Use make_unique to construct unique_ptr

This commit is contained in:
yvt 2019-07-20 16:34:35 +09:00
parent 725ee9f706
commit b4dcec2e1c
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GPG Key ID: 48F2768FA8D07C92
10 changed files with 78 additions and 78 deletions

View File

@ -111,19 +111,20 @@ namespace spades {
renderer->SetFogDistance(128.f);
renderer->SetFogColor(MakeVector3(.8f, 1.f, 1.f));
chatWindow.reset(
new ChatWindow(this, &GetRenderer(), &fontManager->GetGuiFont(), false));
killfeedWindow.reset(
new ChatWindow(this, &GetRenderer(), &fontManager->GetGuiFont(), true));
chatWindow = stmp::make_unique<ChatWindow>(this, &GetRenderer(),
&fontManager->GetGuiFont(), false);
killfeedWindow =
stmp::make_unique<ChatWindow>(this, &GetRenderer(), &fontManager->GetGuiFont(), true);
hurtRingView.reset(new HurtRingView(this));
centerMessageView.reset(new CenterMessageView(this, &fontManager->GetLargeFont()));
mapView.reset(new MapView(this, false));
largeMapView.reset(new MapView(this, true));
scoreboard.reset(new ScoreboardView(this));
limbo.reset(new LimboView(this));
paletteView.reset(new PaletteView(this));
tcView.reset(new TCProgressView(this));
hurtRingView = stmp::make_unique<HurtRingView>(this);
centerMessageView =
stmp::make_unique<CenterMessageView>(this, &fontManager->GetLargeFont());
mapView = stmp::make_unique<MapView>(this, false);
largeMapView = stmp::make_unique<MapView>(this, true);
scoreboard = stmp::make_unique<ScoreboardView>(this);
limbo = stmp::make_unique<LimboView>(this);
paletteView = stmp::make_unique<PaletteView>(this);
tcView = stmp::make_unique<TCProgressView>(this);
scriptedUI.Set(new ClientUI(renderer.GetPointerOrNull(), audioDev.GetPointerOrNull(),
fontManager.GetPointerOrNull(), this),
false);
@ -334,7 +335,7 @@ namespace spades {
mumbleLink.setIdentity(playerName);
SPLog("Started connecting to '%s'", hostname.ToString(true).c_str());
net.reset(new NetClient(this));
net = stmp::make_unique<NetClient>(this);
net->Connect(hostname);
// decide log file name

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@ -419,7 +419,9 @@ namespace spades {
void SetWorld(World *);
World *GetWorld() const { return world.get(); }
void AddLocalEntity(ILocalEntity *ent) { localEntities.emplace_back(ent); }
void AddLocalEntity(std::unique_ptr<ILocalEntity> &&ent) {
localEntities.emplace_back(std::move(ent));
}
void MarkWorldUpdate();

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@ -1259,11 +1259,11 @@ namespace spades {
default: break;
}
ILocalEntity *ent;
ent =
new GunCasing(&client, model.GetPointerOrNull(), snd.GetPointerOrNull(),
snd2.GetPointerOrNull(), origin, p.GetFront(), vel);
client.AddLocalEntity(ent);
auto ent = stmp::make_unique<GunCasing>(
&client, model.GetPointerOrNull(), snd.GetPointerOrNull(),
snd2.GetPointerOrNull(), origin, p.GetFront(), vel);
client.AddLocalEntity(std::move(ent));
}
}
}

