1107 lines
31 KiB
C++
1107 lines
31 KiB
C++
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//
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// SDLGLDevice.cpp
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// OpenSpades
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//
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// Created by yvt on 7/11/13.
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// Copyright (c) 2013 yvt.jp. All rights reserved.
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//
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#include "SDLGLDevice.h"
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#include "../Imports/OpenGL.h"
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#include "../Imports/SDL.h"
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#include "../Core/Exception.h"
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#include "../Core/Debug.h"
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#include "../Core/Settings.h"
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using namespace spades::draw;
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#ifndef __APPLE__
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#define GLEW 1
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#endif
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SPADES_SETTING(r_ignoreGLErrors, "1");
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static uint32_t vertCount = 0;
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static uint32_t drawOps = 0;
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static Uint32 lastFrame = 0;
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namespace spades {
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namespace gui {
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#define CheckError() do{ \
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GLenum err; \
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if(!r_ignoreGLErrors){ \
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err = glGetError(); \
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if(err != GL_NO_ERROR) \
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ReportError(err, __LINE__, __PRETTY_FUNCTION__); \
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} \
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}while(0);
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static void ReportError(GLenum err, int line, const char *func){
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SPRaise("GL error 0x%08x in %s at %s:%d",
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(int)err,
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func, __FILE__, line);
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}
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SDLGLDevice::SDLGLDevice(SDL_Surface *s):
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surface(s) {
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#ifndef __APPLE__
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GLenum err = glewInit();
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if (GLEW_OK != err){
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SPRaise("GLEW error: %s", glewGetErrorString(err));
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}
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#endif
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glFrontFace(GL_CW);
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}
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void SDLGLDevice::DepthRange(Float near, Float far){
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glDepthRange(near, far);
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CheckError();
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}
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void SDLGLDevice::Viewport(Integer x, Integer y,
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Sizei width, Sizei height) {
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glViewport(x, y, width, height);
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CheckError();
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}
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void SDLGLDevice::ClearDepth(float v) {
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glClearDepth(v);
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CheckError();
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}
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void SDLGLDevice::ClearColor(float r, float g, float b, float a){
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glClearColor(r, g, b, a);
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CheckError();
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}
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void SDLGLDevice::Clear(Enum bits) {
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GLbitfield v = 0;
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if(bits & ColorBufferBit)
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v |= GL_COLOR_BUFFER_BIT;
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if(bits & DepthBufferBit)
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v |= GL_DEPTH_BUFFER_BIT;
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if(bits & StencilBufferBit)
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v |= GL_STENCIL_BUFFER_BIT;
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glClear(v);
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CheckError();
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}
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void SDLGLDevice::Swap() {
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//glFinish();
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SDL_GL_SwapBuffers();
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#if 0
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Uint32 t = SDL_GetTicks();
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if(lastFrame == 0) t = lastFrame - 30;
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double dur = (double)(t - lastFrame) / 1000.;
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lastFrame = t;
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printf("FPS:%.02f, Vertices: %d (%.02f/sec), Drawcalls: %d (%.02f/sec)\n", 1./dur,
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vertCount, vertCount / dur,
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drawOps, drawOps / dur);
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//printf("%.02f,%.02f,%.02f\n", 1./dur, vertCount / dur, drawOps / dur);
