124 lines
3.0 KiB
C
124 lines
3.0 KiB
C
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//
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// GameMap.h
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// OpenSpades
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//
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// Created by yvt on 7/12/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#pragma once
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#include <stdint.h>
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#include "../Core/Debug.h"
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#include "../Core/Math.h"
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#include "IGameMapListener.h"
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namespace spades{
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class IStream;
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namespace client {
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class GameMap {
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public:
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// fixed for now
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enum {
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DefaultWidth = 512,
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DefaultHeight = 512,
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DefaultDepth = 64 // should be <= 64
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};
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GameMap();
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~GameMap();
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static GameMap *Load(IStream *);
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int Width() { return DefaultWidth; }
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int Height() { return DefaultHeight; }
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int Depth() { return DefaultDepth; }
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inline bool IsSolid(int x, int y, int z) {
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SPAssert(x >= 0); SPAssert(x < Width());
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SPAssert(y >= 0); SPAssert(y < Height());
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SPAssert(z >= 0); SPAssert(z < Depth());
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return ((solidMap[x][y] >> (uint64_t)z) & 1ULL) != 0;
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}
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/** @return 0xHHBBGGRR where HH is health (up to 100) */
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inline uint32_t GetColor(int x, int y, int z){
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SPAssert(x >= 0); SPAssert(x < Width());
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SPAssert(y >= 0); SPAssert(y < Height());
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SPAssert(z >= 0); SPAssert(z < Depth());
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return colorMap[x][y][z];
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}
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inline bool IsSolidWrapped(int x, int y, int z){
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if(z < 0)
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return false;
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if(z >= Depth())
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return true;
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return ((solidMap[x & (Width() - 1)][y & (Height() - 1)] >> (uint64_t)z) & 1ULL) != 0;
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}
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inline uint32_t GetColorWrapped(int x, int y, int z){
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return colorMap[x & (Width() - 1)]
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[y & (Height() - 1)]
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[z & (Depth() - 1)];
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}
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inline void Set(int x, int y, int z, bool solid, uint32_t color){
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SPAssert(x >= 0); SPAssert(x < Width());
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SPAssert(y >= 0); SPAssert(y < Height());
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SPAssert(z >= 0); SPAssert(z < Depth());
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uint64_t mask = 1ULL << z;
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uint64_t value = solidMap[x][y];
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bool changed = false;
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if((value & mask) != (solid ? mask : 0ULL)){
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changed = true;
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value &= ~mask;
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if(solid)
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value |= mask;
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solidMap[x][y] = value;
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}
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if(solid){
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if(color != colorMap[x][y][z]){
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changed = true;
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colorMap[x][y][z] = color;
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}
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}
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if(changed && listener){
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listener->GameMapChanged(x, y, z, this);
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}
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}
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void SetListener(IGameMapListener *l) {
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listener = l;
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}
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IGameMapListener *GetListener() {
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return listener;
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}
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bool ClipBox(int x, int y, int z);
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bool ClipWorld(int x, int y, int z);
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bool ClipBox(float x, float y, float z);
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bool ClipWorld(float x, float y, float z);
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// vanila compat
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bool CastRay(Vector3 v0, Vector3 v1,
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float length, IntVector3& vOut);
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// accurate and slow ray casting
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struct RayCastResult {
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bool hit;
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bool startSolid;
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Vector3 hitPos;
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IntVector3 hitBlock;
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IntVector3 normal;
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};
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RayCastResult CastRay2(Vector3 v0, Vector3 dir,
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int maxSteps);
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private:
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uint64_t solidMap[DefaultWidth][DefaultHeight];
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uint32_t colorMap[DefaultWidth][DefaultHeight][DefaultDepth];
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IGameMapListener *listener;
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};
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}
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}
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