openspades/Sources/Client/HurtRingView.cpp

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2013-08-29 11:45:22 +09:00
/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
2013-08-18 16:18:06 +09:00
#include "HurtRingView.h"
#include "Client.h"
#include "IRenderer.h"
#include "IImage.h"
#include "World.h"
#include "Player.h"
#include "../Core/Debug.h"
namespace spades {
namespace client {
HurtRingView::HurtRingView(Client *cli):
client(cli), renderer(cli->GetRenderer())
{
SPADES_MARK_FUNCTION();
image = renderer->RegisterImage("Gfx/HurtRing.tga");
}
HurtRingView::~HurtRingView() {
}
void HurtRingView::ClearAll(){
items.clear();
}
void HurtRingView::Add(spades::Vector3 dir){
SPADES_MARK_FUNCTION();
Item item;
item.dir = dir;
item.fade = 3;
items.push_back(item);
}
void HurtRingView::Update(float dt) {
SPADES_MARK_FUNCTION();
std::list<Item>::iterator it;
std::vector<std::list<Item>::iterator> its;
for(it = items.begin(); it != items.end(); it++){
Item& ent = *it;
ent.fade -= dt;
if(ent.fade < 0){
its.push_back(it);
}
}
for(size_t i = 0; i < its.size(); i++)
items.erase(its[i]);
}
void HurtRingView::Draw(){
SPADES_MARK_FUNCTION();
Vector3 playerFront;
World *w = client->GetWorld();
if(!w){
ClearAll();
return;
}
Player *p = w->GetLocalPlayer();
if(p == NULL || !p->IsAlive()){
ClearAll();
return;
}
playerFront = p->GetFront2D();
float hurtRingSize = renderer->ScreenHeight() * .3f;
float cx = renderer->ScreenWidth() * .5f;
float cy = renderer->ScreenHeight() * .5f;
static const float coords[][2]={
{-1,-1},{1,-1},{-1,1}
};
std::list<Item>::iterator it;
for(it = items.begin(); it != items.end(); it++){
Item& item = *it;
float fade = item.fade * 2.f;
if(fade > 1.f)fade = 1.f;
Vector4 color = {1,1,1,fade};
renderer->SetColor(color);
Vector3 dir = -item.dir;
float c = dir.x * playerFront.x + dir.y * playerFront.y;
float s = dir.y * playerFront.x - dir.x * playerFront.y;
Vector2 verts[3];
for(int i = 0; i < 3; i++){
verts[i] = MakeVector2(coords[i][0] * c - coords[i][1] * s,
coords[i][0] * s + coords[i][1] * c);
verts[i] = verts[i] * hurtRingSize + MakeVector2(cx, cy);
}
renderer->DrawImage(image,
verts[0], verts[1], verts[2],
AABB2(0, 0, image->GetWidth(), image->GetHeight()));
}
}
}
}