Replace Deque
with std::deque
Profiling indicated that a little time (< 10% of `ApplyBlockActions`'s total execution time) is spent on `Deque` when a large chunk of block is being removed. Thus even *if* this commit slows down things, the performance impact would be insignificant.
This commit is contained in:
parent
d1ba2a729b
commit
3b15a205ff
@ -180,7 +180,6 @@
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E82E679818EA7972004DBA18 /* ClientUIHelper.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E8F74CFC1845C8D50085AA54 /* ClientUIHelper.cpp */; };
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E82E679918EA7972004DBA18 /* Clipboard.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E8F74CFE184C753F0085AA54 /* Clipboard.cpp */; };
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E82E679A18EA7972004DBA18 /* Math.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E8CF03CC178EE95F000683D4 /* Math.cpp */; };
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E82E679B18EA7972004DBA18 /* Deque.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E88318DF17925F2E002ABE6D /* Deque.cpp */; };
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E82E679C18EA7972004DBA18 /* Stopwatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E88318E21792698D002ABE6D /* Stopwatch.cpp */; };
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E82E679D18EA7972004DBA18 /* Debug.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E834F5541794BBD4004EBE88 /* Debug.cpp */; };
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E82E679E18EA7972004DBA18 /* Settings.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E8E0AFB3179BF25B00C6B5A9 /* Settings.cpp */; };
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@ -559,8 +558,6 @@
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E88318DA179256E5002ABE6D /* Player.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Player.h; sourceTree = "<group>"; };
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E88318DC179257F0002ABE6D /* GameMapWrapper.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = GameMapWrapper.cpp; sourceTree = "<group>"; };
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E88318DD179257F0002ABE6D /* GameMapWrapper.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameMapWrapper.h; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.cpp; };
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E88318DF17925F2E002ABE6D /* Deque.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Deque.cpp; sourceTree = "<group>"; };
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E88318E017925F2E002ABE6D /* Deque.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Deque.h; sourceTree = "<group>"; };
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E88318E21792698D002ABE6D /* Stopwatch.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Stopwatch.cpp; sourceTree = "<group>"; };
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E88318E31792698D002ABE6D /* Stopwatch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Stopwatch.h; sourceTree = "<group>"; };
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E88318E517928EAC002ABE6D /* PhysicsConstants.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = PhysicsConstants.h; sourceTree = "<group>"; };
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@ -1606,8 +1603,6 @@
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E8B6B6E617E40AF300E35523 /* ScriptBindings */,
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E8CF03CC178EE95F000683D4 /* Math.cpp */,
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E8CF03CD178EE95F000683D4 /* Math.h */,
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E88318DF17925F2E002ABE6D /* Deque.cpp */,
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E88318E017925F2E002ABE6D /* Deque.h */,
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E88318E21792698D002ABE6D /* Stopwatch.cpp */,
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E88318E31792698D002ABE6D /* Stopwatch.h */,
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E834F5541794BBD4004EBE88 /* Debug.cpp */,
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@ -2189,7 +2184,6 @@
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E82E679918EA7972004DBA18 /* Clipboard.cpp in Sources */,
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E82E679A18EA7972004DBA18 /* Math.cpp in Sources */,
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E89A5F1E1DF8732200857F65 /* ShellApi.cpp in Sources */,
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E82E679B18EA7972004DBA18 /* Deque.cpp in Sources */,
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E82E679C18EA7972004DBA18 /* Stopwatch.cpp in Sources */,
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E82E679D18EA7972004DBA18 /* Debug.cpp in Sources */,
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E82E679E18EA7972004DBA18 /* Settings.cpp in Sources */,
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@ -20,14 +20,13 @@
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#include <cstring>
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#include <deque>
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#include <queue>
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#include <set>
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#include <vector>
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#include "GameMap.h"
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#include "GameMapWrapper.h"
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#include <Core/Debug.h>
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#include <Core/Debug.h>
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#include <Core/Deque.h>
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#include <Core/Stopwatch.h>
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namespace spades {
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@ -58,44 +57,44 @@ namespace spades {
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for (int y = 0; y < height; y++)
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SetLink(x, y, depth - 1, Root);
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Deque<CellPos> queue(width * height * 2);
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std::deque<CellPos> queue(width * height * 2);
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for (int x = 0; x < width; x++)
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for (int y = 0; y < height; y++)
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if (m.IsSolid(x, y, depth - 2)) {
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SetLink(x, y, depth - 2, PositiveZ);
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queue.Push(CellPos(x, y, depth - 2));
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queue.push_back(CellPos(x, y, depth - 2));
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}