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#endif
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vertCount = 0;
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drawOps = 0;
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}
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void SDLGLDevice::Finish() {
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glFinish();
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CheckError();
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}
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void SDLGLDevice::Flush(){
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glFlush();
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CheckError();
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}
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void SDLGLDevice::DepthMask(bool b){
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glDepthMask(b?GL_TRUE:GL_FALSE);
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CheckError();
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}
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void SDLGLDevice::ColorMask(bool r, bool g, bool b, bool a){
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glColorMask(r?GL_TRUE:GL_FALSE,
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g?GL_TRUE:GL_FALSE,
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b?GL_TRUE:GL_FALSE,
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a?GL_TRUE:GL_FALSE);
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CheckError();
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}
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void SDLGLDevice::Enable(spades::draw::IGLDevice::Enum state, bool b){
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SPADES_MARK_FUNCTION();
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GLenum type;
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switch(state){
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case DepthTest: type = GL_DEPTH_TEST; break;
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case CullFace: type = GL_CULL_FACE; break;
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case Blend: type = GL_BLEND; break;
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case Texture2D: type = GL_TEXTURE_2D; break;
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case Multisample: type = GL_MULTISAMPLE; break;
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default: SPInvalidEnum("state", state);
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}
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if(b)
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glEnable(type);
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else
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glDisable(type);
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CheckError();
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}
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IGLDevice::Integer SDLGLDevice::GetInteger(Enum type){
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SPADES_MARK_FUNCTION();
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GLint v;
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switch(type){
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case draw::IGLDevice::FramebufferBinding:
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &v);
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break;
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default:
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SPInvalidEnum("type", type);
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}
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CheckError();
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return v;
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}
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const char *SDLGLDevice::GetString(spades::draw::IGLDevice::Enum type) {
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SPADES_MARK_FUNCTION();
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switch(type){
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case Vendor:
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return (const char *)glGetString(GL_VENDOR);
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case Renderer:
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return (const char *)glGetString(GL_RENDERER);
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case Version:
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return (const char *)glGetString(GL_VERSION);
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case ShadingLanguageVersion:
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return (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
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default: SPInvalidEnum("type", type);
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}
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}
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const char *SDLGLDevice::GetIndexedString(spades::draw::IGLDevice::Enum type, UInteger index) {
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SPADES_MARK_FUNCTION();
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switch(type){
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case draw::IGLDevice::Extensions:
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return (const char *)glGetStringi(GL_EXTENSIONS, index);
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default: SPInvalidEnum("type", type);
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}
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}
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GLenum SDLGLDevice::parseBlendEquation(spades::draw::IGLDevice::Enum v){
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SPADES_MARK_FUNCTION();
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switch(v){
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case Add: return GL_FUNC_ADD;
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case Subtract: return GL_FUNC_SUBTRACT;
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case ReverseSubtract: return GL_FUNC_REVERSE_SUBTRACT;
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case MinOp: return GL_MIN;
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case MaxOp: return GL_MAX;
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default: SPInvalidEnum("v", v);
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}