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@ -159,7 +159,7 @@ namespace spades {
Handle<IImage> img = renderer->RegisterImage("Gfx/White.tga");
Vector4 color = {0.5f, 0.02f, 0.04f, 1.f};
for (int i = 0; i < 10; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(v,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -169,7 +169,7 @@ namespace spades {
ent->SetRotation(SampleRandomFloat() * (float)M_PI * 2.f);
ent->SetRadius(0.1f + SampleRandomFloat() * SampleRandomFloat() * 0.2f);
ent->SetLifeTime(3.f, 0.f, 1.f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
if ((int)cg_particles < 2)
@ -177,8 +177,7 @@ namespace spades {
color = MakeVector4(.7f, .35f, .37f, .6f);
for (int i = 0; i < 2; i++) {
ParticleSpriteEntity *ent =
new SmokeSpriteEntity(this, color, 100.f, SmokeSpriteEntity::Type::Explosion);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 100.f, SmokeSpriteEntity::Type::Explosion);
ent->SetTrajectory(v,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -189,13 +188,12 @@ namespace spades {
ent->SetRadius(.5f + SampleRandomFloat() * SampleRandomFloat() * 0.2f, 2.f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(.20f + SampleRandomFloat() * .2f, 0.06f, .20f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
color.w *= .1f;
for (int i = 0; i < 1; i++) {
ParticleSpriteEntity *ent =
new SmokeSpriteEntity(this, color, 40.f, SmokeSpriteEntity::Type::Steady);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 40.f, SmokeSpriteEntity::Type::Steady);
ent->SetTrajectory(v,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -206,7 +204,7 @@ namespace spades {
ent->SetRadius(.7f + SampleRandomFloat() * SampleRandomFloat() * 0.2f, 2.f, 0.1f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(.80f + SampleRandomFloat() * 0.4f, 0.06f, 1.0f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
}
@ -224,7 +222,7 @@ namespace spades {
Handle<IImage> img = renderer->RegisterImage("Gfx/White.tga");
Vector4 color = {c.x / 255.f, c.y / 255.f, c.z / 255.f, 1.f};
for (int i = 0; i < 7; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(origin,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -236,7 +234,7 @@ namespace spades {
ent->SetLifeTime(2.f, 0.f, 1.f);
if (distPowered < 16.f * 16.f)
ent->SetBlockHitAction(BlockHitAction::BounceWeak);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
if ((int)cg_particles < 2)
@ -244,7 +242,7 @@ namespace spades {
if (distPowered < 32.f * 32.f) {
for (int i = 0; i < 16; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(origin,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -256,14 +254,14 @@ namespace spades {
ent->SetLifeTime(2.f, 0.f, 1.f);
if (distPowered < 16.f * 16.f)
ent->SetBlockHitAction(BlockHitAction::BounceWeak);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
}
color += (MakeVector4(1, 1, 1, 1) - color) * .2f;
color.w *= .2f;
for (int i = 0; i < 2; i++) {
ParticleSpriteEntity *ent = new SmokeSpriteEntity(this, color, 100.f);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 100.f);
ent->SetTrajectory(origin,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -274,7 +272,7 @@ namespace spades {
ent->SetRadius(.6f + SampleRandomFloat() * SampleRandomFloat() * 0.2f, 0.8f);
ent->SetLifeTime(.3f + SampleRandomFloat() * .3f, 0.06f, .4f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
}
@ -293,7 +291,7 @@ namespace spades {
Handle<IImage> img = renderer->RegisterImage("Gfx/White.tga");
Vector4 color = {c.x / 255.f, c.y / 255.f, c.z / 255.f, 1.f};
for (int i = 0; i < 8; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(origin,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -304,7 +302,7 @@ namespace spades {
ent->SetRadius(0.3f + SampleRandomFloat() * SampleRandomFloat() * 0.2f);
ent->SetLifeTime(2.f, 0.f, 1.f);
ent->SetBlockHitAction(BlockHitAction::BounceWeak);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
}
@ -325,8 +323,8 @@ namespace spades {
// rapid smoke
for (int i = 0; i < 2; i++) {
ParticleSpriteEntity *ent =
new SmokeSpriteEntity(this, color, 120.f, SmokeSpriteEntity::Type::Explosion);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 120.f,
SmokeSpriteEntity::Type::Explosion);
ent->SetTrajectory(origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -338,7 +336,7 @@ namespace spades {
ent->SetRadius(.4f, 3.f, 0.0000005f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(0.2f + SampleRandomFloat() * 0.1f, 0.f, .30f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
}
@ -390,8 +388,8 @@ namespace spades {
color = MakeVector4(.6f, .6f, .6f, 1.f);
// rapid smoke
for (int i = 0; i < 4; i++) {
ParticleSpriteEntity *ent =
new SmokeSpriteEntity(this, color, 60.f, SmokeSpriteEntity::Type::Explosion);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 60.f,
SmokeSpriteEntity::Type::Explosion);
ent->SetTrajectory(origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -403,13 +401,13 @@ namespace spades {
ent->SetRadius(.6f + SampleRandomFloat() * SampleRandomFloat() * 0.4f, 2.f, .2f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(1.8f + SampleRandomFloat() * 0.1f, 0.f, .20f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// slow smoke
