Reduce grenade smoke
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@ -3047,7 +3047,7 @@ namespace spades {
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}
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// slow smoke
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color.w = .25f;
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color.w = .15f;
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for(int i = 0; i < 8; i++){
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ParticleSpriteEntity *ent =
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new SmokeSpriteEntity(this, color, 20.f);
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@ -3060,7 +3060,7 @@ namespace spades {
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ent->SetRadius(1.4f + GetRandom()*GetRandom()*0.8f,
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0.2f);
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ent->SetBlockHitAction(ParticleSpriteEntity::Ignore);
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ent->SetLifeTime(6.f + GetRandom() * 5.f, 0.1f, 8.f);
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ent->SetLifeTime(4.f + GetRandom() * 5.f, 0.1f, 8.f);
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localEntities.push_back(ent);
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}
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