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}
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GLenum SDLGLDevice::parseBlendFunction(spades::draw::IGLDevice::Enum v){
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SPADES_MARK_FUNCTION();
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switch(v){
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case Zero: return GL_ZERO;
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case One: return GL_ONE;
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case SrcColor: return GL_SRC_COLOR;
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case DestColor: return GL_DST_COLOR;
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case OneMinusSrcColor: return GL_ONE_MINUS_SRC_COLOR;
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case OneMinusDestColor: return GL_ONE_MINUS_DST_COLOR;
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case SrcAlpha: return GL_SRC_ALPHA;
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case DestAlpha: return GL_DST_ALPHA;
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case OneMinusSrcAlpha: return GL_ONE_MINUS_SRC_ALPHA;
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case OneMinusDestAlpha: return GL_ONE_MINUS_DST_ALPHA;
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case ConstantColor: return GL_CONSTANT_COLOR;
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case ConstantAlpha: return GL_CONSTANT_ALPHA;
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case OneMinusConstantColor: return GL_ONE_MINUS_CONSTANT_COLOR;
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case OneMinusConstantAlpha: return GL_ONE_MINUS_CONSTANT_ALPHA;
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default: SPInvalidEnum("v", v);
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}
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}
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void SDLGLDevice::BlendEquation(spades::draw::IGLDevice::Enum mode) {
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glBlendEquation(parseBlendEquation(mode));
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CheckError();
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}
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void SDLGLDevice::BlendEquation(spades::draw::IGLDevice::Enum rgb,
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spades::draw::IGLDevice::Enum alpha) {
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glBlendEquationSeparate(parseBlendEquation(rgb),
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parseBlendEquation(alpha));
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CheckError();
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}
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void SDLGLDevice::BlendFunc(Enum src,
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Enum dest) {
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glBlendFunc(parseBlendFunction(src),
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parseBlendFunction(dest));
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CheckError();
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}
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void SDLGLDevice::BlendFunc(Enum srcRgb,
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Enum destRgb,
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Enum srcAlpha,
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Enum destAlpha) {
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glBlendFuncSeparate(parseBlendFunction(srcRgb),
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parseBlendFunction(destRgb),
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parseBlendFunction(srcAlpha),
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parseBlendFunction(destAlpha));
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CheckError();
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}
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void SDLGLDevice::BlendColor(Float r, Float g, Float b, Float a){
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glBlendColor(r, g, b, a);
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CheckError();
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}
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void SDLGLDevice::LineWidth(Float w) {
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glLineWidth(w);
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CheckError();
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}
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void SDLGLDevice::DepthFunc(Enum func) {
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SPADES_MARK_FUNCTION();
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switch(func){
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case Never: glDepthFunc(GL_NEVER); break;
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case Always: glDepthFunc(GL_ALWAYS); break;
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case Less: glDepthFunc(GL_LESS); break;
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case LessOrEqual: glDepthFunc(GL_LEQUAL); break;
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case Equal: glDepthFunc(GL_EQUAL); break;
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case Greater: glDepthFunc(GL_GREATER); break;
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case GreaterOrEqual: glDepthFunc(GL_GEQUAL); break;
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case NotEqual: glDepthFunc(GL_NOTEQUAL); break;
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default: SPInvalidEnum("func", func);
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}
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CheckError();
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}
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IGLDevice::UInteger SDLGLDevice::GenBuffer() {
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GLuint i;
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glGenBuffers(1, &i);
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CheckError();
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return i;
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}
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void SDLGLDevice::DeleteBuffer(UInteger i) {
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GLuint v = (GLuint)i;
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glDeleteBuffers(1, &v);
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CheckError();
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}
