Fixed compilation on Linux.
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45dfad3459
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87a128e3ed
@ -21,6 +21,7 @@
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#include "Bitmap.h"
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#include "IStream.h"
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#include <vector>
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#include <cstring>
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#include "Exception.h"
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#include "../Core/Debug.h"
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#include "Debug.h"
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@ -22,6 +22,7 @@
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#include "Exception.h"
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#include <algorithm>
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#include <vector>
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#include <cstring>
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#include "Debug.h"
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#include <ScriptBindings/ScriptManager.h>
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#include "FileManager.h"
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@ -39,6 +39,9 @@
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#include <Core/ConcurrentDispatch.h>
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#include <Core/Debug.h>
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// X11 macro
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#undef None
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namespace spades {
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namespace draw {
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enum class SWFeatureLevel {
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@ -22,6 +22,7 @@
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#include <Client/GameMap.h>
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#include <Core/Bitmap.h>
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#include <array>
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#include <cstring>
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#include "SWRenderer.h"
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#include <Core/MiniHeap.h>
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#include <Core/Settings.h>
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@ -27,6 +27,7 @@
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#include <Core/Debug.h>
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#include <Core/Settings.h>
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#include <array>
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#include <memory>
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namespace spades {
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namespace draw {
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@ -21,6 +21,7 @@
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#include <OpenSpades.h>
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#include "SDLGLDevice.h"
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#include <memory>
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#include <cstring>
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#include "SDLRunner.h"
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