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/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
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uniform sampler2D visibilityTexture;
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uniform sampler2D modulationTexture;
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uniform sampler2D flareTexture;
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varying vec2 texCoord;
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varying vec2 modulationTexCoord;
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uniform vec3 color;
void main() {
float val = texture2D(visibilityTexture, texCoord).x;
gl_FragColor = vec4(color * val, 1.);
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gl_FragColor.xyz *= texture2D(flareTexture, texCoord).xyz;
gl_FragColor.xyz *= texture2D(modulationTexture, modulationTexCoord).xyz;
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}