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2013-08-29 11:45:22 +09:00
/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
2013-08-22 21:21:52 +09:00
uniform sampler2DShadow depthTexture;
varying vec3 scanPos;
varying vec2 circlePos;
uniform float radius;
void main() {
float val = shadow2D(depthTexture, scanPos).x;
// circle trim
float rad = length(circlePos);
rad *= radius;
rad = max(radius - 1. - rad, 0.);
val *= rad;
gl_FragColor = vec4(vec3(val), 1.);
}