8 lines
159 B
Plaintext
8 lines
159 B
Plaintext
|
|
||
|
uniform mat4 projectionViewMatrix;
|
||
|
|
||
|
void PrepareForShadowMapRender(vec3 position, vec3 normal) {
|
||
|
gl_Position = projectionViewMatrix * vec4(position, 1.);
|
||
|
}
|
||
|
|