animalia/craftitems.lua

720 lines
18 KiB
Lua

----------------
-- Craftitems --
----------------
local random = math.random
local walkable_nodes = {}
local color = minetest.colorize
minetest.register_on_mods_loaded(function()
for name in pairs(minetest.registered_nodes) do
if name ~= "air" and name ~= "ignore" then
if minetest.registered_nodes[name].walkable then
table.insert(walkable_nodes, name)
end
end
end
end)
local function correct_name(str)
if str then
if str:match(":") then str = str:split(":")[2] end
return (string.gsub(" " .. str, "%W%l", string.upper):sub(2):gsub("_", " "))
end
end
local function register_egg(name, def)
minetest.register_entity(def.mob .. "_egg_sprite", {
hp_max = 1,
physical = true,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"animalia_egg.png"},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
on_step = function(self)
local pos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(pos, 1.5)
local cube = minetest.find_nodes_in_area(
vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5),
vector.new(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5),
walkable_nodes)
if #objects >= 2 then
if objects[2]:get_armor_groups().fleshy then
objects[2]:punch(self.object, 2.0, {full_punch_interval = 0.1, damage_groups = {fleshy = 1}}, nil)
end
end
if #cube >= 1 then
minetest.add_particlespawner({
amount = 6,
time = 0.25,
minpos = {x = pos.x - 7/16, y = pos.y - 5/16, z = pos.z - 7/16},
maxpos = {x = pos.x + 7/16, y = pos.y - 5/16, z = pos.z + 7/16},
minvel = vector.new(-1, 2, -1),
maxvel = vector.new(1, 5, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
collisiondetection = true,
texture = "animalia_egg_fragment.png",
})
if random(1, 3) < 2 then
local object = minetest.add_entity(pos, def.mob)
local ent = object:get_luaentity()
ent.growth_scale = 0.7
animalia.initialize_api(ent)
animalia.protect_from_despawn(ent)
self.object:remove()
else
self.object:remove()
end
end
end
})
local function mobs_shoot_egg(item, player)
local pos = player:get_pos()
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
local vel = 19
local gravity = 9
local obj = minetest.add_entity({
x = pos.x,
y = pos.y +1.5,
z = pos.z
}, def.mob .. "_egg_sprite")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = vel -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:set_velocity({
x = dir.x * vel,
y = dir.y * vel,
z = dir.z * vel
})
obj:set_acceleration({
x = dir.x * -3,
y = -gravity,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image .. ".png",
on_use = mobs_shoot_egg,
groups = {food_egg = 1, flammable = 2},
})
minetest.register_craftitem(name .. "_fried", {
description = "Fried " .. def.description,
inventory_image = def.inventory_image .. "_fried.png",
on_use = minetest.item_eat(4),
groups = {food_egg = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = name,
output = name .. "_fried",
})
end
-----------
-- Drops --
-----------
minetest.register_craftitem("animalia:leather", {
description = "Leather",
inventory_image = "animalia_leather.png",
groups = {flammable = 2, leather = 1},
})
minetest.register_craftitem("animalia:feather", {
description = "Feather",
inventory_image = "animalia_feather.png",
groups = {flammable = 2, feather = 1},
})
-- Meat --
minetest.register_craftitem("animalia:beef_raw", {
description = "Raw Beef",
inventory_image = "animalia_beef_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:beef_cooked", {
description = "Steak",
inventory_image = "animalia_beef_cooked.png",
on_use = minetest.item_eat(8),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:beef_raw",
output = "animalia:beef_cooked",
})
minetest.register_craftitem("animalia:mutton_raw", {
description = "Raw Mutton",
inventory_image = "animalia_mutton_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:mutton_cooked", {
description = "Cooked Mutton",
inventory_image = "animalia_mutton_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:mutton_raw",
