146 lines
3.7 KiB
Lua
146 lines
3.7 KiB
Lua
------------
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-- Turkey --
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------------
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local clamp_bone_rot = animalia.clamp_bone_rot
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local interp = animalia.interp
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local function turkey_logic(self)
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if self.hp <= 0 then
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mob_core.on_die(self)
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return
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end
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if self.status ~= "following" then
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if self.attention_span > 1 then
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self.attention_span = self.attention_span - self.dtime
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mobkit.remember(self, "attention_span", self.attention_span)
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end
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else
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self.attention_span = self.attention_span + self.dtime
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mobkit.remember(self, "attention_span", self.attention_span)
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end
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animalia.head_tracking(self, 0.45, 0.25)
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if mobkit.timer(self, 3) then
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local prty = mobkit.get_queue_priority(self)
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local player = mobkit.get_nearby_player(self)
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mob_core.random_sound(self, 14)
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if prty < 4
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and self.isinliquid then
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animalia.hq_go_to_land(self, 4)
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end
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if prty < 3
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and self.breeding then
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animalia.hq_fowl_breed(self, 3)
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end
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if prty == 2
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and not self.lasso_player
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and (not player
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or not mob_core.follow_holding(self, player)) then
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mobkit.clear_queue_high(self)
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end
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if prty < 2 then
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if self.caught_with_lasso
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and self.lasso_player then
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animalia.hq_follow_player(self, 2, self.lasso_player, true)
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elseif player then
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if self.attention_span < 5 then
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if mob_core.follow_holding(self, player) then
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animalia.hq_follow_player(self, 2, player)
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self.attention_span = self.attention_span + 3
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end
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end
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end
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end
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if mobkit.is_queue_empty_high(self) then
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animalia.hq_wander_group(self, 0, 8)
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end
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end
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end
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animalia.register_mob("turkey", {
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-- Stats
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health = 15,
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fleshy = 100,
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view_range = 26,
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lung_capacity = 10,
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-- Visual
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collisionbox = {-0.3, -0.2, -0.3, 0.3, 0.4, 0.3},
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visual_size = {x = 7, y = 7},
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mesh = "animalia_turkey.b3d",
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female_textures = {"animalia_turkey_hen.png"},
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male_textures = {"animalia_turkey_tom.png"},
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child_textures = {"animalia_turkey_chick.png"},
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animations = {
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stand = {range = {x = 0, y = 0}, speed = 1, frame_blend = 0.3, loop = true},
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walk = {range = {x = 10, y = 30}, speed = 30, frame_blend = 0.3, loop = true},
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run = {range = {x = 40, y = 60}, speed = 45, frame_blend = 0.3, loop = true},
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fall = {range = {x = 70, y = 90}, speed = 30, frame_blend = 0.3, loop = true},
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},
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-- Physics
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speed = 5,
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max_fall = 6,
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-- Attributes
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sounds = {
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alter_child_pitch = true,
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random = {
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name = "animalia_turkey_idle",
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gain = 1.0,
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distance = 8
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},
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hurt = {
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name = "animalia_turkey_hurt",
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gain = 1.0,
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distance = 8
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},
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death = {
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name = "animalia_turkey_death",
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gain = 1.0,
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distance = 8
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}
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},
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-- Behavior
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defend_owner = false,
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follow = {
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"farming:seed_cotton",
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"farming:seed_wheat"
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},
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drops = {
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{name = "animalia:feather", chance = 1, min = 1, max = 2},
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{name = "animalia:poultry_raw", chance = 1, min = 2, max = 5}
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},
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-- Functions
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head_data = {
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offset = {x = 0, y = 0.15, z = 0},
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pitch_correction = 45,
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pivot_h = 0.45,
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pivot_v = 0.65
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},
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physics = animalia.lightweight_physics,
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logic = turkey_logic,
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get_staticdata = mobkit.statfunc,
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on_step = animalia.on_step,
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on_activate = animalia.on_activate,
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on_rightclick = function(self, clicker)
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if animalia.feed_tame(self, clicker, 1, false, true) then return end
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mob_core.protect(self, clicker, true)
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mob_core.nametag(self, clicker, true)
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end,
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on_punch = function(self, puncher, _, tool_capabilities, dir)
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mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
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animalia.hq_sporadic_flee(self, 10)
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end,
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})
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mob_core.register_spawn_egg("animalia:turkey", "352b22", "2f2721") |