color.w = .25f;
for (int i = 0; i < 8; i++) {
ParticleSpriteEntity *ent = new SmokeSpriteEntity(this, color, 20.f);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 20.f);
ent->SetTrajectory(
origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
@ -426,14 +424,14 @@ namespace spades {
case 3:
default: ent->SetLifeTime(2.f + SampleRandomFloat() * 5.f, 0.1f, 8.f); break;
}
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// fragments
Handle<IImage> img = renderer->RegisterImage("Gfx/White.tga");
color = MakeVector4(0.01, 0.03, 0, 1.f);
for (int i = 0; i < 42; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
Vector3 dir = MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat());
@ -444,14 +442,14 @@ namespace spades {
ent->SetRadius(radius);
ent->SetLifeTime(3.5f + SampleRandomFloat() * 2.f, 0.f, 1.f);
ent->SetBlockHitAction(BlockHitAction::BounceWeak);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// fire smoke
color = MakeVector4(1.f, .7f, .4f, .2f) * 5.f;
for (int i = 0; i < 4; i++) {
ParticleSpriteEntity *ent =
new SmokeSpriteEntity(this, color, 120.f, SmokeSpriteEntity::Type::Explosion);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 120.f,
SmokeSpriteEntity::Type::Explosion);
ent->SetTrajectory(origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -464,7 +462,7 @@ namespace spades {
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(.18f + SampleRandomFloat() * 0.03f, 0.f, .10f);
// ent->SetAdditive(true);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
}
@ -486,7 +484,7 @@ namespace spades {
if ((int)cg_particles < 2)
color.w = .3f;
for (int i = 0; i < 7; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -497,7 +495,7 @@ namespace spades {
ent->SetRadius(1.5f + SampleRandomFloat() * SampleRandomFloat() * 0.4f, 1.3f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(3.f + SampleRandomFloat() * 0.3f, 0.f, .60f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// water2
@ -506,7 +504,7 @@ namespace spades {
if ((int)cg_particles < 2)
color.w = .4f;
for (int i = 0; i < 16; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -517,7 +515,7 @@ namespace spades {
ent->SetRadius(0.9f + SampleRandomFloat() * SampleRandomFloat() * 0.4f, 0.7f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(3.f + SampleRandomFloat() * 0.3f, .7f, .60f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// slow smoke
@ -525,7 +523,7 @@ namespace spades {
if ((int)cg_particles < 2)
color.w = .2f;
for (int i = 0; i < 8; i++) {
ParticleSpriteEntity *ent = new SmokeSpriteEntity(this, color, 20.f);
auto ent = stmp::make_unique<SmokeSpriteEntity>(this, color, 20.f);
ent->SetTrajectory(
origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
@ -542,14 +540,14 @@ namespace spades {
case 3:
default: ent->SetLifeTime(6.f + SampleRandomFloat() * 5.f, 0.1f, 8.f); break;
}
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// fragments
img = renderer->RegisterImage("Gfx/White.tga");
color = MakeVector4(1, 1, 1, 0.7f);
for (int i = 0; i < 42; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
Vector3 dir = MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
-SampleRandomFloat() * 3.f);
@ -561,7 +559,7 @@ namespace spades {
ent->SetRadius(radius);
ent->SetLifeTime(3.5f + SampleRandomFloat() * 2.f, 0.f, 1.f);
ent->SetBlockHitAction(BlockHitAction::Delete);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// TODO: wave?
@ -584,7 +582,7 @@ namespace spades {
if ((int)cg_particles < 2)
color.w = .2f;
for (int i = 0; i < 2; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -595,7 +593,7 @@ namespace spades {
ent->SetRadius(0.6f + SampleRandomFloat() * SampleRandomFloat() * 0.4f, .7f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(3.f + SampleRandomFloat() * 0.3f, 0.1f, .60f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// water2
@ -604,7 +602,7 @@ namespace spades {
if ((int)cg_particles < 2)
color.w = .4f;
for (int i = 0; i < 6; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
ent->SetTrajectory(origin,
(MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
@ -616,14 +614,14 @@ namespace spades {
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(3.f + SampleRandomFloat() * 0.3f, SampleRandomFloat() * 0.3f,
.60f);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// fragments
img = renderer->RegisterImage("Gfx/White.tga");
color = MakeVector4(1, 1, 1, 0.7f);
for (int i = 0; i < 10; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(this, img, color);
auto ent = stmp::make_unique<ParticleSpriteEntity>(this, img, color);
Vector3 dir = MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
SampleRandomFloat() - SampleRandomFloat(),
-SampleRandomFloat() * 3.f);
@ -634,7 +632,7 @@ namespace spades {
ent->SetRadius(radius);
ent->SetLifeTime(3.5f + SampleRandomFloat() * 2.f, 0.f, 1.f);
ent->SetBlockHitAction(BlockHitAction::Delete);
localEntities.emplace_back(ent);
localEntities.emplace_back(std::move(ent));
}
// TODO: wave?

