208 lines
5.3 KiB
Lua
208 lines
5.3 KiB
Lua
----------
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-- Frog --
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----------
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local random = math.random
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local vec_add = vector.add
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local vec_dist = vector.distance
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local vec_sub = vector.subtract
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creatura.register_mob("animalia:frog", {
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-- Stats
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max_health = 5,
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armor_groups = {fleshy = 200},
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damage = 0,
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speed = 4,
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tracking_range = 16,
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despawn_after = 2500,
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-- Entity Physics
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stepheight = 1.1,
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max_fall = 0,
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turn_rate = 10,
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bouyancy_multiplier = 0,
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hydrodynamics_multiplier = 0.3,
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-- Visuals
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mesh = "animalia_frog.b3d",
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hitbox = {
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width = 0.15,
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height = 0.3
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},
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visual_size = {x = 7, y = 7},
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textures = {
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"animalia_frog_1.png",
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"animalia_frog_2.png"
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},
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child_textures = {
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"animalia_tadpole.png"
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},
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animations = {
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stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
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float = {range = {x = 90, y = 90}, speed = 1, frame_blend = 0.3, loop = true},
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swim = {range = {x = 90, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 80}, speed = 50, frame_blend = 0.3, loop = true},
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run = {range = {x = 50, y = 80}, speed = 60, frame_blend = 0.3, loop = true}
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},
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-- Misc
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makes_footstep_sound = true,
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catch_with_net = true,
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catch_with_lasso = true,
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sounds = {
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random = {
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name = "animalia_frog",
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gain = 0.5,
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distance = 32,
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variations = 3
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}
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},
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follow = {
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"butterflies:butterfly_red",
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"butterflies:butterfly_white",
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"butterflies:butterfly_violet"
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},
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head_data = {
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offset = {x = 0, y = 0.43, z = 0},
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pitch_correction = -15,
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pivot_h = 0.3,
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pivot_v = 0.3
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},
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-- Function
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utility_stack = {
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{
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utility = "animalia:wander",
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step_delay = 0.25,
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get_score = function(self)
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return 0.1, {self}
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end
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},
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{
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utility = "animalia:aquatic_wander",
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step_delay = 0.25,
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get_score = function(self)
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if self.in_liquid then
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return 0.2, {self}
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end
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return 0
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end
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},
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{
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utility = "animalia:eat_bug",
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get_score = function(self)
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local pos = self.object:get_pos()
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if not pos then return end
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if random(12) < 2 then
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local food = minetest.find_nodes_in_area(vec_sub(pos, 1.5), vec_add(pos, 1.5), self.follow)
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if food[1] then
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return 0.3, {self, food[1]}
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end
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end
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return 0
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end
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},
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{
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utility = "animalia:breed",
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step_delay = 0.25,
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get_score = function(self)
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if self.breeding
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and animalia.get_nearby_mate(self, self.name)
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and self.in_liquid then
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return 1, {self}
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end
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return 0
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end
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},
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{
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utility = "animalia:flop",
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step_delay = 0.25,
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get_score = function(self)
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if not self.in_liquid
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and self.growth_scale <= 0.6 then
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return 1, {self}
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end
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return 0
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end
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},
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{
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utility = "animalia:flee_from_target",
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get_score = function(self)
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if self.in_liquid then return 0 end
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local pos = self.object:get_pos()
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if not pos then return end
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local target = self._target or creatura.get_nearby_player(self)
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local tgt_pos = target and target:get_pos()
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local plyr_name = (target and target:is_player() and target:get_player_name()) or ""
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if tgt_pos then
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local trust = self.trust[plyr_name] or 0
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self._target = target -- stored to memory to avoid calling get_nearby_player again
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return (10 - (vec_dist(pos, tgt_pos) + trust)) * 0.1, {self, target}
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end
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return 0
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end
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},
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{
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utility = "animalia:run_to_pos",
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get_score = function(self)
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if self.in_liquid then return 0 end
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local pos = self.object:get_pos()
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if not pos then return end
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local water = minetest.find_nodes_in_area(vec_sub(pos, 1.5), vec_add(pos, 1.5), {"group:water"})
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if not water[1] then return 0 end
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local player = self._target
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local plyr_name = player and player:is_player() and player:get_player_name()
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if plyr_name then
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local plyr_pos = player and player:get_pos()
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local trust = self.trust[plyr_name] or 0
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return (10 - (vec_dist(pos, plyr_pos) + trust)) * 0.1, {self, water[1]}
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end
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return 0
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end
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}
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self.trust = self:recall("trust") or {}
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for i = 1, 15 do
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local frame = 120 + i
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local anim = {range = {x = frame, y = frame}, speed = 1, frame_blend = 0.3, loop = false}
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self.animations["tongue_" .. i] = anim
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self, 0.2, 0.2)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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if self:timer(random(5, 15)) then
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self:play_sound("random")
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end
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local props = self.object:get_properties()
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if self.growth_scale <= 0.6
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and props.mesh ~= "animalia_tadpole.b3d" then
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self.object:set_properties({
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mesh = "animalia_tadpole.b3d"
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})
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end
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.feed(self, clicker, false, true) then
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animalia.add_trust(self, clicker, 1)
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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self.trust[puncher:get_player_name()] = 0
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self:memorize("trust", self.trust)
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end
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})
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creatura.register_spawn_egg("animalia:frog", "67942e", "294811") |