PACKAGING_INSTALL_PREFIX "/")
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else()
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set(CPACK_STRIP_FILES "bin/OpenSpades")
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set(CPACK_SOURCE_STRIP_FILES "")
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endif(WIN32 AND NOT UNIX)
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set(CPACK_PACKAGE_EXECUTABLES "OpenSpades" "OpenSpades")
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY FALSE) #everyone hates a dir inside a zip named exactly like the zip
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include(CPack)
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@ -2,13 +2,15 @@
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if(RESDIR_DEFINED)
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add_custom_target(copy_resources ALL COMMENT "Copying resources")
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file(GLOB_RECURSE SHADERS Shaders/*)
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foreach(FILE ${SHADERS})
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install(FILES ${RESDIR}/pak000-Base.pak ${RESDIR}/pak001-Models.pak ${RESDIR}/pak002-Sounds.pak DESTINATION bin/Resources)
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file(GLOB_RECURSE RESOURCES Shaders/* Scripts/*)
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foreach(FILE ${RESOURCES})
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string(REPLACE ${CMAKE_CURRENT_SOURCE_DIR} ${RESDIR} TARGETFILE ${FILE})
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get_filename_component(TARGETDIR ${TARGETFILE} PATH)
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add_custom_command(TARGET copy_resources COMMAND ${CMAKE_COMMAND} -E make_directory "${TARGETDIR}")
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add_custom_command(TARGET copy_resources COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FILE}" "${TARGETFILE}")
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endforeach()
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endif()
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install(DIRECTORY "Scripts" DESTINATION bin/Resources)
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install(DIRECTORY "Shaders" DESTINATION bin/Resources)
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@ -41,6 +41,7 @@ if(WIN32)
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string(REGEX REPLACE "\\.lib$" ".dll" SDL_DLL ${LIB})
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if(EXISTS "${SDL_DLL}")
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add_custom_command(TARGET OpenSpades POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL_DLL}" "${CMAKE_BINARY_DIR}/bin/\$\(Configuration\)/")
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install(PROGRAMS ${SDL_DLL} DESTINATION bin)
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endif()
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endforeach()
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add_definitions(-DCURL_STATICLIB)
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@ -78,3 +79,5 @@ if(WIN32)
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else()
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target_link_libraries(OpenSpades Xext)
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endif()
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install(TARGETS OpenSpades DESTINATION bin)
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