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while (!queue.IsEmpty()) {
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CellPos p = queue.Front();
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queue.Shift();
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while (!queue.empty()) {
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CellPos p = queue.front();
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queue.pop_front();
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int x = p.x, y = p.y, z = p.z;
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if (p.x > 0 && m.IsSolid(x - 1, y, z) && GetLink(x - 1, y, z) == Invalid) {
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SetLink(x - 1, y, z, PositiveX);
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queue.Push(CellPos(x - 1, y, z));
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queue.push_back(CellPos(x - 1, y, z));
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}
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if (p.x < width - 1 && m.IsSolid(x + 1, y, z) && GetLink(x + 1, y, z) == Invalid) {
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SetLink(x + 1, y, z, NegativeX);
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queue.Push(CellPos(x + 1, y, z));
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queue.push_back(CellPos(x + 1, y, z));
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}
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if (p.y > 0 && m.IsSolid(x, y - 1, z) && GetLink(x, y - 1, z) == Invalid) {
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SetLink(x, y - 1, z, PositiveY);
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queue.Push(CellPos(x, y - 1, z));
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queue.push_back(CellPos(x, y - 1, z));
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}
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if (p.y < height - 1 && m.IsSolid(x, y + 1, z) && GetLink(x, y + 1, z) == Invalid) {
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SetLink(x, y + 1, z, NegativeY);
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queue.Push(CellPos(x, y + 1, z));
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queue.push_back(CellPos(x, y + 1, z));
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}
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if (p.z > 0 && m.IsSolid(x, y, z - 1) && GetLink(x, y, z - 1) == Invalid) {
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SetLink(x, y, z - 1, PositiveZ);
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queue.Push(CellPos(x, y, z - 1));
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queue.push_back(CellPos(x, y, z - 1));
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}
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if (p.z < depth - 1 && m.IsSolid(x, y, z + 1) && GetLink(x, y, z + 1) == Invalid) {
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SetLink(x, y, z + 1, NegativeZ);
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queue.Push(CellPos(x, y, z + 1));
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queue.push_back(CellPos(x, y, z + 1));
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}
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}
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@ -149,11 +148,11 @@ namespace spades {
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return;
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// if there's invalid block around this block,
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// rebuild tree
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Deque<CellPos> queue(1024);
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queue.Push(CellPos(x, y, z));
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while (!queue.IsEmpty()) {
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CellPos p = queue.Front();
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queue.Shift();
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std::deque<CellPos> queue{1024};
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queue.push_back(CellPos(x, y, z));
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while (!queue.empty()) {
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CellPos p = queue.front();
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queue.pop_front();
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int x = p.x, y = p.y, z = p.z;
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SPAssert(m.IsSolid(x, y, z));
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@ -163,32 +162,32 @@ namespace spades {
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if (p.x > 0 && m.IsSolid(x - 1, y, z) && GetLink(x - 1, y, z) == Invalid &&
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thisLink != NegativeX) {
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SetLink(x - 1, y, z, PositiveX);
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queue.Push(CellPos(x - 1, y, z));
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queue.push_back(CellPos(x - 1, y, z));
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}
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if (p.x < width - 1 && m.IsSolid(x + 1, y, z) && GetLink(x + 1, y, z) == Invalid &&
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thisLink != PositiveX) {
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SetLink(x + 1, y, z, NegativeX);
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queue.Push(CellPos(x + 1, y, z));
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queue.push_back(CellPos(x + 1, y, z));
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}
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if (p.y > 0 && m.IsSolid(x, y - 1, z) && GetLink(x, y - 1, z) == Invalid &&
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thisLink != NegativeY) {
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SetLink(x, y - 1, z, PositiveY);
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queue.Push(CellPos(x, y - 1, z));
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queue.push_back(CellPos(x, y - 1, z));
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}
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if (p.y < height - 1 && m.IsSolid(x, y + 1, z) && GetLink(x, y + 1, z) == Invalid &&
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thisLink != PositiveY) {
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SetLink(x, y + 1, z, NegativeY);
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queue.Push(CellPos(x, y + 1, z));
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queue.push_back(CellPos(x, y + 1, z));
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}
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if (p.z > 0 && m.IsSolid(x, y, z - 1) && GetLink(x, y, z - 1) == Invalid &&
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thisLink != NegativeZ) {