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GLenum SDLGLDevice::parseBufferTarget(spades::draw::IGLDevice::Enum v){
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SPADES_MARK_FUNCTION_DEBUG();
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switch(v){
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case ArrayBuffer: return GL_ARRAY_BUFFER;
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case ElementArrayBuffer: return GL_ELEMENT_ARRAY_BUFFER;
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default: SPInvalidEnum("v", v);
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}
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}
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void SDLGLDevice::BindBuffer(Enum target, UInteger i){
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glBindBuffer(parseBufferTarget(target), (GLuint)i);
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CheckError();
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}
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void SDLGLDevice::BufferData(Enum target, Sizei size,
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const void *data,
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Enum usage) {
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SPADES_MARK_FUNCTION();
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GLenum usageVal;
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switch(usage){
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case StaticDraw: usageVal = GL_STATIC_DRAW; break;
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case StreamDraw: usageVal = GL_STREAM_DRAW; break;
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case DynamicDraw: usageVal = GL_DYNAMIC_DRAW; break;
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default: SPInvalidEnum("usage", usage);
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}
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glBufferData(parseBufferTarget(target), (GLsizeiptr)size,
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data, usageVal);
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CheckError();
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}
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void SDLGLDevice::BufferSubData(Enum target, Sizei offset,
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Sizei size, const void *data) {
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glBufferSubData(parseBufferTarget(target), offset,
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size, data);
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CheckError();
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}
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IGLDevice::UInteger SDLGLDevice::GenTexture() {
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GLuint i;
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glGenTextures(1, &i);
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return i;
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}
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void SDLGLDevice::DeleteTexture(UInteger i) {
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GLuint v = (GLuint)i;
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glDeleteTextures(1, &v);
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CheckError();
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}
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GLenum SDLGLDevice::parseTextureTarget(Enum v) {
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SPADES_MARK_FUNCTION_DEBUG();
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switch(v){
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case Texture2D: return GL_TEXTURE_2D;
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case Texture3D: return GL_TEXTURE_3D;
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default: SPInvalidEnum("v", v);
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}
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}
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void SDLGLDevice::ActiveTexture(UInteger stage) {
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glActiveTexture(GL_TEXTURE0 + stage);
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CheckError();
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}
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void SDLGLDevice::BindTexture(Enum target, UInteger tex){
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glBindTexture(parseTextureTarget(target), tex);
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CheckError();
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}
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GLenum SDLGLDevice::parseTextureInternalFormat(Enum v) {
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SPADES_MARK_FUNCTION_DEBUG();
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switch(v){
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case Red: return GL_RED;
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case RG: return GL_RG;
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case RGB: return GL_RGB;
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case RGBA: return GL_RGBA;
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case DepthComponent: return GL_DEPTH_COMPONENT;
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case DepthComponent24: return GL_DEPTH_COMPONENT24;
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case StencilIndex: return GL_STENCIL_INDEX;
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case RGB10A2: return GL_RGB10_A2;
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case RGB16F: return GL_RGB16F;
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case RGBA16F: return GL_RGBA16F;
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case R16F: return GL_R16F;
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case RGB5: return GL_RGB5;
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case RGB5A1: return GL_RGB5_A1;
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default: SPInvalidEnum("v", v);
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}
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}
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GLenum SDLGLDevice::parseTextureFormat(Enum v) {
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SPADES_MARK_FUNCTION_DEBUG();
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switch(v){
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case Red: return GL_RED;
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case RG: return GL_RG;
