Merge pull request #848 from Tuupertunut/master
Fixed map loading with protocol 0.76.
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commit
738c7e509e
@ -88,6 +88,7 @@ namespace spades {
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PacketTypeWeaponReload = 28, // C2S2P
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PacketTypeChangeTeam = 29, // C2S2P
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PacketTypeChangeWeapon = 30, // C2S2P
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PacketTypeMapCached = 31, // S2C
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PacketTypeHandShakeInit = 31, // S2C
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PacketTypeHandShakeReturn = 32, // C2S
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PacketTypeVersionGet = 33, // S2C
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@ -1299,6 +1300,16 @@ namespace spades {
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} break;
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case PacketTypeMapStart: {
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// next map!
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if (protocolVersion == 4) {
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// The AoS 0.76 protocol allows the client to load a map from a local cache
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// if possible. After receiving MapStart, the client should respond with
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// MapCached to indicate whether the map with a given checksum exists in the
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// cache or not. We don't implement a local cache, so we always ask the
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// server to send fresh map data.
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NetPacketWriter wri(PacketTypeMapCached);
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wri.Write((uint8_t)0);
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enet_peer_send(peer, 0, wri.CreatePacket());
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}
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client->SetWorld(NULL);
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auto mapSize = reader.ReadInt();
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