Separated "raising" sounds for every tools
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@ -1,5 +1,6 @@
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All paks for development vesion:
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https://docs.google.com/file/d/0B-tOUTpujuYod2pCeWtGY2hXeWs/edit?usp=sharing
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http://yvt.jp/files/programs/osppaks/DevPaks2.zip
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@ -548,7 +548,7 @@ namespace spades {
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break;
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}
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}while(!world->GetLocalPlayer()->IsToolSelectable(t));
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selectedTool = t;
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SetSelectedTool(t);
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}
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if(selectedTool == player->GetTool()) {
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toolRaiseState += dt * 4.f;
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@ -940,25 +940,25 @@ namespace spades {
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if(world->GetLocalPlayer()->GetTeamId() < 2 &&
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world->GetLocalPlayer()->IsAlive() &&
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world->GetLocalPlayer()->IsToolSelectable(Player::ToolSpade)){
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selectedTool = Player::ToolSpade;
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SetSelectedTool(Player::ToolSpade);
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}
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}else if(CheckKey(cg_keyToolBlock, name) && down){
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if(world->GetLocalPlayer()->GetTeamId() < 2 &&
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world->GetLocalPlayer()->IsAlive() &&
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world->GetLocalPlayer()->IsToolSelectable(Player::ToolBlock)){
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selectedTool = Player::ToolBlock;
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SetSelectedTool(Player::ToolBlock);
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}
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}else if(CheckKey(cg_keyToolWeapon, name) && down){
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if(world->GetLocalPlayer()->GetTeamId() < 2 &&
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world->GetLocalPlayer()->IsAlive() &&
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world->GetLocalPlayer()->IsToolSelectable(Player::ToolWeapon)){
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selectedTool = Player::ToolWeapon;
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SetSelectedTool(Player::ToolWeapon);
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}
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}else if(CheckKey(cg_keyToolGrenade, name) && down){
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if(world->GetLocalPlayer()->GetTeamId() < 2 &&
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world->GetLocalPlayer()->IsAlive() &&
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world->GetLocalPlayer()->IsToolSelectable(Player::ToolGrenade)){
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selectedTool = Player::ToolGrenade;
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SetSelectedTool(Player::ToolGrenade);
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}
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}else if(CheckKey(cg_keyGlobalChat, name) && down){
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// global chat
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@ -1017,7 +1017,7 @@ namespace spades {
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break;
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}
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}while(!world->GetLocalPlayer()->IsToolSelectable(t));
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selectedTool = t;
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SetSelectedTool(t);
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}
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}else if(name == (rev ? "WheelUp":"WheelDown")) {
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if(world->GetLocalPlayer()->GetTeamId() < 2 &&
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@ -1039,7 +1039,7 @@ namespace spades {
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break;
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}
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}while(!world->GetLocalPlayer()->IsToolSelectable(t));
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selectedTool = t;
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SetSelectedTool(t);
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}
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}
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}
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@ -1138,6 +1138,18 @@ namespace spades {
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}
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}
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void Client::SetSelectedTool(Player::ToolType type, bool quiet) {
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if(type == selectedTool)
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return;
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selectedTool = type;
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if(!quiet) {
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IAudioChunk *c = audioDevice->RegisterSound("Sounds/Weapons/SwitchLocal.wav");
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audioDevice->PlayLocal(c, MakeVector3(.4f, -.3f, .5f),
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AudioParam());
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}
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}
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#pragma mark - Drawing
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void Client::TakeScreenShot(bool sceneOnly){
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@ -4119,9 +4131,36 @@ namespace spades {
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if(!IsMuted()){
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bool isLocal = p == world->GetLocalPlayer();
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IAudioChunk *c = isLocal ?
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audioDevice->RegisterSound("Sounds/Weapons/SwitchLocal.wav"):
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audioDevice->RegisterSound("Sounds/Weapons/Switch.wav");
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IAudioChunk *c;
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if(isLocal){
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switch(p->GetTool()) {
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case Player::ToolSpade:
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c = audioDevice->RegisterSound("Sounds/Weapons/Spade/RaiseLocal.wav");
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break;
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case Player::ToolBlock:
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c = audioDevice->RegisterSound("Sounds/Weapons/Block/RaiseLocal.wav");
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break;
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case Player::ToolWeapon:
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switch(p->GetWeapon()->GetWeaponType()){
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case RIFLE_WEAPON:
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c = audioDevice->RegisterSound("Sounds/Weapons/Rifle/RaiseLocal.wav");
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break;
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case SMG_WEAPON:
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c = audioDevice->RegisterSound("Sounds/Weapons/SMG/RaiseLocal.wav");
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break;
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case SHOTGUN_WEAPON:
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c = audioDevice->RegisterSound("Sounds/Weapons/Shotgun/RaiseLocal.wav");
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break;
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}
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break;
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case Player::ToolGrenade:
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c = audioDevice->RegisterSound("Sounds/Weapons/Grenade/RaiseLocal.wav");
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break;
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}
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}else{
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c = audioDevice->RegisterSound("Sounds/Weapons/Switch.wav");
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}
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if(isLocal)
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audioDevice->PlayLocal(c, MakeVector3(.4f, -.3f, .5f),
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AudioParam());
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@ -122,6 +122,7 @@ namespace spades {
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Player::ToolType selectedTool;
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float toolRaiseState;
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void SetSelectedTool(Player::ToolType, bool quiet = false);
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// view
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SceneDefinition lastSceneDef;
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