openspades/Sources/Draw/GLFlatMapRenderer.cpp

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2013-08-18 16:18:06 +09:00
//
// GLFlatMapRenderer.cpp
// OpenSpades
//
// Created by yvt on 7/20/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#include "GLFlatMapRenderer.h"
#include "GLRenderer.h"
#include "../Client/GameMap.h"
#include "../Core/Debug.h"
#include "../Core/Bitmap.h"
#include "GLImage.h"
namespace spades {
namespace draw {
GLFlatMapRenderer::GLFlatMapRenderer(GLRenderer *r,
client::GameMap *m):
renderer(r), map(m){
SPADES_MARK_FUNCTION();
chunkRows = m->Height() >> ChunkBits;
chunkCols = m->Width() >> ChunkBits;
for(int i = 0; i < chunkRows * chunkCols; i++)
chunkInvalid.push_back(false);
Bitmap *bmp = GenerateBitmap(0, 0, m->Width(), m->Height());
try{
image = static_cast<GLImage *>(renderer->CreateImage(bmp));
delete bmp;
}catch(...){
delete bmp;
throw;
}
image->Bind(IGLDevice::Texture2D);
IGLDevice *dev = renderer->GetGLDevice();
dev->TexParamater(IGLDevice::Texture2D,
IGLDevice::TextureMagFilter,
IGLDevice::Nearest);
dev->TexParamater(IGLDevice::Texture2D,
IGLDevice::TextureMinFilter,
IGLDevice::Nearest);
}
GLFlatMapRenderer::~GLFlatMapRenderer() {
delete image;
}
Bitmap *GLFlatMapRenderer::GenerateBitmap(int mx, int my, int w, int h){
SPADES_MARK_FUNCTION();
Bitmap *bmp = new Bitmap(w, h);
try{
uint32_t *pixels = bmp->GetPixels();
for(int y = 0; y < h; y++){
for(int x = 0; x < w; x++){
int px = mx + x, py = my + y;
for(int z = 0 ; z < 64; z++){
if(map->IsSolid(px, py, z)){
uint32_t col = map->GetColor(px, py, z);
col |= 0xff000000UL;
*pixels = col;
break;
}
}
pixels++;
}
}
}catch(...){
delete bmp;
throw;
}
return bmp;
}
void GLFlatMapRenderer::GameMapChanged(int x, int y, int z,
client::GameMap *map){
if(map != this->map)
return;
SPAssert(x >= 0); SPAssert(x < map->Width());
SPAssert(y >= 0); SPAssert(y < map->Height());
SPAssert(z >= 0); SPAssert(z < map->Depth());
int chunkX = x >> ChunkBits;
int chunkY = y >> ChunkBits;
int chunkId = chunkX + chunkY * chunkCols;
SPAssert(chunkId >= 0);
SPAssert(chunkId < chunkCols * chunkRows);
chunkInvalid[chunkId] = true;
}
void GLFlatMapRenderer::Draw(const AABB2& dest,
const AABB2& src) {
SPADES_MARK_FUNCTION();
// update chunks
for(size_t i = 0; i < chunkInvalid.size(); i++){
if(!chunkInvalid[i]) continue;
int chunkX = ((int)i) % chunkCols;
int chunkY = ((int)i) / chunkCols;
Bitmap *bmp = GenerateBitmap(chunkX * ChunkSize,
chunkY * ChunkSize,
ChunkSize, ChunkSize);
try{
image->SubImage(bmp, chunkX * ChunkSize, chunkY * ChunkSize);
delete bmp;
}catch(...){
delete bmp;
throw;
}
chunkInvalid[i] = false;
}
renderer->DrawImage(image, dest, src);
}
}
}