Remove C++ definitions of some config variables
The following config variables are no longer accessed by the C++ code directly: - cg_lastQuickConnectHost - cg_playerName (not to be confused with cg_playerNames) The AngelScript code still uses them, though.
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@ -28,8 +28,8 @@ namespace spades {
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private spades::ui::Field@ nameField;
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private spades::ui::Button@ okButton;
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private ConfigItem cg_playerName("cg_playerName");
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private ConfigItem cg_playerNameIsSet("cg_playerNameIsSet");
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private ConfigItem cg_playerName("cg_playerName", "Deuce");
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private ConfigItem cg_playerNameIsSet("cg_playerNameIsSet", "0");
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CreateProfileScreen(spades::ui::UIElement@ owner) {
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super(owner.Manager);
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@ -360,7 +360,7 @@ namespace spades {
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bool loading = false, loaded = false;
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private ConfigItem cg_protocolVersion("cg_protocolVersion", "3");
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private ConfigItem cg_lastQuickConnectHost("cg_lastQuickConnectHost");
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private ConfigItem cg_lastQuickConnectHost("cg_lastQuickConnectHost", "127.0.0.1");
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private ConfigItem cg_serverlistSort("cg_serverlistSort", "16385");
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MainScreenMainMenu(MainScreenUI@ ui) {
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@ -23,14 +23,10 @@
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#include <Client/Client.h>
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#include <Client/Fonts.h>
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#include <Core/Exception.h>
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#include <Core/Settings.h>
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#include <Core/Strings.h>
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#include <ScriptBindings/Config.h>
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#include <ScriptBindings/ScriptFunction.h>
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DEFINE_SPADES_SETTING(cg_lastQuickConnectHost, "127.0.0.1");
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DEFINE_SPADES_SETTING(cg_playerName, "Deuce");
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namespace spades {
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namespace gui {
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MainScreen::MainScreen(client::IRenderer *r, client::IAudioDevice *a,
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