bug fix: running footstep is no longer played in the water
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@ -605,7 +605,7 @@ namespace spades {
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audioDevice->RegisterSound(snds[(rand() >> 8) % 8]);
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audioDevice->Play(c, p->GetOrigin(),
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AudioParam());
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if(sprinting) {
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if(sprinting && !p->GetWade()) {
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AudioParam param;
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param.volume *= clientPlayers[p->GetId()]->GetSprintState();
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c = audioDevice->RegisterSound(rsnds[(rand() >> 8) % 12]);
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