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case RGB: return GL_RGB;
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case RGBA: return GL_RGBA;
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case BGRA: return GL_BGRA;
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case DepthComponent: return GL_DEPTH_COMPONENT;
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case StencilIndex: return GL_STENCIL_INDEX;
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default: SPInvalidEnum("v", v);
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}
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}
|
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GLenum SDLGLDevice::parseType(Enum v) {
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SPADES_MARK_FUNCTION_DEBUG();
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||
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switch(v){
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case Int: return GL_INT;
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case UnsignedInt: return GL_UNSIGNED_INT;
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case Short: return GL_SHORT;
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case UnsignedShort: return GL_UNSIGNED_SHORT;
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case Byte: return GL_BYTE;
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case UnsignedByte: return GL_UNSIGNED_BYTE;
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case FloatType: return GL_FLOAT;
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case UnsignedShort5551: return GL_UNSIGNED_SHORT_5_5_5_1;
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case UnsignedShort1555Rev: return GL_UNSIGNED_SHORT_1_5_5_5_REV;
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default: SPInvalidEnum("v", v);
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||
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}
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||
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}
|
||
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|
||
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void SDLGLDevice::TexImage2D(Enum target, Integer level,
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||
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Enum intFmt,
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||
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Sizei width, Sizei height,
|
||
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Integer border,
|
||
|
Enum format, Enum type,
|
||
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const void *data) {
|
||
|
glTexImage2D(parseTextureTarget(target),
|
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level, parseTextureInternalFormat(intFmt),
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width, height, border,
|
||
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parseTextureFormat(format),
|
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parseType(type), data);
|
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CheckError();
|
||
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}
|
||
|
|
||
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void SDLGLDevice::TexImage3D(Enum target, Integer level,
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||
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Enum intFmt,
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||
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Sizei width, Sizei height,
|
||
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Sizei depth,
|
||
|
Integer border,
|
||
|
Enum format, Enum type,
|
||
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const void *data) {
|
||
|
glTexImage3D(parseTextureTarget(target),
|
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level, parseTextureInternalFormat(intFmt),
|
||
|
width, height, depth, border,
|
||
|
parseTextureFormat(format),
|
||
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parseType(type), data);
|
||
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CheckError();
|
||
|
}
|
||
|
|
||
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void SDLGLDevice::TexSubImage2D(Enum target,
|
||
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Integer level,
|
||
|
Integer x, Integer y,
|
||
|
Sizei width, Sizei height,
|
||
|
Enum format, Enum type,
|
||
|
const void *data) {
|
||
|
glTexSubImage2D(parseTextureTarget(target), level,
|
||
|
x, y, width, height,
|
||
|
parseTextureFormat(format),
|
||
|
parseType(type), data);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::TexSubImage3D(Enum target,
|
||
|
Integer level,
|
||
|
Integer x, Integer y,
|
||
|
Integer z,
|
||
|
Sizei width, Sizei height,
|
||
|
Sizei depth,
|
||
|
Enum format, Enum type,
|
||
|
const void *data) {
|
||
|
glTexSubImage3D(parseTextureTarget(target), level,
|
||
|
x, y, z, width, height, depth,
|
||
|
parseTextureFormat(format),
|
||
|
parseType(type), data);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::CopyTexSubImage2D(Enum target,
|
||
|
Integer level,
|
||
|
Integer destinationX,
|
||
|
Integer destinationY,
|
||
|
Integer srcX,
|
||
|
Integer srcY,
|
||
|
Sizei width,
|
||
|
Sizei height) {
|
||
|
glCopyTexSubImage2D(parseTextureTarget(target), level,
|
||
|
destinationX, destinationY,
|
||
|
srcX, srcY, width, height);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::TexParamater(Enum target,Enum param, Enum val) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
GLenum targ = parseTextureTarget(target);
|
||
|
switch(param){
|
||
|
case TextureMinFilter:
|
||
|
switch(val){
|
||
|
case Nearest: glTexParameteri(targ, GL_TEXTURE_MIN_FILTER, GL_NEAREST); break;
|
||
|
case Linear: glTexParameteri(targ, GL_TEXTURE_MIN_FILTER, GL_LINEAR); break;
|
||
|
case NearestMipmapLinear: glTexParameteri(targ, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); break;
|
||
|
case LinearMipmapLinear: glTexParameteri(targ, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); break;
|
||
|
case NearestMipmapNearest: glTexParameteri(targ, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); break;
|
||
|
case LinearMipmapNearest: glTexParameteri(targ, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); break;
|
||
|
default:
|
||
|
SPInvalidEnum("val", val);
|
||
|
}
|
||
|
break;
|
||
|
case TextureMagFilter:
|
||
|
switch(val){
|
||
|
case Nearest: glTexParameteri(targ, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break;
|
||
|
