262 lines
7.1 KiB
Lua
262 lines
7.1 KiB
Lua
----------
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-- Wolf --
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----------
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local vec_dist = vector.distance
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local follow = {
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"animalia:mutton_raw",
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"animalia:beef_raw",
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"animalia:porkchop_raw",
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"animalia:poultry_raw"
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}
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if minetest.registered_items["bonemeal:bone"] then
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follow = {
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"bonemeal:bone",
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"animalia:beef_raw",
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"animalia:porkchop_raw",
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"animalia:mutton_raw",
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"animalia:poultry_raw"
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}
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end
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local function is_value_in_table(tbl, val)
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for _, v in pairs(tbl) do
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if v == val then
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return true
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end
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end
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return false
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end
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creatura.register_mob("animalia:wolf", {
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-- Stats
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max_health = 15,
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armor_groups = {fleshy = 100},
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damage = 4,
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speed = 5,
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tracking_range = 24,
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despawn_after = 2000,
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-- Entity Physics
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stepheight = 1.1,
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-- Visuals
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mesh = "animalia_wolf.b3d",
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hitbox = {
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width = 0.35,
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height = 0.7
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},
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visual_size = {x = 9, y = 9},
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textures = {"animalia_wolf.png"},
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animations = {
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stand = {range = {x = 30, y = 49}, speed = 10, frame_blend = 0.3, loop = true},
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sit = {range = {x = 60, y = 90}, speed = 20, frame_blend = 0.3, loop = true},
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walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true},
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run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true},
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leap = {range = {x = 100, y = 100}, speed = 1, frame_blend = 0.15, loop = false}
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},
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-- Misc
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catch_with_net = true,
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catch_with_lasso = true,
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assist_owner = true,
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follow = follow,
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head_data = {
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offset = {x = 0, y = 0.22, z = 0},
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pitch_correction = -25,
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pivot_h = 0.65,
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pivot_v = 0.65
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},
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-- Function
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utility_stack = {
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[1] = {
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utility = "animalia:skittish_boid_wander",
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get_score = function(self)
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return 0.1, {self, true}
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end
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},
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[2] = {
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utility = "animalia:swim_to_land",
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get_score = function(self)
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if self.in_liquid then
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return 0.9, {self}
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end
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return 0
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end
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},
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[3] = {
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utility = "animalia:attack",
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get_score = function(self)
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local target = creatura.get_nearby_entity(self, "animalia:sheep")
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local player = self._nearby_player
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local is_attacking = self:get_utility() == "animalia:attack"
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if player
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and player:get_player_name() then
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if is_value_in_table(self.enemies, player:get_player_name()) then
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local nearby_players = creatura.get_nearby_players(self)
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local nearby_allies = creatura.get_nearby_entities(self, self.name)
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if #nearby_players < #nearby_allies then
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target = player
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end
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end
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end
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if target then
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if is_attacking
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and self._utility_data.args[2] == target then
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return 0
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end
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return 0.85, {self, target}
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end
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return 0
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end
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},
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[4] = {
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utility = "animalia:flee_from_player",
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get_score = function(self)
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local player = self._nearby_player
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if player
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and player:get_player_name() then
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if is_value_in_table(self.enemies, player:get_player_name()) then
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local nearby_players = creatura.get_nearby_players(self)
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local nearby_allies = creatura.get_nearby_entities(self, self.name)
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if #nearby_players >= #nearby_allies then
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return 0.86, {self, player}
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end
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end
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end
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return 0
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end
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},
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[5] = {
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utility = "animalia:sit",
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get_score = function(self)
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if self.order == "sit" then
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return 0.8, {self}
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end
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return 0
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end
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},
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[6] = {
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utility = "animalia:follow_player",
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get_score = function(self)
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local trust = 0
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local player = self._nearby_player
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if self.lasso_origin
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and type(self.lasso_origin) == "userdata" then
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return 0.7, {self, self.lasso_origin, true}
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elseif player
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and self:follow_wielded_item(player) then
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return 0.7, {self, player}
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end
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if self.order == "follow"
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and self.owner
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and minetest.get_player_by_name(self.owner) then
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return 1, {self, minetest.get_player_by_name(self.owner), true}
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end
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return 0
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end
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},
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[7] = {
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utility = "animalia:mammal_breed",
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get_score = function(self)
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if self.breeding then
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return 0.7, {self}
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end
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return 0
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end
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}
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self._path = {}
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self.order = self:recall("order") or "wander"
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self.owner = self:recall("owner") or nil
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self.enemies = self:recall("enemies") or {}
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if self.owner
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and minetest.get_player_by_name(self.owner) then
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if not is_value_in_table(animalia.pets[self.owner], self.object) then
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table.insert(animalia.pets[self.owner], self.object)
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end
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self, 0.5, 0.75)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker:is_player() then return end
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local passive = true
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if is_value_in_table(self.enemies, clicker:get_player_name()) then
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passive = false
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end
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if animalia.feed(self, clicker, passive, passive) then
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return
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end
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if self.owner
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and clicker:get_player_name() == self.owner
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and clicker:get_player_control().sneak then
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local order = self.order
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if order == "wander" then
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minetest.chat_send_player(clicker:get_player_name(), "Wolf is following")
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self.order = "follow"
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self:initiate_utility("animalia:follow_player", self, clicker, true)
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self:set_utility_score(1)
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elseif order == "follow" then
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minetest.chat_send_player(clicker:get_player_name(), "Wolf is sitting")
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self.order = "sit"
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self:initiate_utility("animalia:sit", self)
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self:set_utility_score(0.8)
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else
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minetest.chat_send_player(clicker:get_player_name(), "Wolf is wandering")
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self.order = "wander"
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self:set_utility_score(0)
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end
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self:memorize("order", self.order)
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end
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animalia.add_libri_page(self, clicker, {name = "wolf", form = "pg_wolf;Wolves"})
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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if puncher:is_player() then
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if self.owner
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and puncher:get_player_name() == self.owner then
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return
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elseif not is_value_in_table(self.enemies, puncher:get_player_name()) then
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table.insert(self.enemies, puncher:get_player_name())
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if #self.enemies > 15 then
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table.remove(self.enemies, 1)
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end
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self.enemies = self:memorize("enemies", self.enemies)
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else
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table.remove(self.enemies, 1)
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table.insert(self.enemies, puncher:get_player_name())
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self.enemies = self:memorize("enemies", self.enemies)
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end
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end
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self:initiate_utility("animalia:attack", self, puncher, true)
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self:set_utility_score(1)
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end,
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deactivate_func = function(self)
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if self.owner then
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for i = 1, #animalia.pets[self.owner] do
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if animalia.pets[self.owner][i] == self.object then
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animalia.pets[self.owner][i] = nil
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end
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end
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end
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if self.enemies
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and self.enemies[1] then
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self.enemies[1] = nil
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self.enemies = self:memorize("enemies", self.enemies)
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end
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end
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})
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creatura.register_spawn_egg("animalia:wolf", "a19678" ,"231b13") |