openspades/Sources/Client/TCGameMode.h

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/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
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#pragma once
#include "IGameMode.h"
#include <Core/Math.h>
#include <Core/Debug.h>
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#include <vector>
namespace spades {
namespace client {
class World;
class TCGameMode: public IGameMode {
public:
struct Territory {
TCGameMode *mode;
Vector3 pos;
/** team that owns this territory, or 2 if this territory is currently neutral.*/
int ownerTeamId;
/** team trying to capture this, or -1 if no team have tried */
int capturingTeamId;
float progressBasePos;
float progressRate;
float progressStartTime;
/** gets capture progress of this territory.
* 0 = ownerTeamId is capturing, 1 = 1-ownerTeamId has captured this. */
float GetProgress();
};
struct Team {
};
int captureLimit;
private:
World *world;
Team teams[2];
std::vector<Territory> territories;
public:
TCGameMode(World *);
virtual ~TCGameMode();
Team& GetTeam(int t);
int GetNumTerritories() const{
return (int)territories.size();
}
Territory *GetTerritory(int index) {
SPADES_MARK_FUNCTION();
SPAssert(index >= 0);
SPAssert(index < GetNumTerritories());
return &(territories[index]);
}
void AddTerritory(const Territory&);
};
}
}