case Linear: glTexParameteri(targ, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break;
|
||
|
default:
|
||
|
SPInvalidEnum("val", val);
|
||
|
}
|
||
|
break;
|
||
|
case TextureWrapS:
|
||
|
switch(val){
|
||
|
case ClampToEdge: glTexParameteri(targ, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); break;
|
||
|
case Repeat: glTexParameteri(targ, GL_TEXTURE_WRAP_S, GL_REPEAT); break;
|
||
|
default:
|
||
|
SPInvalidEnum("val", val);
|
||
|
}
|
||
|
break;
|
||
|
case TextureWrapT:
|
||
|
switch(val){
|
||
|
case ClampToEdge: glTexParameteri(targ, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); break;
|
||
|
case Repeat: glTexParameteri(targ, GL_TEXTURE_WRAP_T, GL_REPEAT); break;
|
||
|
default:
|
||
|
SPInvalidEnum("val", val);
|
||
|
}
|
||
|
break;
|
||
|
case TextureWrapR:
|
||
|
switch(val){
|
||
|
case ClampToEdge: glTexParameteri(targ, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); break;
|
||
|
case Repeat: glTexParameteri(targ, GL_TEXTURE_WRAP_R, GL_REPEAT); break;
|
||
|
default:
|
||
|
SPInvalidEnum("val", val);
|
||
|
}
|
||
|
break;
|
||
|
case TextureCompareMode:
|
||
|
switch(val){
|
||
|
case draw::IGLDevice::CompareRefToTexture: glTexParameteri(targ, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); break;
|
||
|
case draw::IGLDevice::None: glTexParameteri(targ, GL_TEXTURE_COMPARE_MODE, GL_NONE); break;
|
||
|
default:
|
||
|
SPInvalidEnum("val", val);
|
||
|
}
|
||
|
break;
|
||
|
case TextureCompareFunc:
|
||
|
switch(val){
|
||
|
case IGLDevice::LessOrEqual: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); break;
|
||
|
case IGLDevice::GreaterOrEqual: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL); break;
|
||
|
case IGLDevice::Less: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_LESS); break;
|
||
|
case IGLDevice::Greater: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); break;
|
||
|
case IGLDevice::Equal: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_EQUAL); break;
|
||
|
case IGLDevice::NotEqual: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_NOTEQUAL); break;
|
||
|
case IGLDevice::Always: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS); break;
|
||
|
case IGLDevice::Never: glTexParameteri(targ, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); break;
|
||
|
default:
|
||
|
SPInvalidEnum("val", val);
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
SPInvalidEnum("param", param);
|
||
|
}
|
||
|
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::GenerateMipmap(spades::draw::IGLDevice::Enum target){
|
||
|
glGenerateMipmap(parseTextureTarget(target));
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::VertexAttrib(UInteger index, Float x) {
|
||
|
glVertexAttrib1f(index, x);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::VertexAttrib(UInteger index, Float x, Float y) {
|
||
|
glVertexAttrib2f(index, x, y);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::VertexAttrib(UInteger index, Float x, Float y, Float z) {
|
||
|
glVertexAttrib3f(index, x, y, z);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::VertexAttrib(UInteger index, Float x, Float y, Float z, Float w) {
|
||
|
glVertexAttrib4f(index, x, y, z, w);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::VertexAttribPointer(UInteger index,
|
||
|
Integer size,
|
||
|
Enum type, bool normalized,
|
||
|
Sizei stride,
|
||
|
const void *data) {
|
||
|
glVertexAttribPointer(index, size, parseType(type),
|
||
|
normalized, stride, data);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::VertexAttribIPointer(UInteger index,
|
||
|
Integer size,
|
||
|
Enum type,
|
||
|
Sizei stride,
|
||
|
const void *data) {
|
||
|
glVertexAttribIPointer(index, size, parseType(type),
|
||
|
stride, data);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::EnableVertexAttribArray(UInteger index, bool b){
|
||
|
if(b)
|
||
|
glEnableVertexAttribArray(index);
|
||
|
else
|
||
|
glDisableVertexAttribArray(index);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::VertexAttribDivisor(UInteger index, UInteger divisor) {
|
||
|
glVertexAttribDivisorARB(index, divisor);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::DrawArrays(Enum mode, Integer first, Sizei count) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
GLenum md;
|
||
|
switch(mode){
|
||
|
case Points: md = GL_POINTS; break;
|
||
|
case LineStrip: md = GL_LINE_STRIP; break;
|
||
|
case LineLoop: md = GL_LINE_LOOP; break;
|
||
|
case Lines: md = GL_LINES; break;
|
||
|
case TriangleStrip: md = GL_TRIANGLE_STRIP; break;
|
||
|
case TriangleFan: md = GL_TRIANGLE_FAN; break;
|
||
|
case Triangles: md = GL_TRIANGLES; break;
|
||
|
default: SPInvalidEnum("mode", mode);
|
||
|
}
|
||
|
vertCount += count;
|
||
|
drawOps++;
|
||
|
glDrawArrays(md, first, count);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::DrawElements(Enum mode, Sizei count, Enum type, const void *indices) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
GLenum md;
|
||
|
switch(mode){
|
||
|
case Points: md = GL_POINTS; break;
|
||
|
case LineStrip: md = GL_LINE_STRIP; break;
|
||
|
case LineLoop: md = GL_LINE_LOOP; break;
|
||
|
case Lines: md = GL_LINES; break;
|
||
|
case TriangleStrip: md = GL_TRIANGLE_STRIP; break;
|
||
|
case TriangleFan: md = GL_TRIANGLE_FAN; break;
|
||
|
case Triangles: md = GL_TRIANGLES; break;
|
||
|
default: SPInvalidEnum("mode", mode);
|
||
|
}
|
||
|
vertCount += count;
|
||
|
drawOps++;
|
||
|
glDrawElements(md, count, parseType(type), indices);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::DrawArraysInstanced(Enum mode, Integer first, Sizei count,
|
||
|
Sizei instances) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
GLenum md;
|
||
|
switch(mode){
|
||
|
case Points: md = GL_POINTS; break;
|
||
|
case LineStrip: md = GL_LINE_STRIP; break;
|
||
|
case LineLoop: md = GL_LINE_LOOP; break;
|
||
|
case Lines: md = GL_LINES; break;
|
||
|
case TriangleStrip: md = GL_TRIANGLE_STRIP; break;
|
||
|
case TriangleFan: md = GL_TRIANGLE_FAN; break;
|
||
|
case Triangles: md = GL_TRIANGLES; break;
|
||
|
default: SPInvalidEnum("mode", mode);
|
||
|
}
|
||
|
#if GLEW
|
||
|
if(glDrawArraysInstanced)
|
||
|
glDrawArraysInstanced(md, first, count, instances);
|
||
|
else if(glDrawArraysInstancedARB)
|
||
|
glDrawArraysInstancedARB(md, first, count, instances);
|
||
|
else if(glDrawArraysInstancedEXT)
|
||
|
glDrawArraysInstancedEXT(md, first, count, instances);
|
||
|
else
|
||
|
SPRaise("glDrawArraysInstanced not found");
|
||
|
#else
|
||
|
glDrawArraysInstanced(md, first, count, instances);
|
||
|
#endif
|
||
|
CheckError();
|
||
|
vertCount += count * instances;
|
||
|
drawOps++;
