animalia/mobs/bird.lua

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2022-02-10 18:00:06 -08:00
---------------
-- Song Bird --
---------------
local random = math.random
local function clamp(val, min, max)
if val < min then
val = min
elseif max < val then
val = max
end
return val
end
creatura.register_mob("animalia:bird", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 200},
damage = 0,
speed = 4,
tracking_range = 16,
despawn_after = 100,
-- Entity Physics
stepheight = 1.1,
max_fall = 100,
turn_rate = 6,
boid_seperation = 1,
-- Visuals
mesh = "animalia_bird.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
textures = {
"animalia_bird_cardinal.png",
"animalia_bird_eastern_blue.png",
"animalia_bird_goldfinch.png"
},
animations = {
stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 50, y = 70}, speed = 30, frame_blend = 0.3, loop = true},
fly = {range = {x = 120, y = 140}, speed = 80, frame_blend = 0.3, loop = true}
},
-- Misc
catch_with_net = true,
sounds = {
cardinal = {
name = "animalia_cardinal",
gain = 0.5,
distance = 63,
variations = 3
},
eastern_blue = {
name = "animalia_eastern_blue",
gain = 0.5,
distance = 63,
variations = 3
},
goldfinch = {
name = "animalia_goldfinch",
gain = 0.5,
distance = 63,
variations = 3
},
},
follow = follows,
-- Function
utility_stack = {
{
utility = "animalia:boid_wander",
get_score = function(self)
return 0.1, {self, true}
end
},
{
utility = "animalia:aerial_flock",
get_score = function(self)
if not self.is_landed then
return 0.11, {self, 1}
else
local pos = self.object:get_pos()
if self.in_liquid then
self.stamina = self:memorize("stamina", 30)
self.is_landed = false
return 0.15, {self, 1}
end
local player = creatura.get_nearby_player(self)
if player then
local dist = vector.distance(pos, player:get_pos())
self.is_landed = false
return (16 - dist) * 0.1, {self, 1}
end
end
return 0
end
},
{
utility = "animalia:land",
get_score = function(self)
if not self.is_landed
and not self.touching_ground
and not self.in_liquid then
return 0.12, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.trust = self:recall("trust") or {}
self.is_landed = self:recall("is_landed") or true
self.stamina = self:recall("stamina") or 0.1
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self:timer(random(10,15)) then
if self.texture_no == 1 then
self:play_sound("cardinal")
elseif self.texture_no == 2 then
self:play_sound("eastern_blue")
else
self:play_sound("goldfinch")
end
end
if self._anim == "fly" then
local vel_y = self.object:get_velocity().y
local rot = self.object:get_rotation()
self.object:set_rotation({
x = clamp(vel_y * 0.25, -0.75, 0.75),
y = rot.y,
z = rot.z
})
end
if self.stamina > 0 then
if not self.is_landed then
self.stamina = self:memorize("stamina", self.stamina - self.dtime)
else
self.stamina = self:memorize("stamina", self.stamina + self.dtime)
end
if self.stamina > 25
and self.is_landed then
self.is_landed = self:memorize("is_landed", false)
end
else
self.stamina = self:memorize("stamina", self.stamina + self.dtime)
self.is_landed = self:memorize("is_landed", true)
end
if not self.is_landed
or not self.touching_ground then
self.speed = 4
else
self.speed = 1
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, false) then
self.trust[clicker:get_player_name()] = 1
self:memorize("trust", self.trust)
return
end
animalia.add_libri_page(self, clicker, {name = "bird", form = "pg_bird;Birds"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self.trust[puncher:get_player_name()] = 0
self:memorize("trust", self.trust)
end
})
creatura.register_spawn_egg("animalia:bird", "ae2f2f", "f3ac1c")