openspades/Sources/Draw/GLBasicShadowMapRenderer.h

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/*
Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "IGLDevice.h"
#include "IGLShadowMapRenderer.h"
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namespace spades {
namespace draw {
class GLRenderer;
class GLShadowShader;
class GLBasicShadowMapRenderer : public IGLShadowMapRenderer {
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friend class GLShadowMapShader;
friend class GLShadowShader;
enum { NumSlices = 3 };
IGLDevice &device;
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int textureSize;
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IGLDevice::UInteger framebuffer[NumSlices];
IGLDevice::UInteger texture[NumSlices];
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// not used, but required
IGLDevice::UInteger colorTexture;
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Matrix4 matrix;
Matrix4 matrices[3];
OBB3 obb;
float vpWidth, vpHeight; // used for culling
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void BuildMatrix(float near, float far);
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public:
GLBasicShadowMapRenderer(GLRenderer &);
~GLBasicShadowMapRenderer();
void Render() override;
bool Cull(const AABB3 &) override;
bool SphereCull(const Vector3 &center, float rad) override;
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};
} // namespace draw
} // namespace spades