More stable renderer error reporting for cg_smp

This commit is contained in:
yvt 2013-11-28 01:34:09 +09:00
parent d152aca467
commit b5a482ba93
2 changed files with 78 additions and 65 deletions

View File

@ -26,7 +26,8 @@
namespace spades {
namespace gui {
SDLAsyncRunner::SDLAsyncRunner(){
SDLAsyncRunner::SDLAsyncRunner():
rendererErrorOccured(false){
currentView = NULL;
}
@ -39,6 +40,9 @@ namespace spades {
SDLAsyncRunner *runner;
client::IRenderer *renderer;
client::IAudioDevice *audio;
virtual ~ClientThread() {
renderer->Release();
}
virtual void Run() {
SPLog("Starting Client Thread");
runner->ClientThreadProc(renderer, audio);
@ -48,83 +52,91 @@ namespace spades {
void SDLAsyncRunner::RunClientLoop(client::IRenderer *renderer,
client::IAudioDevice *audio) {
client::AsyncRenderer asyncRenderer(renderer,
client::AsyncRenderer *asyncRenderer = new client::AsyncRenderer(renderer,
DispatchQueue::GetThreadQueue());
modState = 0;
ClientThread cliThread;
cliThread.runner = this;
cliThread.renderer = &asyncRenderer;
cliThread.audio = audio;
cliThread.Start();
ClientThread *cliThread = new ClientThread();
cliThread->runner = this;
cliThread->renderer = asyncRenderer;
cliThread->audio = audio;
cliThread->Start();
SPLog("Main event loop started");
while(cliThread.IsAlive()) {
modState = SDLRunner::GetModState();
if(currentView){
try{
while(cliThread->IsAlive()) {
class SDLEventDispatch: public ConcurrentDispatch {
SDLAsyncRunner *runner;
SDL_Event ev;
public:
SDLEventDispatch(SDLAsyncRunner *runner,
const SDL_Event& ev):
runner(runner),
ev(ev){
}
virtual void Run() {
View *view = runner->currentView;
if(view){
runner->ProcessEvent(ev, view);
modState = SDLRunner::GetModState();
if(currentView){
class SDLEventDispatch: public ConcurrentDispatch {
SDLAsyncRunner *runner;
SDL_Event ev;
public:
SDLEventDispatch(SDLAsyncRunner *runner,
const SDL_Event& ev):
runner(runner),
ev(ev){
}
virtual void Run() {
View *view = runner->currentView;
if(view){
runner->ProcessEvent(ev, view);
}
}
};
SDL_Event event;
if(SDL_WaitEvent(&event)){
{
SDLEventDispatch *disp = new SDLEventDispatch(this, event);
// FIXME: cliQueue may be deleted..
if(cliQueue){
disp->StartOn(cliQueue);
disp->Release();
}else{
delete disp;
}
}
}
};
SDL_Event event;
if(SDL_WaitEvent(&event)){
{
SDLEventDispatch *disp = new SDLEventDispatch(this, event);
// FIXME: cliQueue may be deleted..
if(cliQueue){
disp->StartOn(cliQueue);
disp->Release();
}else{
delete disp;
while(SDL_PollEvent(&event)) {
SDLEventDispatch *disp = new SDLEventDispatch(this, event);
// FIXME: cliQueue may be deleted..
if(cliQueue){
disp->StartOn(cliQueue);
disp->Release();
}else{
delete disp;
}
}
}
while(SDL_PollEvent(&event)) {
SDLEventDispatch *disp = new SDLEventDispatch(this, event);
// FIXME: cliQueue may be deleted..
if(cliQueue){
disp->StartOn(cliQueue);
disp->Release();
}else{
delete disp;
}
}else{
SDL_Event event;
SDL_WaitEvent(&event);
if(event.type == SDL_QUIT){
break;
}
}
}else{
SDL_Event event;
SDL_WaitEvent(&event);
if(event.type == SDL_QUIT){
break;
}
DispatchQueue::GetThreadQueue()->ProcessQueue();
}
DispatchQueue::GetThreadQueue()->ProcessQueue();
}catch(const std::exception& ex){
rendererErrorOccured = true;
SPLog("Renderer error:\n%s", ex.what());
cliThread->MarkForAutoDeletion();
SPLog("Main event loop terminated");
throw;
}
SPLog("Main event loop ended");
if(!clientError.empty()){
SPLog("Client reported an error: \n%s",
@ -145,7 +157,7 @@ namespace spades {
bool lastShift = false;
bool lastCtrl = false;
while(running){
while(running && !rendererErrorOccured){
DispatchQueue::GetThreadQueue()->ProcessQueue();
@ -154,7 +166,7 @@ namespace spades {
view->RunFrame((float)dt / 1000.f);
ot += dt;
if(view->WantsToBeClosed()){
if(view->WantsToBeClosed() || rendererErrorOccured){
view->Closing();
running = false;
break;

View File

@ -35,6 +35,7 @@ namespace spades {
DispatchQueue *cliQueue;
int modState;
std::string clientError;
bool volatile rendererErrorOccured;
protected:
virtual int GetModState() { return modState; }
virtual void RunClientLoop(client::IRenderer *renderer, client::IAudioDevice *dev);