output = "animalia:mutton_cooked",
})
minetest.register_craftitem("animalia:porkchop_raw", {
description = "Raw Porkchop",
inventory_image = "animalia_porkchop_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:porkchop_cooked", {
description = "Cooked Porkchop",
inventory_image = "animalia_porkchop_cooked.png",
on_use = minetest.item_eat(7),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:porkchop_raw",
output = "animalia:porkchop_cooked",
})
minetest.register_craftitem("animalia:poultry_raw", {
description = "Raw Poultry",
inventory_image = "animalia_poultry_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:poultry_cooked", {
description = "Cooked Poultry",
inventory_image = "animalia_poultry_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:poultry_raw",
output = "animalia:poultry_cooked",
})
minetest.register_craftitem("animalia:venison_raw", {
description = "Raw Venison",
inventory_image = "animalia_venison_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:venison_raw_cooked", {
description = "Venison Steak",
inventory_image = "animalia_venison_cooked.png",
on_use = minetest.item_eat(10),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:venison_raw",
output = "animalia:venison_cooked",
})
register_egg("animalia:chicken_egg", {
description = "Chicken Egg",
inventory_image = "animalia_egg",
mob = "animalia:chicken"
})
register_egg("animalia:turkey_egg", {
description = "Turkey Egg",
inventory_image = "animalia_egg",
mob = "animalia:turkey"
})
----------
-- Misc --
----------
minetest.register_craftitem("animalia:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "animalia_milk_bucket.png",
stack_max = 1,
on_use = minetest.item_eat(8, "bucket:bucket_empty"),
groups = {food_milk = 1, flammable = 3},
})
local function grow_crops(pos, nodename)
local checkname = nodename:sub(1, string.len(nodename) - 1)
if minetest.registered_nodes[checkname .. "1"]
and minetest.registered_nodes[checkname .. "2"]
and minetest.registered_nodes[checkname .. "2"].drawtype == "plantlike" then -- node is more than likely a plant
local stage = tonumber(string.sub(nodename, -1)) or 0
local newname = checkname .. (stage + 1)
if minetest.registered_nodes[newname] then
local def = minetest.registered_nodes[newname]
def = def and def.place_param2 or 0
minetest.set_node(pos, {name = newname, param2 = def})
minetest.add_particlespawner({
amount = 6,
time = 0.1,
minpos = vector.subtract(pos, 0.5),
maxpos = vector.add(pos, 0.5),
minvel = {
x = -0.5,
y = 0.5,
z = -0.5
},
maxvel = {
x = 0.5,
y = 1,
z = 0.5
},
minacc = {
x = 0,
y = 2,
z = 0
},
maxacc = {
x = 0,
y = 4,
z = 0
},
minexptime = 0.5,
maxexptime = 1,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
use_texture_alpha = true,
texture = "creatura_particle_green.png",
glow = 6
})
end
end
end
local guano_fert = minetest.settings:get_bool("guano_fertilization")
minetest.register_craftitem("animalia:bucket_guano", {
description = "Bucket of Guano",
inventory_image = "animalia_guano_bucket.png",
stack_max = 1,
groups = {flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos then
local under = minetest.get_node(pointed_thing.under)
local node = minetest.registered_nodes[under.name]
if node and node.on_rightclick then
return node.on_rightclick(pointed_thing.under, under, placer,
itemstack)
end
if pos
and not minetest.is_protected(pos, placer:get_player_name()) then
if guano_fert then
local nodes = minetest.find_nodes_in_area_under_air(
vector.subtract(pos, 5),
vector.add(pos, 5),
{"group:grass", "group:plant", "group:flora"}
)
if #nodes > 0 then
for n = 1, #nodes do
grow_crops(nodes[n], minetest.get_node(nodes[n]).name)
end
local replace = itemstack:get_meta():get_string("original_item")
if not replace
or replace == "" then
replace = "bucket:bucket_empty"
end
itemstack:set_name(replace)
end
else
minetest.set_node(pos, {name = "animalia:guano"})
local replace = itemstack:get_meta():get_string("original_item")