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SetLink(x, y, z - 1, PositiveZ);
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queue.Push(CellPos(x, y, z - 1));
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queue.push_back(CellPos(x, y, z - 1));
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}
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if (p.z < depth - 1 && m.IsSolid(x, y, z + 1) && GetLink(x, y, z + 1) == Invalid &&
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thisLink != PositiveZ) {
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SetLink(x, y, z + 1, NegativeZ);
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queue.Push(CellPos(x, y, z + 1));
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queue.push_back(CellPos(x, y, z + 1));
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}
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}
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}
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@ -207,7 +206,7 @@ namespace spades {
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// solid, but unlinked cells
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std::vector<CellPos> unlinkedCells;
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Deque<CellPos> queue(1024);
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std::deque<CellPos> queue{1024};
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// unlink children
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for (size_t i = 0; i < cells.size(); i++) {
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@ -223,11 +222,11 @@ namespace spades {
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SPAssert(GetLink(pos.x, pos.y, pos.z) != Root);
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SetLink(pos.x, pos.y, pos.z, Invalid);
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queue.Push(pos);
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queue.push_back(pos);
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while (!queue.IsEmpty()) {
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pos = queue.Front();
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queue.Shift();
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while (!queue.empty()) {
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pos = queue.front();
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queue.pop_front();
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if (m.IsSolid(pos.x, pos.y, pos.z))
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unlinkedCells.push_back(pos);
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@ -237,32 +236,32 @@ namespace spades {
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if (x > 0 && EqualTwoCond(GetLink(x - 1, y, z), PositiveX, Invalid,
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m.IsSolid(x - 1, y, z))) {
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SetLink(x - 1, y, z, Marked);
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queue.Push(CellPos(x - 1, y, z));
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queue.push_back(CellPos(x - 1, y, z));
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}
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if (x < width - 1 && EqualTwoCond(GetLink(x + 1, y, z), NegativeX, Invalid,
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m.IsSolid(x + 1, y, z))) {
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SetLink(x + 1, y, z, Marked);
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queue.Push(CellPos(x + 1, y, z));
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queue.push_back(CellPos(x + 1, y, z));
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}
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if (y > 0 && EqualTwoCond(GetLink(x, y - 1, z), PositiveY, Invalid,
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m.IsSolid(x, y - 1, z))) {
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SetLink(x, y - 1, z, Marked);
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queue.Push(CellPos(x, y - 1, z));
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queue.push_back(CellPos(x, y - 1, z));
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}
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if (y < height - 1 && EqualTwoCond(GetLink(x, y + 1, z), NegativeY, Invalid,
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m.IsSolid(x, y + 1, z))) {
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SetLink(x, y + 1, z, Marked);
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queue.Push(CellPos(x, y + 1, z));
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queue.push_back(CellPos(x, y + 1, z));
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}
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if (z > 0 && EqualTwoCond(GetLink(x, y, z - 1), PositiveZ, Invalid,
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m.IsSolid(x, y, z - 1))) {
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SetLink(x, y, z - 1, Marked);
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queue.Push(CellPos(x, y, z - 1));
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queue.push_back(CellPos(x, y, z - 1));
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}
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if (z < depth - 1 && EqualTwoCond(GetLink(x, y, z + 1), NegativeZ, Invalid,
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m.IsSolid(x, y, z + 1))) {
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SetLink(x, y, z + 1, Marked);
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queue.Push(CellPos(x, y, z + 1));
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queue.push_back(CellPos(x, y, z + 1));
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}
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}
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}
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@ -274,7 +273,7 @@ namespace spades {
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SetLink(pos.x, pos.y, pos.z, Invalid);
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}
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SPAssert(queue.IsEmpty());
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SPAssert(queue.empty());
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// start relinking
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for (size_t i = 0; i < unlinkedCells.size(); i++) {
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@ -303,13 +302,13 @@ namespace spades {
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if (newLink != Invalid) {
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SetLink(x, y, z, newLink);
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queue.Push(pos);
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queue.push_back(pos);
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}
