fix broken script array
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@ -171,8 +171,9 @@ void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray)
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if( defaultArray )
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{
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#ifndef NDEBUG
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int r = engine->RegisterDefaultArrayType("array<T>"); assert( r >= 0 );
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int r =
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#endif
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engine->RegisterDefaultArrayType("array<T>"); assert( r >= 0 );
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}
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}
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