if not replace
or replace == "" then
replace = "bucket:bucket_empty"
end
itemstack:set_name(replace)
end
end
end
return itemstack
end
})
minetest.register_node("animalia:nest_song_bird", {
description = "Song Bird Nest",
paramtype = "light",
drawtype = "mesh",
mesh = "animalia_nest.obj",
tiles = {"animalia_nest.png"},
sunlight_propagates = true,
walkable = false,
stack_max = 1,
groups = {snappy = 3, flammable = 3},
selection_box = {
type = "fixed",
fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, -0.31, 5 / 16},
},
node_box = {
type = "fixed",
fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, -0.31, 5 / 16},
},
drops = "default:stick"
})
-----------
-- Tools --
-----------
minetest.register_craftitem("animalia:cat_toy", {
description = "Cat Toy",
inventory_image = "animalia_cat_toy.png",
wield_image = "animalia_cat_toy.png^[transformFYR90",
stack_max = 1
})
local nametag = {}
local function get_rename_formspec(meta)
local tag = meta:get_string("name") or ""
local form = {
"size[8,4]",
"field[0.5,1;7.5,0;name;" .. minetest.formspec_escape("Enter name:") .. ";" .. tag .. "]",
"button_exit[2.5,3.5;3,1;set_name;" .. minetest.formspec_escape("Set Name") .. "]"
}
return table.concat(form, "")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "animalia:set_name" and fields.name then
local name = player:get_player_name()
if not nametag[name] then
return
end
local itemstack = nametag[name]
if string.len(fields.name) > 64 then
fields.name = string.sub(fields.name, 1, 64)
end
local meta = itemstack:get_meta()
meta:set_string("name", fields.name)
meta:set_string("description", fields.name)
player:set_wielded_item(itemstack)
if fields.quit or fields.key_enter then
nametag[name] = nil
end
end
end)
local function nametag_rightclick(itemstack, player, pointed_thing)
if pointed_thing
and pointed_thing.type == "object" then
return
end
local name = player:get_player_name()
nametag[name] = itemstack
local meta = itemstack:get_meta()
minetest.show_formspec(name, "animalia:set_name", get_rename_formspec(meta))
end
minetest.register_craftitem("animalia:nametag", {
description = "Nametag",
inventory_image = "animalia_nametag.png",
on_rightclick = nametag_rightclick,
on_secondary_use = nametag_rightclick
})
minetest.register_craftitem("animalia:saddle", {
description = "Saddle",
inventory_image = "animalia_saddle.png",
})
minetest.register_tool("animalia:shears", {
description = "Shears",
inventory_image = "animalia_shears.png",
groups = {flammable = 2}
})
minetest.register_craftitem("animalia:net", {
description = "Animal Net",
inventory_image = "animalia_net.png",
stack_max = 1,
on_secondary_use = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "object" then
if pointed_thing.ref:is_player() then return end
local ent = pointed_thing.ref:get_luaentity()
if not ent.name:match("^animalia:") or not ent.catch_with_net then
return
end
local ent_name = correct_name(ent.name)
local ent_gender = correct_name(ent.gender)
local meta = itemstack:get_meta()
if not meta:get_string("mob") or meta:get_string("mob") == "" then
if placer:get_wielded_item():get_count() > 1 then
if placer:get_inventory():room_for_item("main", {name = "animalia:net"}) then
itemstack:take_item(1)
placer:get_inventory():add_item("main", "animalia:net")
return itemstack
else
return
end
end
meta:set_string("mob", ent.name)
meta:set_string("staticdata", ent:get_staticdata())
local desc = "Animal Net \n" .. color("#a9a9a9", ent_name) .. "\n" .. color("#a9a9a9", ent_gender)
if ent.name == "animalia:cat"
and ent.trust
and ent.trust[placer:get_player_name()] then
desc = desc .. "\n Trust: " .. color("#a9a9a9", ent.trust[placer:get_player_name()])
end
meta:set_string("description", desc)
placer:set_wielded_item(itemstack)
animalia.protect_from_despawn(ent)
ent.object:remove()
return itemstack
else
minetest.chat_send_player(placer:get_player_name(),
"This Net already contains a " ..
