openspades/Sources/Client/LimboView.h

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/*
Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
#include <vector>
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#include "PhysicsConstants.h"
#include <Core/Math.h>
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namespace spades {
namespace client {
class Client;
class IRenderer;
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class LimboView {
enum MenuType {
MenuTeam1,
MenuTeam2,
MenuTeamSpectator,
MenuWeaponRifle,
MenuWeaponSMG,
MenuWeaponShotgun,
MenuSpawn
};
struct MenuItem {
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MenuType type;
AABB2 rect;
std::string text;
bool hover;
bool visible;
MenuItem() {}
MenuItem(MenuType type, AABB2 rt, std::string txt)
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: type(type), rect(rt), text(txt), hover(false) {}
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};
Client *client;
IRenderer &renderer;
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std::vector<MenuItem> items;
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Vector2 cursorPos;
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int selectedTeam;
WeaponType selectedWeapon;
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public:
LimboView(Client *client);
~LimboView();
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void Update(float dt);
void MouseEvent(float x, float y);
void KeyEvent(const std::string &);
int GetSelectedTeam() { return selectedTeam; }
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WeaponType GetSelectedWeapon() { return selectedWeapon; }
void SetSelectedTeam(int team) { selectedTeam = team; }
void SetSelectedWeapon(WeaponType type) { selectedWeapon = type; }
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void Draw();
};
} // namespace client
} // namespace spades