182 lines
4.5 KiB
Lua
182 lines
4.5 KiB
Lua
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---------------
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-- Song Bird --
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---------------
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local random = math.random
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local function clamp(val, min, max)
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if val < min then
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val = min
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elseif max < val then
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val = max
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end
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return val
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end
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creatura.register_mob("animalia:bird", {
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-- Stats
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max_health = 5,
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armor_groups = {fleshy = 200},
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damage = 0,
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speed = 4,
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tracking_range = 16,
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despawn_after = 100,
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-- Entity Physics
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stepheight = 1.1,
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max_fall = 100,
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turn_rate = 6,
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boid_seperation = 1,
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-- Visuals
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mesh = "animalia_bird.b3d",
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hitbox = {
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width = 0.15,
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height = 0.3
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},
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visual_size = {x = 7, y = 7},
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textures = {
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"animalia_bird_cardinal.png",
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"animalia_bird_eastern_blue.png",
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"animalia_bird_goldfinch.png"
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},
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animations = {
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stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 70}, speed = 30, frame_blend = 0.3, loop = true},
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fly = {range = {x = 120, y = 140}, speed = 80, frame_blend = 0.3, loop = true}
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},
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-- Misc
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catch_with_net = true,
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sounds = {
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cardinal = {
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name = "animalia_cardinal",
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gain = 0.5,
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distance = 63,
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variations = 3
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},
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eastern_blue = {
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name = "animalia_eastern_blue",
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gain = 0.5,
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distance = 63,
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variations = 3
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},
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goldfinch = {
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name = "animalia_goldfinch",
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gain = 0.5,
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distance = 63,
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variations = 3
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},
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},
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follow = follows,
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-- Function
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utility_stack = {
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{
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utility = "animalia:boid_wander",
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get_score = function(self)
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return 0.1, {self, true}
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end
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},
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{
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utility = "animalia:aerial_flock",
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get_score = function(self)
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if not self.is_landed then
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return 0.11, {self, 1}
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else
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local pos = self.object:get_pos()
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if self.in_liquid then
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self.stamina = self:memorize("stamina", 30)
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self.is_landed = false
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return 0.15, {self, 1}
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end
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local player = creatura.get_nearby_player(self)
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if player then
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local dist = vector.distance(pos, player:get_pos())
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self.is_landed = false
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return (16 - dist) * 0.1, {self, 1}
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end
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end
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return 0
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end
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},
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{
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utility = "animalia:land",
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get_score = function(self)
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if not self.is_landed
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and not self.touching_ground
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and not self.in_liquid then
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return 0.12, {self}
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end
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return 0
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end
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}
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self.trust = self:recall("trust") or {}
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self.is_landed = self:recall("is_landed") or true
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self.stamina = self:recall("stamina") or 0.1
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self._path = {}
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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if self:timer(random(10,15)) then
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if self.texture_no == 1 then
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self:play_sound("cardinal")
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elseif self.texture_no == 2 then
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self:play_sound("eastern_blue")
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else
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self:play_sound("goldfinch")
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end
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end
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if self._anim == "fly" then
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local vel_y = self.object:get_velocity().y
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local rot = self.object:get_rotation()
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self.object:set_rotation({
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x = clamp(vel_y * 0.25, -0.75, 0.75),
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y = rot.y,
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z = rot.z
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})
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end
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if self.stamina > 0 then
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if not self.is_landed then
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self.stamina = self:memorize("stamina", self.stamina - self.dtime)
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else
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self.stamina = self:memorize("stamina", self.stamina + self.dtime)
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end
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if self.stamina > 25
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and self.is_landed then
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self.is_landed = self:memorize("is_landed", false)
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end
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else
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self.stamina = self:memorize("stamina", self.stamina + self.dtime)
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self.is_landed = self:memorize("is_landed", true)
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end
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if not self.is_landed
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or not self.touching_ground then
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self.speed = 4
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else
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self.speed = 1
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end
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.feed(self, clicker, false, false) then
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self.trust[clicker:get_player_name()] = 1
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self:memorize("trust", self.trust)
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return
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end
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animalia.add_libri_page(self, clicker, {name = "bird", form = "pg_bird;Birds"})
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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self.trust[puncher:get_player_name()] = 0
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self:memorize("trust", self.trust)
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end
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})
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creatura.register_spawn_egg("animalia:bird", "ae2f2f", "f3ac1c")
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