correct_name(
meta:get_string("mob")))
return
end
end
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos then
local under = minetest.get_node(pointed_thing.under)
local node = minetest.registered_nodes[under.name]
if node and node.on_rightclick then
return node.on_rightclick(pointed_thing.under, under, placer,
itemstack)
end
if pos and not minetest.is_protected(pos, placer:get_player_name()) then
local mob = itemstack:get_meta():get_string("mob")
local staticdata = itemstack:get_meta():get_string("staticdata")
if mob ~= "" then
pos.y = pos.y +
math.abs(
minetest.registered_entities[mob]
.collisionbox[2])
minetest.add_entity(pos, mob, staticdata)
itemstack:get_meta():set_string("mob", nil)
itemstack:get_meta():set_string("staticdata", nil)
itemstack:get_meta():set_string("description", "Animal Net")
end
end
end
return itemstack
end
})
-----------
-- Nodes --
-----------
minetest.register_node("animalia:guano", {
description = "Guano",
tiles = {"animalia_guano.png"},
paramtype = "light",
buildable_to = true,
floodable = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, not_in_creative_inventory = 1},
on_punch = function(pos, _, player)
local item_name = player:get_wielded_item():get_name()
if item_name:find("bucket")
and item_name:find("empty") then
local stack = ItemStack("animalia:bucket_guano")
stack:get_meta():set_string("original_item", item_name)
player:set_wielded_item(stack)
minetest.remove_node(pos)
end
end
})
--------------
-- Crafting --
--------------
local steel_ingot = "default:steel_ingot"
minetest.register_on_mods_loaded(function()
if minetest.registered_items[steel_ingot] then return end
for name, def in pairs(minetest.registered_items) do
if name:find("ingot")
and (name:find("steel")
or name:find("iron")) then
steel_ingot = name
break
end
end
end)
minetest.register_craft({
output = "animalia:cat_toy",
recipe = {
{"", "", "group:thread"},
{"", "group:stick", "group:thread"},
{"group:stick", "", "group:feather"}
}
})
minetest.register_craft({
output = "animalia:cat_toy",
recipe = {
{"", "", "farming:string"},
{"", "group:stick", "farming:string"},
{"group:stick", "", "group:feather"}
}
})
minetest.register_craft({
output = "animalia:lasso",
recipe = {
{"", "group:thread", "group:thread"},
{"", "group:leather", "group:thread"},
{"group:thread", "", ""}
}
})
minetest.register_craft({
output = "animalia:lasso",
recipe = {
{"", "farming:string", "farming:string"},
{"", "group:leather", "farming:string"},
{"farming:string", "", ""}
}
})
minetest.register_craft({
output = "animalia:net",
recipe = {
{"group:thread", "", "group:thread"},
{"group:thread", "", "group:thread"},
{"group:stick", "group:thread", ""}
}
})
minetest.register_craft({
output = "animalia:net",
recipe = {
{"farming:string", "", "farming:string"},
{"farming:string", "", "farming:string"},
{"group:stick", "farming:string", ""}
}
})
minetest.register_craft({
output = "animalia:saddle",
recipe = {
{"group:leather", "group:leather", "group:leather"},
{"group:leather", steel_ingot, "group:leather"},
{"group:thread", "", "group:thread"}
}
})
minetest.register_craft({
output = "animalia:saddle",
recipe = {
{"group:leather", "group:leather", "group:leather"},
{"group:leather", steel_ingot, "group:leather"},
{"farming:string", "", "farming:string"}
}
})
minetest.register_craft({
output = "animalia:shears",
recipe = {
{"", steel_ingot, ""},
{"", "group:leather", steel_ingot}
}
})
minetest.register_craft({
output = "animalia:libri_animalia",
recipe = {
{"", "", ""},
{"animalia:feather", "", ""},
{"group:book", "group:color_green", ""}
}
})
minetest.register_craft({
output = "animalia:libri_animalia",
recipe = {
{"", "", ""},
{"animalia:feather", "", ""},
{"group:book", "group:unicolor_green", ""}
}
})
minetest.register_craft({
output = "animalia:libri_animalia 2",
recipe = {
{"", "", ""},
{"animalia:libri_animalia", "group:book", ""},
{"", "", ""}
}
})
minetest.register_on_craft(function(itemstack, _, old_craft_grid)
if itemstack:get_name() == "animalia:libri_animalia"
and itemstack:get_count() > 1 then
for _, old_libri in pairs(old_craft_grid) do
if old_libri:get_meta():get_string("chapters") then
local chapters = old_libri:get_meta():get_string("chapters")
itemstack:get_meta():set_string("chapters", chapters)
return itemstack
end
end
end
end)