openspades/Sources/Core/SettingSet.cpp

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/*
Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
#include "SettingSet.h"
namespace spades {
SettingSet::ItemHandle::ItemHandle(SettingSet &set, const std::string &name, ItemFlags flags)
: set{set}, handle{name, nullptr}, flags{flags}, modified{true} {
set.Register(*this);
Reload();
handle.AddListener(this);
}
SettingSet::ItemHandle::~ItemHandle() { handle.RemoveListener(this); }
void SettingSet::ItemHandle::SettingChanged(const std::string &) {
modified = true;
if ((flags & ItemFlags::Latch) == ItemFlags::None) {
Reload();
}
}
void SettingSet::ItemHandle::Reload() {
if (!modified) {
return;
}
modified = false;
latchedStringValue = handle.operator std::string();
latchedFloatValue = handle;
latchedIntValue = handle;
}
void SettingSet::ItemHandle::operator=(const std::string &value) { handle = value; }
void SettingSet::ItemHandle::operator=(int value) { handle = value; }
void SettingSet::ItemHandle::operator=(float value) { handle = value; }
SettingSet::ItemHandle::operator std::string() { return latchedStringValue; }
SettingSet::ItemHandle::operator int() { return latchedIntValue; }
SettingSet::ItemHandle::operator float() { return latchedFloatValue; }
SettingSet::ItemHandle::operator bool() { return latchedIntValue != 0; }
const char *SettingSet::ItemHandle::CString() { return latchedStringValue.c_str(); }
void SettingSet::ReloadAll() {
for (ItemHandle &handle : handles) {
handle.Reload();
}
}
void SettingSet::Register(ItemHandle &handle) { handles.push_back(handle); }
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}