openspades/Sources/Draw/GLShader.h

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/*
Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
#include <vector>
#include "IGLDevice.h"
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namespace spades {
namespace draw {
class GLShader {
IGLDevice *device;
IGLDevice::UInteger handle;
std::vector<std::string> sources;
bool compiled;
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public:
enum Type { VertexShader, FragmentShader, GeometryShader };
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GLShader(IGLDevice *, Type);
~GLShader();
void AddSource(const std::string &);
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void Compile();
IGLDevice::UInteger GetHandle() const { return handle; }
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bool IsCompiled() const { return compiled; }
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IGLDevice *GetDevice() const { return device; }
};
}
}