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}
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while (!queue.IsEmpty()) {
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CellPos p = queue.Front();
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queue.Shift();
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while (!queue.empty()) {
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CellPos p = queue.front();
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queue.pop_front();
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int x = p.x, y = p.y, z = p.z;
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LinkType thisLink = GetLink(x, y, z);
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@ -317,32 +316,32 @@ namespace spades {
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if (p.x > 0 && m.IsSolid(x - 1, y, z) && GetLink(x - 1, y, z) == Invalid &&
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thisLink != NegativeX) {
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SetLink(x - 1, y, z, PositiveX);
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queue.Push(CellPos(x - 1, y, z));
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queue.push_back(CellPos(x - 1, y, z));
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}
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if (p.x < width - 1 && m.IsSolid(x + 1, y, z) && GetLink(x + 1, y, z) == Invalid &&
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thisLink != PositiveX) {
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SetLink(x + 1, y, z, NegativeX);
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queue.Push(CellPos(x + 1, y, z));
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queue.push_back(CellPos(x + 1, y, z));
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}
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if (p.y > 0 && m.IsSolid(x, y - 1, z) && GetLink(x, y - 1, z) == Invalid &&
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thisLink != NegativeY) {
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SetLink(x, y - 1, z, PositiveY);
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queue.Push(CellPos(x, y - 1, z));
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queue.push_back(CellPos(x, y - 1, z));
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}
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if (p.y < height - 1 && m.IsSolid(x, y + 1, z) && GetLink(x, y + 1, z) == Invalid &&
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thisLink != PositiveY) {
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SetLink(x, y + 1, z, NegativeY);
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queue.Push(CellPos(x, y + 1, z));
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queue.push_back(CellPos(x, y + 1, z));
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}
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if (p.z > 0 && m.IsSolid(x, y, z - 1) && GetLink(x, y, z - 1) == Invalid &&
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thisLink != NegativeZ) {
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SetLink(x, y, z - 1, PositiveZ);
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queue.Push(CellPos(x, y, z - 1));
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queue.push_back(CellPos(x, y, z - 1));
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}
|
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if (p.z < depth - 1 && m.IsSolid(x, y, z + 1) && GetLink(x, y, z + 1) == Invalid &&
|
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thisLink != PositiveZ) {
|
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SetLink(x, y, z + 1, NegativeZ);
|
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queue.Push(CellPos(x, y, z + 1));
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queue.push_back(CellPos(x, y, z + 1));
|
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}
|
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}
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@ -360,5 +359,5 @@ namespace spades {
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|
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return floatingBlocks;
|
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}
|
||||
}
|
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}
|
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} // namespace client
|
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} // namespace spades
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|
@ -1,21 +0,0 @@
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/*
|
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Copyright (c) 2013 yvt
|
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|
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This file is part of OpenSpades.
|
||||
|
||||
OpenSpades is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
OpenSpades is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
#include "Deque.h"
|
@ -1,90 +0,0 @@
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/*
|
||||
Copyright (c) 2013 yvt
|
||||
|
||||
This file is part of OpenSpades.
|
||||
|
||||
OpenSpades is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
OpenSpades is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
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||||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <Core/Debug.h>
|
||||
|
||||
namespace spades {
|
||||
/** Deque implementation. NPOT is not fully supported. */
|
||||
template <typename T> class Deque {
|
||||
T *ptr;
|
||||
size_t length;
|
||||
size_t startPos;
|
||||
size_t capacity;
|
||||
|
||||
public:
|
||||
Deque(size_t cap) {
|
||||
ptr = (T *)malloc(sizeof(T) * cap);
|
||||
startPos = 0;
|
||||
length = 0;
|
||||
capacity = cap;
|
||||
}
|
||||
|
||||
~Deque() { free(ptr); }
|
||||
|
||||
void Reserve(size_t newCap) {
|
||||
if (newCap <= capacity)
|
||||
return;
|
||||
T *newPtr = (T *)malloc(sizeof(T) * newCap);
|
||||
size_t pos = startPos;
|
||||
for (size_t i = 0; i < length; i++) {
|
||||
newPtr[i] = ptr[pos++];
|
||||
if (pos == capacity)
|
||||
pos = 0;
|
||||
}
|
||||
free(ptr);
|
||||
ptr = newPtr;
|
||||
startPos = 0;
|
||||
capacity = newCap;
|
||||
}
|
||||
|
||||
void Push(const T &e) {
|
||||
if (length + 1 > capacity) {
|
||||
size_t newCap = capacity;
|
||||
while (newCap < length + 1)
|
||||
newCap <<= 1;
|
||||
Reserve(newCap);
|
||||
}
|
||||
size_t pos = startPos + length;
|
||||
if (pos >= capacity)
|
||||
pos -= capacity;
|
||||
ptr[pos] = e;
|
||||
length++;
|
||||
}
|
||||
|
||||
T &Front() { return ptr[startPos]; }
|
||||
|
||||
void Shift() {
|
||||
SPAssert(length > 0);
|
||||
startPos++;
|
||||
if (startPos == capacity)
|
||||
startPos = 0;
|
||||
length--;
|
||||
}
|
||||
|
||||
size_t GetLength() const { return length; }
|
||||
|
||||
bool IsEmpty() const { return length == 0; }
|
||||
};
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user