openspades/ChangeLog

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2013-08-18 16:18:06 +09:00
2013-08-12 yvt <i@yvt.jp>
* Software Rendered Reflective Shadow Map
2013-08-17 yvt <i@yvt.jp>
* Do some works in vertex shader rather than frag. shader
* Made chunkPosition uniform
* Corrected killer for fall death
* Modified reload volume
* fogColor in GLShadowShader is now linearized
2013-08-18 19:07:03 +09:00
2013-08-18 yvt <i@yvt.jp>
* Added support for installing shaders by make install
* Support for RESDIR variable
* Removed fixed and deprecated resource directory
2013-08-19 16:33:12 +09:00
2013-08-19 yvt <i@yvt.jp>
* Add SMG sound layer (Mech%.wav)
2013-08-19 20:15:24 +09:00
* Corrected Palette
2013-08-19 20:55:16 +09:00
* Support explosion in blockpower by removing local-player check
when NetClient is processing grenade packet
2013-08-19 20:15:24 +09:00
2013-08-20 yvt <i@yvt.jp>
* Added player's hands in local view
* Added reload animation
2013-08-21 yvt <i@yvt.jp>
* Added grenade throw animation
* Added dig animation
2013-08-22 20:02:17 +09:00
2013-08-22 yvt <i@yvt.jp>
* volumetric fog
2013-08-22 21:21:52 +09:00
* lens flare
* disabled soft map shadow due to quality issue
2013-08-22 22:39:39 +09:00
* FXAA
2013-08-22 23:28:33 +09:00
* GUI fix
2013-08-23 15:10:49 +09:00
2013-08-23 yvt <i@yvt.jp>
* Support SRGB
2013-08-23 21:33:28 +09:00
* faster volumetric fog
2013-08-25 yvt <i@yvt.jp>
* Support PBO
* Improve radiosity's color precision to 30bit
2013-08-25 08:18:00 +09:00
* Render Performance Profiler
2013-08-22 20:02:17 +09:00
2013-08-26 01:27:44 +09:00
2013-08-26 yvt <i@yvt.jp>
2013-08-26 01:27:44 +09:00
* Added Logging Interface
2013-08-26 01:46:48 +09:00
* Detect missing OpenGL function
2013-08-26 17:53:14 +09:00
* Added Killfeed Window
2013-08-26 19:24:15 +09:00
* Chat Log
2013-08-26 21:04:57 +09:00
* Switch tools by mouse wheel