310 lines
8.7 KiB
Lua
310 lines
8.7 KiB
Lua
-----------
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-- Horse --
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-----------
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local random = math.random
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local follows = {}
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_items) do
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if (name:match(":wheat")
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or minetest.get_item_group(name, "food_wheat") > 0)
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and not name:find("seed") then
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table.insert(follows, name)
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end
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end
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end)
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local function set_pattern(self)
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local types = {
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"spots",
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"patches"
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}
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if self:recall("pattern")
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and not self:recall("pattern"):find("better_fauna") then
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local pattern = self:recall("pattern")
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^" .. pattern}
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})
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else
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local type = types[random(#types)]
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local overlay = "(animalia_horse_".. type ..".png)"
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if type == "patches" then
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local colors = {
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"brown",
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"white"
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}
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if self.texture_no < 1 then
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table.insert(colors, "black")
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else
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table.remove(colors, 1)
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end
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overlay = "(animalia_horse_".. colors[random(#colors)] .."_patches.png)"
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end
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if random(100) > 50 then
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overlay = "transparency.png"
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end
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^" .. overlay}
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})
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self:memorize("pattern", overlay)
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end
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end
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creatura.register_mob("animalia:horse", {
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-- Stats
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max_health = 40,
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armor_groups = {fleshy = 100},
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damage = 0,
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speed = 10,
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tracking_range = 24,
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despawn_after = 2000,
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-- Entity Physics
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stepheight = 1.1,
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turn_rate = 6,
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boid_seperation = 1.5,
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-- Visuals
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mesh = "animalia_horse.b3d",
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hitbox = {
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width = 0.65,
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height = 1.95
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},
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visual_size = {x = 10, y = 10},
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textures = {
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"animalia_horse_1.png",
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"animalia_horse_2.png",
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"animalia_horse_3.png",
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"animalia_horse_4.png",
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"animalia_horse_5.png",
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"animalia_horse_6.png"
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},
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animations = {
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stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 70, y = 110}, speed = 25, frame_blend = 0.3, loop = true},
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run = {range = {x = 70, y = 110}, speed = 45, frame_blend = 0.3, loop = true},
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rear = {range = {x = 120, y = 150}, speed = 27, frame_blend = 0.2, loop = false},
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rear_constant = {range = {x = 130, y = 140}, speed = 20, frame_blend = 0.3, loop = true}
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},
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-- Misc
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catch_with_net = true,
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sounds = {
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alter_child_pitch = true,
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random = {
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name = "animalia_horse_idle",
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gain = 1.0,
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distance = 8,
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variations = 3,
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},
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hurt = {
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name = "animalia_horse_hurt",
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gain = 1.0,
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distance = 8
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},
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death = {
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name = "animalia_horse_death",
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gain = 1.0,
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distance = 8
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}
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},
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drops = {
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{name = "animalia:leather", min = 1, max = 4, chance = 2}
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},
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follow = follows,
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consumable_nodes = {
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{
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name = "default:dirt_with_grass",
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replacement = "default:dirt"
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},
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{
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name = "default:dry_dirt_with_dry_grass",
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replacement = "default:dry_dirt"
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}
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},
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head_data = {
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bone = "Neck.CTRL",
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offset = {x = 0, y = 2, z = 0},
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pitch_correction = 35,
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pivot_h = 1,
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pivot_v = 1.5
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},
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-- Function
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utility_stack = {
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[1] = {
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utility = "animalia:boid_wander",
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get_score = function(self)
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return 0.1, {self, true}
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end
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},
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[2] = {
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utility = "animalia:eat_from_turf",
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get_score = function(self)
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return math.random(11) * 0.01, {self}
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end
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},
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[3] = {
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utility = "animalia:swim_to_land",
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get_score = function(self)
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if self.in_liquid then
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return 0.95, {self}
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end
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return 0
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end
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},
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[4] = {
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utility = "animalia:follow_player",