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::DrawElementsInstanced(Enum mode, Sizei count, Enum type, const void *indices,
|
||
|
Sizei instances) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
GLenum md;
|
||
|
switch(mode){
|
||
|
case Points: md = GL_POINTS; break;
|
||
|
case LineStrip: md = GL_LINE_STRIP; break;
|
||
|
case LineLoop: md = GL_LINE_LOOP; break;
|
||
|
case Lines: md = GL_LINES; break;
|
||
|
case TriangleStrip: md = GL_TRIANGLE_STRIP; break;
|
||
|
case TriangleFan: md = GL_TRIANGLE_FAN; break;
|
||
|
case Triangles: md = GL_TRIANGLES; break;
|
||
|
default: SPInvalidEnum("mode", mode);
|
||
|
}
|
||
|
#if GLEW
|
||
|
if(glDrawElementsInstanced)
|
||
|
glDrawElementsInstanced(md, count, parseType(type), indices, instances);
|
||
|
else if(glDrawElementsInstancedARB)
|
||
|
glDrawElementsInstancedARB(md, count, parseType(type), indices, instances);
|
||
|
else if(glDrawElementsInstancedEXT)
|
||
|
glDrawElementsInstancedEXT(md, count, parseType(type), indices, instances);
|
||
|
else
|
||
|
SPRaise("glDrawElementsInstanced not found");
|
||
|
#else
|
||
|
glDrawElementsInstanced(md, count, parseType(type), indices, instances);
|
||
|
#endif
|
||
|
CheckError();
|
||
|
vertCount += count * instances;
|
||
|
drawOps++;
|
||
|
}
|
||
|
|
||
|
IGLDevice::UInteger SDLGLDevice::CreateShader(Enum type) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
switch(type){
|
||
|
case draw::IGLDevice::FragmentShader:
|
||
|
return glCreateShader(GL_FRAGMENT_SHADER);
|
||
|
case draw::IGLDevice::VertexShader:
|
||
|
return glCreateShader(GL_VERTEX_SHADER);
|
||
|
default: SPInvalidEnum("type", type);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::ShaderSource(UInteger shader, Sizei count,
|
||
|
const char **string, const int *len) {
|
||
|
glShaderSource(shader, count, (const GLchar **)string, len);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::CompileShader(UInteger i) {
|
||
|
glCompileShader(i);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::DeleteShader(UInteger i){
|
||
|
glDeleteShader(i);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
IGLDevice::Integer SDLGLDevice::GetShaderInteger(UInteger shader,
|
||
|
Enum param) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
GLint ret;
|
||
|
switch(param){
|
||
|
case ShaderType:
|
||
|
glGetShaderiv(shader, GL_SHADER_TYPE, &ret);
|
||
|
break;
|
||
|
case DeleteStatus:
|
||
|
glGetShaderiv(shader, GL_DELETE_STATUS, &ret);
|
||
|
break;
|
||
|
case CompileStatus:
|
||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ret);
|
||
|
break;
|
||
|
case InfoLogLength:
|
||
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &ret);
|
||
|
break;
|
||
|
case ShaderSourceLength:
|
||
|
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &ret);
|
||
|
break;
|
||
|
default:
|
||
|
SPInvalidEnum("param", param);
|
||
|
}
|
||
|
CheckError();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::GetShaderInfoLog(UInteger shader, Sizei bufferSize,
|
||
|
Sizei *length, char *outString) {
|
||
|
glGetShaderInfoLog(shader, bufferSize, (GLsizei *)length,
|
||
|
(GLchar *)outString);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
IGLDevice::Integer SDLGLDevice::GetProgramInteger(UInteger shader,
|
||
|
Enum param) {
|
||
|
SPADES_MARK_FUNCTION();
|
||
|
GLint ret;
|
||
|
switch(param){
|
||
|
case DeleteStatus:
|
||
|
glGetProgramiv(shader, GL_DELETE_STATUS, &ret);
|
||
|
break;
|
||
|
case LinkStatus:
|
||
|
glGetProgramiv(shader, GL_LINK_STATUS, &ret);
|
||
|
break;
|
||
|
case ValidateStatus:
|
||
|
glGetProgramiv(shader, GL_VALIDATE_STATUS, &ret);
|
||
|
break;
|
||
|
case InfoLogLength:
|
||
|
glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &ret);
|
||
|
break;
|
||
|
default:
|
||
|
SPInvalidEnum("param", param);
|
||
|
}
|
||
|
CheckError();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::GetProgramInfoLog(UInteger p, Sizei bufferSize,
|
||
|
Sizei *length, char *outString) {
|
||
|
glGetProgramInfoLog(p, bufferSize, (GLsizei *)length,
|
||
|
(GLchar *)outString);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
IGLDevice::UInteger SDLGLDevice::CreateProgram() {
|
||
|
return glCreateProgram();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::AttachShader(UInteger program, UInteger shader){
|
||
|
glAttachShader(program, shader);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::DetachShader(UInteger program, UInteger shader){
|
||
|
glDetachShader(program, shader);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::LinkProgram(UInteger program) {
|
||
|
glLinkProgram(program);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::UseProgram(UInteger program) {
|
||
|
glUseProgram(program);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::DeleteProgram(UInteger program) {
|
||
|
glDeleteProgram(program);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::ValidateProgram(UInteger program) {
|
||
|
glValidateProgram(program);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
IGLDevice::Integer SDLGLDevice::GetAttribLocation(UInteger program, const char *name){
|
||
|
return glGetAttribLocation(program, name);
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::BindAttribLocation(UInteger program, UInteger index, const char *name) {
|
||
|
glBindAttribLocation(program, index, name);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
IGLDevice::Integer SDLGLDevice::GetUniformLocation(UInteger program, const char *name) {
|
||
|
return glGetUniformLocation(program, name);
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::Uniform(Integer loc, Float x) {
|
||
|
glUniform1f(loc, x);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::Uniform(Integer loc, Float x, Float y) {
|
||
|
glUniform2f(loc, x, y);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::Uniform(Integer loc, Float x, Float y, Float z) {
|
||
|
glUniform3f(loc, x, y, z);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::Uniform(Integer loc, Float x, Float y, Float z, Float w) {
|
||
|
glUniform4f(loc, x, y, z, w);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::Uniform(Integer loc, Integer x) {
|
||
|
glUniform1i(loc, x);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::Uniform(Integer loc, Integer x, Integer y) {
|
||
|
glUniform2i(loc, x, y);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::Uniform(Integer loc, Integer x, Integer y, Integer z) {
|
||
|
glUniform3i(loc, x, y, z);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::Uniform(Integer loc, Integer x, Integer y, Integer z, Integer w) {
|
||
|
glUniform4i(loc, x, y, z, w);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::Uniform(Integer loc, bool transpose, const spades::Matrix4 &mat) {
