2013-08-18 16:18:06 +09:00
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2013-08-12 yvt <i@yvt.jp>
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* Software Rendered Reflective Shadow Map
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2013-08-17 yvt <i@yvt.jp>
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* Do some works in vertex shader rather than frag. shader
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* Made chunkPosition uniform
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* Corrected killer for fall death
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* Modified reload volume
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* fogColor in GLShadowShader is now linearized
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2013-08-18 19:07:03 +09:00
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2013-08-18 yvt <i@yvt.jp>
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* Added support for installing shaders by make install
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* Support for RESDIR variable
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* Removed fixed and deprecated resource directory
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2013-08-19 16:33:12 +09:00
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2013-08-19 yvt <i@yvt.jp>
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* Add SMG sound layer (Mech%.wav)
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2013-08-19 20:15:24 +09:00
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* Corrected Palette
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2013-08-19 20:55:16 +09:00
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* Support explosion in blockpower by removing local-player check
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when NetClient is processing grenade packet
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2013-08-19 20:15:24 +09:00
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2013-08-21 00:28:57 +09:00
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2013-08-20 yvt <i@yvt.jp>
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* Added player's hands in local view
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* Added reload animation
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2013-08-21 01:53:06 +09:00
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2013-08-21 yvt <i@yvt.jp>
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* Added grenade throw animation
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* Added dig animation
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2013-08-22 20:02:17 +09:00
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2013-08-22 yvt <i@yvt.jp>
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* volumetric fog
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2013-08-22 21:21:52 +09:00
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* lens flare
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2013-08-22 22:05:30 +09:00
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* disabled soft map shadow due to quality issue
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2013-08-22 22:39:39 +09:00
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* FXAA
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2013-08-22 23:28:33 +09:00
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* GUI fix
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2013-08-22 22:05:30 +09:00
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2013-08-23 15:10:49 +09:00
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2013-08-23 yvt <i@yvt.jp>
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* Support SRGB
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2013-08-23 21:33:28 +09:00
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* faster volumetric fog
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2013-08-25 02:38:07 +09:00
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2013-08-25 yvt <i@yvt.jp>
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* Support PBO
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* Improve radiosity's color precision to 30bit
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2013-08-25 08:18:00 +09:00
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* Render Performance Profiler
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2013-08-22 20:02:17 +09:00
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2013-08-26 01:27:44 +09:00
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2013-08-26 yvt <i@yvt.jp>
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2013-08-21 00:28:57 +09:00
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2013-08-26 01:27:44 +09:00
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* Added Logging Interface
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2013-08-26 01:46:48 +09:00
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* Detect missing OpenGL function
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2013-08-26 17:53:14 +09:00
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* Added Killfeed Window
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2013-08-26 19:24:15 +09:00
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* Chat Log
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2013-08-26 21:04:57 +09:00
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* Switch tools by mouse wheel
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