187 lines
5.9 KiB
Lua
187 lines
5.9 KiB
Lua
local storage = minetest.get_mod_storage()
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airutils.modname = minetest.get_current_modname()
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local function get_formspec_by_size(self, size)
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local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
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local default_inventory_formspecs = {
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["3"]="size[8,6]".. background ..
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"list[detached:" .. self._inv_id .. ";main;2.5,0;3,1;]" ..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[]",
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["4"]="size[8,6]".. background ..
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"list[detached:" .. self._inv_id .. ";main;2,0;4,1;]" ..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[]",
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["6"]="size[8,6]".. background ..
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"list[detached:" .. self._inv_id .. ";main;1,0;6,1;]"..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[]",
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["8"]="size[8,6]".. background ..
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"list[detached:" .. self._inv_id .. ";main;0,0;8,1;]"..
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"list[current_player;main;0,2;8,4;]" ..
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"listring[]",
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["12"]="size[8,7]".. background ..
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"list[detached:" .. self._inv_id .. ";main;1,0;6,2;]"..
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"list[current_player;main;0,3;8,4;]" ..
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"listring[]",
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["16"]="size[8,7]".. background ..
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"list[detached:" .. self._inv_id .. ";main;0,0;8,2;]"..
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"list[current_player;main;0,3;8,4;]" ..
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"listring[]",
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["24"]="size[8,8]".. background ..
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"list[context:" .. self._inv_id .. ";main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]" ..
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"listring[]",
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["32"]="size[8,9]".. background ..
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"list[detached:" .. self._inv_id .. ";main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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"listring[context;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85),
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["50"]="size[10,10]".. background ..
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"list[detached:" .. self._inv_id .. ";main;0,0;10,5;]"..
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"list[current_player;main;1,6;8,4;]" ..
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"listring[]",
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}
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local formspec = default_inventory_formspecs[tostring(size)]
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return formspec
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end
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local function inventory_id(maker_name)
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local id= airutils.modname .. "_" .. maker_name .. "_"
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for i=0,5 do
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id=id..(math.random(0,9))
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end
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return id
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end
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function airutils.load_inventory(self)
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if self._inv then
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local inv_content = minetest.deserialize(storage:get_string(self._inv_id))
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if inv_content then
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self._inv:set_list("main", inv_content)
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end
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end
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end
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function airutils.save_inventory(self)
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if self._inv then
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local inv_content = self._inv:get_list("main")
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if inv_content then
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for k, v in pairs(inv_content) do
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inv_content[k] = v:to_string()
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end
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local inv_content = minetest.serialize(inv_content)
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storage:set_string(self._inv_id, inv_content)
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end
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end
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end
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function airutils.remove_inventory(self)
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local inventory = airutils.get_inventory(self)
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if inventory then
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if inventory:is_empty("main") then
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return minetest.remove_detached_inventory(self._inv_id)
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else
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local inv_content = inventory:get_list("main")
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if inv_content then
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local pos = self.object:get_pos()
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for k, v in pairs(inv_content) do
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local count = 0
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for i = 0,v:get_count()-1,1
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do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},v:get_name())
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count = count + 1
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if count >= 5 then break end
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end
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end
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end
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return minetest.remove_detached_inventory(self._inv_id)
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end
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end
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return false
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end
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function airutils.destroy_inventory(self)
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airutils.remove_inventory(self)
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storage:set_string(self._inv_id, nil)
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end
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--show inventory form to user
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function airutils.show_vehicle_trunk_formspec(self, player, size)
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local form = get_formspec_by_size(self, size)
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minetest.show_formspec(player:get_player_name(), airutils.modname .. ":inventory",
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form
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)
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end
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function airutils.create_inventory(self, size, owner)
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owner = owner or ""
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if owner == "" then owner = self.owner end
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--minetest.chat_send_all("slots: " .. size)
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if owner ~= nil and owner ~= "" then
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if self._inv_id == "" then
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self._inv_id = inventory_id(owner)
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end
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local vehicle_inv = minetest.create_detached_inventory(self._inv_id, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return count -- allow moving
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end,
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allow_put = function(inv, listname, index, stack, player)
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return stack:get_count() -- allow putting
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end,
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count() -- allow taking
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end,
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on_put = function(inv, toList, toIndex, stack, player)
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airutils.save_inventory(self)
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end,
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on_take = function(inv, toList, toIndex, stack, player)
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airutils.save_inventory(self)
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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airutils.save_inventory(self)
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end,
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})
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if size >= 8 then
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if vehicle_inv:set_size("main", size) then
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vehicle_inv:set_width("main", 8)
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end
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else
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vehicle_inv:set_size("main", size)
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end
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self._inv = vehicle_inv
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airutils.load_inventory(self)
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end
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end
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function airutils.get_inventory(self)
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if self._inv then
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return minetest.get_inventory({type="detached", name=self._inv_id})
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end
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return nil
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end
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function airutils.list_inventory(self)
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local inventory = airutils.get_inventory(self)
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if inventory then
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local list = inventory.get_list("main")
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minetest.chat_send_all(dump(list))
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end
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end
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