|
||
|
glUniformMatrix4fv(loc, 1, transpose ? GL_TRUE : GL_FALSE,
|
||
|
mat.m);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
GLenum SDLGLDevice::parseFramebufferTarget(Enum v){
|
||
|
SPADES_MARK_FUNCTION_DEBUG();
|
||
|
switch(v){
|
||
|
case draw::IGLDevice::Framebuffer:
|
||
|
return GL_FRAMEBUFFER;
|
||
|
case draw::IGLDevice::ReadFramebuffer:
|
||
|
return GL_READ_FRAMEBUFFER;
|
||
|
case draw::IGLDevice::DrawFramebuffer:
|
||
|
return GL_DRAW_FRAMEBUFFER;
|
||
|
default:
|
||
|
SPInvalidEnum("v", v);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IGLDevice::UInteger SDLGLDevice::GenFramebuffer() {
|
||
|
GLuint v;
|
||
|
glGenFramebuffers(1, &v);
|
||
|
return (IGLDevice::UInteger)v;
|
||
|
}
|
||
|
void SDLGLDevice::BindFramebuffer(Enum target,
|
||
|
UInteger framebuffer) {
|
||
|
glBindFramebuffer(parseFramebufferTarget(target),
|
||
|
framebuffer);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::DeleteFramebuffer(UInteger fb){
|
||
|
glDeleteFramebuffers(1, &fb);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::FramebufferTexture2D(Enum target,
|
||
|
Enum attachment,
|
||
|
Enum texTarget,
|
||
|
UInteger texture,
|
||
|
Integer level) {
|
||
|
SPADES_MARK_FUNCTION_DEBUG();
|
||
|
|
||
|
GLenum a;
|
||
|
switch(attachment){
|
||
|
case draw::IGLDevice::ColorAttachment0:
|
||
|
a = GL_COLOR_ATTACHMENT0;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment1:
|
||
|
a = GL_COLOR_ATTACHMENT1;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment2:
|
||
|
a = GL_COLOR_ATTACHMENT2;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment3:
|
||
|
a = GL_COLOR_ATTACHMENT3;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment4:
|
||
|
a = GL_COLOR_ATTACHMENT4;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment5:
|
||
|
a = GL_COLOR_ATTACHMENT5;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment6:
|
||
|
a = GL_COLOR_ATTACHMENT6;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment7:
|
||
|
a = GL_COLOR_ATTACHMENT7;
|
||
|
break;
|
||
|
case draw::IGLDevice::DepthAttachment:
|
||
|
a = GL_DEPTH_ATTACHMENT;
|
||
|
break;
|
||
|
case draw::IGLDevice::StencilAttachment:
|
||
|
a = GL_STENCIL_ATTACHMENT;
|
||
|
break;
|
||
|
default:
|
||
|
SPInvalidEnum("attachment",attachment);
|
||
|
}
|
||
|
glFramebufferTexture2D(parseFramebufferTarget(target),
|
||
|
a, parseTextureTarget(texTarget),
|
||
|
texture, level);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::BlitFramebuffer(Integer srcX0,
|
||
|
Integer srcY0,
|
||
|
Integer srcX1,
|
||
|
Integer srcY1,
|
||
|
Integer dstX0,
|
||
|
Integer dstY0,
|
||
|
Integer dstX1,
|
||
|
Integer dstY1,
|
||
|
UInteger mask,
|
||
|
Enum filter){
|
||
|
SPADES_MARK_FUNCTION_DEBUG();
|
||
|
|
||
|
GLenum flt;
|
||
|
switch(filter){
|
||
|
case draw::IGLDevice::Linear:
|
||
|
flt = GL_LINEAR;
|
||
|
break;
|
||
|
case draw::IGLDevice::Nearest:
|
||
|
flt = GL_NEAREST;
|
||
|
break;
|
||
|
default:
|
||
|
SPInvalidEnum("filter", filter);
|
||
|
}
|
||
|
|
||
|
GLbitfield m = 0;
|
||
|
if(mask & ColorBufferBit)
|
||
|
m |= GL_COLOR_BUFFER_BIT;
|
||
|
if(mask & DepthBufferBit)
|
||
|
m |= GL_DEPTH_BUFFER_BIT;
|
||
|
if(mask & StencilBufferBit)
|
||
|
m |= GL_STENCIL_BUFFER_BIT;
|
||
|
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
|
||
|
dstX0, dstY0, dstX1, dstY1,
|
||
|
m, flt);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
GLenum SDLGLDevice::parseRenderbufferTarget(Enum e){
|
||
|
SPADES_MARK_FUNCTION_DEBUG();
|
||
|
switch(e){
|
||
|
case draw::IGLDevice::Renderbuffer:
|
||
|
return GL_RENDERBUFFER;
|
||
|
default:
|
||
|
SPInvalidEnum("e", e);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IGLDevice::UInteger SDLGLDevice::GenRenderbuffer() {
|
||
|
GLuint v;
|
||
|
glGenRenderbuffers(1, &v);
|
||
|
CheckError();
|
||
|
return v;
|
||
|
}
|
||
|
void SDLGLDevice::DeleteRenderbuffer(UInteger v){
|
||
|
glDeleteRenderbuffers(1, &v);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::BindRenderbuffer(Enum target, UInteger v){
|
||
|
SPADES_MARK_FUNCTION_DEBUG();
|
||
|
glBindRenderbuffer(parseRenderbufferTarget(target),
|
||
|
v);
|
||
|
CheckError();
|
||
|
|
||
|
}
|
||
|
void SDLGLDevice::RenderbufferStorage(Enum target,
|
||
|
Enum intFormat,
|
||
|
Sizei width,
|
||
|
Sizei height){
|
||
|
glRenderbufferStorage(parseRenderbufferTarget(target),
|
||
|
parseTextureInternalFormat(intFormat),
|
||
|
width, height);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::RenderbufferStorage(Enum target,
|
||
|
Sizei samples,
|
||
|
Enum intFormat,
|
||
|
Sizei width, Sizei height){
|
||
|
glRenderbufferStorageMultisample(parseRenderbufferTarget(target),
|
||
|
samples,
|
||
|
parseTextureInternalFormat(intFormat),
|
||
|
width, height);
|
||
|
CheckError();
|
||
|
}
|
||
|
void SDLGLDevice::FramebufferRenderbuffer(Enum target,
|
||
|
Enum attachment, Enum rbTarget, UInteger rb) {
|
||
|
GLenum a;
|
||
|
switch(attachment){
|
||
|
case draw::IGLDevice::ColorAttachment0:
|
||
|
a = GL_COLOR_ATTACHMENT0;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment1:
|
||
|
a = GL_COLOR_ATTACHMENT1;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment2:
|
||
|
a = GL_COLOR_ATTACHMENT2;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment3:
|
||
|
a = GL_COLOR_ATTACHMENT3;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment4:
|
||
|
a = GL_COLOR_ATTACHMENT4;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment5:
|
||
|
a = GL_COLOR_ATTACHMENT5;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment6:
|
||
|
a = GL_COLOR_ATTACHMENT6;
|
||
|
break;
|
||
|
case draw::IGLDevice::ColorAttachment7:
|
||
|
a = GL_COLOR_ATTACHMENT7;
|
||
|
break;
|
||
|
case draw::IGLDevice::DepthAttachment:
|
||
|
a = GL_DEPTH_ATTACHMENT;
|
||
|
break;
|
||
|
case draw::IGLDevice::StencilAttachment:
|
||
|
a = GL_STENCIL_ATTACHMENT;
|
||
|
break;
|
||
|
default:
|
||
|
SPInvalidEnum("attachment",attachment);
|
||
|
}
|
||
|
glFramebufferRenderbuffer(parseFramebufferTarget(target),
|
||
|
a, parseRenderbufferTarget(rbTarget),
|
||
|
rb);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
void SDLGLDevice::ReadPixels(Integer x,
|
||
|
Integer y,
|
||
|
Sizei width,
|
||
|
Sizei height,
|
||
|
Enum format,
|
||
|
Enum type, void *data) {
|
||
|
glReadPixels(x, y, width, height,
|
||
|
parseTextureFormat(format),
|
||
|
parseType(type), data);
|
||
|
CheckError();
|
||
|
}
|
||
|
|
||
|
|
||
|
IGLDevice::Integer SDLGLDevice::ScreenWidth() {
|
||
|
return surface->w;
|
||
|
}
|
||
|
|
||
|
IGLDevice::Integer SDLGLDevice::ScreenHeight() {
|
||
|
return surface->h;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|