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get_score = function(self)
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if self.lasso_origin
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and type(self.lasso_origin) == "userdata" then
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return 0.8, {self, self.lasso_origin, true}
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end
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local player = creatura.get_nearby_player(self)
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if player
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and self:follow_wielded_item(player) then
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return 0.8, {self, player}
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end
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return 0
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end
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},
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[5] = {
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utility = "animalia:horse_breed",
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get_score = function(self)
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if self.breeding then
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return 0.9, {self}
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end
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return 0
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end
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},
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[6] = {
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utility = "animalia:mount",
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get_score = function(self)
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if self.rider
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and self.saddled then
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return 1, {self, self.rider}
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end
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return 0
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end
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}
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self._path = {}
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set_pattern(self)
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self.owner = self:recall("owner") or nil
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if self.owner then
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self._despawn = nil
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self.despawn_after = nil
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end
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self.rider = nil
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self.saddled = self:recall("saddled") or false
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self.max_health = self:recall("max_health") or random(30, 45)
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self.speed = self:recall("speed") or random(5, 10)
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self.jump_power = self:recall("jump_power") or random(2, 5)
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self:memorize("max_health", self.max_health)
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self:memorize("speed", self.speed)
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self:memorize("jump_power", self.jump_power)
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if self.saddled then
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^animalia_horse_saddle.png"}
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})
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self.drops = {
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{name = "animalia:leather", chance = 2, min = 1, max = 4},
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{name = "animalia:saddle", chance = 1, min = 1, max = 1}
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}
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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if self.breaking
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and self:timer(1) then
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local pos = self:get_center_pos()
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if not minetest.get_player_by_name(self.breaker) then
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self.breaking = nil
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self.breaker = nil
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else
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local yaw = self.object:get_yaw()
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local yaw2 = minetest.get_player_by_name(self.breaker):get_look_horizontal()
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if math.abs(yaw - yaw2) > 5.8
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or math.abs(yaw - yaw2) < 0.5 then
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self.breaking_progress = self.breaking_progress + 1
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else
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self.breaking_progress = self.breaking_progress - 1
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end
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self:initiate_utility("animalia:sporadic_flee", self, puncher, true)
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if self.breaking_progress < -5
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or minetest.get_player_by_name(self.breaker):get_player_control().sneak then
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animalia.mount(self, minetest.get_player_by_name(self.breaker))
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creatura.action_idle(self, 0.5, "rear")
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self.breaking = nil
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self.breaker = nil
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self.breaking_progress = nil
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elseif self.breaking_progress > 5 then
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animalia.mount(self, minetest.get_player_by_name(self.breaker))
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self.owner = self:memorize("owner", self.breaker)
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animalia.protect_from_despawn(self)
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self.breaking = nil
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self.breaker = nil
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self.breaking_progress = nil
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local prt_pos = vector.new(pos.x, pos.y + 2, pos.z)
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local minppos = vector.add(prt_pos, 1)
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local maxppos = vector.subtract(prt_pos, 1)
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animalia.particle_spawner(prt_pos, "creatura_particle_green.png", "float", minppos, maxppos)
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self:clear_behavior()
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end
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end
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end
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.feed(self, clicker, false, true) then
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return
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end
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local tool = clicker:get_wielded_item()
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local tool_name = clicker:get_wielded_item():get_name()
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if self.owner
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and self.owner == clicker:get_player_name() then
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if self.saddled
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and tool_name == "" then
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animalia.mount(self, clicker, {rot = {x = -60, y = 180, z = 0}, pos = {x = 0, y = 1.1, z = 0.5}})
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self:initiate_utility("animalia:mount", self, clicker)
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elseif tool_name == "animalia:saddle" then
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self.saddled = self:memorize("saddled", true)
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^animalia_horse_saddle.png"}
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})
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self.drops = {
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{name = "animalia:leather", chance = 2, min = 1, max = 4},
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{name = "animalia:saddle", chance = 1, min = 1, max = 1}
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}
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tool:take_item()
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clicker:set_wielded_item(tool)
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end
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elseif not self.owner
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and tool_name == "" then
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animalia.mount(self, clicker, {rot = {x = -60, y = 180, z = 0}, pos = {x = 0, y = 1.1, z = 0.5}})
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self.breaking = true
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self.breaker = clicker:get_player_name()
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self.breaking_progress = 0
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end
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animalia.add_libri_page(self, clicker, {name = "horse", form = "pg_horse;Horses"})
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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self:initiate_utility("animalia:boid_flee_from_player", self, puncher, true)
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self:set_utility_score(1)
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end
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})
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creatura.register_spawn_egg("animalia:horse", "ebdfd8" ,"653818") |