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@ -1099,8 +1099,8 @@ namespace spades {
case SMG_WEAPON: vel = 360.f; break;
case SHOTGUN_WEAPON: vel = 500.f; break;
}
AddLocalEntity(new Tracer(this, muzzlePos, hitPos, vel));
AddLocalEntity(new MapViewTracer(muzzlePos, hitPos, vel));
AddLocalEntity(stmp::make_unique<Tracer>(this, muzzlePos, hitPos, vel));
AddLocalEntity(stmp::make_unique<MapViewTracer>(muzzlePos, hitPos, vel));
}
void Client::BlocksFell(std::vector<IntVector3> blocks) {
@ -1108,8 +1108,7 @@ namespace spades {
if (blocks.empty())
return;
FallingBlock *b = new FallingBlock(this, blocks);
AddLocalEntity(b);
AddLocalEntity(stmp::make_unique<FallingBlock>(this, blocks));
if (!IsMuted()) {

View File

@ -169,8 +169,7 @@ namespace spades {
Vector3 p3 = p2 + vmAxis3 * (float)z;
{
ParticleSpriteEntity *ent =
new SmokeSpriteEntity(client, col, 70.f);
auto ent = stmp::make_unique<SmokeSpriteEntity>(client, col, 70.f);
ent->SetTrajectory(
p3,
(MakeVector3(getRandom() - getRandom(), getRandom() - getRandom(),
@ -181,13 +180,13 @@ namespace spades {
ent->SetRadius(1.0f, 0.5f);
ent->SetBlockHitAction(BlockHitAction::Ignore);
ent->SetLifeTime(1.0f + getRandom() * 0.5f, 0.f, 1.0f);
client->AddLocalEntity(ent);
client->AddLocalEntity(std::move(ent));
}
col.w = 1.f;
for (int i = 0; i < 6; i++) {
ParticleSpriteEntity *ent =
new ParticleSpriteEntity(client, img.GetPointerOrNull(), col);
auto ent = stmp::make_unique<ParticleSpriteEntity>(
client, img.GetPointerOrNull(), col);
ent->SetTrajectory(p3,
MakeVector3(getRandom() - getRandom(),
getRandom() - getRandom(),
@ -199,7 +198,7 @@ namespace spades {
ent->SetLifeTime(2.f, 0.f, 1.f);
if (usePrecisePhysics)
ent->SetBlockHitAction(BlockHitAction::BounceWeak);
client->AddLocalEntity(ent);
client->AddLocalEntity(std::move(ent));
}
}
}

View File

@ -78,7 +78,7 @@ namespace spades {
rawDataWriter = StreamHandle{std::get<0>(pipe)};
auto rawDataReader = StreamHandle{std::get<1>(pipe)};
decodingThreadRunnable.reset(new Decoder(*this, rawDataReader));
decodingThreadRunnable = stmp::make_unique<Decoder>(*this, rawDataReader);
// Drop `rawDataReader` before the thread starts. `StreamHandle`'s internally
// ref-counted and it's not thread-safe. So, if we don't drop it here, there'll be
@ -86,7 +86,7 @@ namespace spades {
// variable `rawDataReader`.
rawDataReader = StreamHandle{};
decodingThread.reset(new Thread(&*decodingThreadRunnable));
decodingThread = stmp::make_unique<Thread>(&*decodingThreadRunnable);
decodingThread->Start();
}

View File

@ -39,6 +39,7 @@ namespace spades {
width = mp.Width();
height = mp.Height();
depth = mp.Depth();
// TODO: `stmp::make_unique` doesn't support array initialization yet
linkMap.reset(new uint8_t[width * height * depth]);
memset(linkMap.get(), 0, width * height * depth);
}

View File

@ -116,7 +116,7 @@ namespace spades {
Vector3 pt = matrix.GetOrigin();
pt.z = 62.99f;
for (int i = 0; i < splats; i++) {
ParticleSpriteEntity *ent = new ParticleSpriteEntity(client, img, col);
auto ent = stmp::make_unique<ParticleSpriteEntity>(client, img, col);
ent->SetTrajectory(
pt,
MakeVector3(SampleRandomFloat() - SampleRandomFloat(),
@ -127,7 +127,7 @@ namespace spades {
ent->SetRotation(SampleRandomFloat() * (float)M_PI * 2.f);
ent->SetRadius(0.1f + SampleRandomFloat() * SampleRandomFloat() * 0.1f);
ent->SetLifeTime(2.f, 0.f, 1.f);
client->AddLocalEntity(ent);
client->AddLocalEntity(std::move(ent));
}
}

View File

@ -111,7 +111,7 @@ namespace spades {
map = newMap;
if (map) {
mapWrapper.reset(new GameMapWrapper(*map));
mapWrapper = stmp::make_unique<GameMapWrapper>(*map);
mapWrapper->Rebuild();
}
}
@ -470,7 +470,7 @@ namespace spades {
HitTestDebugger *World::GetHitTestDebugger() {
if (cg_debugHitTest) {
if (hitTestDebugger == nullptr) {
hitTestDebugger.reset(new HitTestDebugger(this));
hitTestDebugger = stmp::make_unique<HitTestDebugger>(this);
}
return hitTestDebugger.get();
}