improved skindb compatibility
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b639722326
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07e2cf36fa
@ -26,20 +26,24 @@ function airutils.set_player_skin(player, skin)
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local name = player:get_player_name()
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if texture then
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if skin then
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--get current texture
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texture = texture[1]
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if skinsdb_mod_path then
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texture = "character.png"
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--local skdb_skin = skins.get_player_skin(player)
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--texture = texture.."^"..skdb_skin._texture
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local skdb_skin = skins.get_player_skin(player)
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texture = "[combine:64x32:0,0="..skdb_skin._texture..":0,0="..skin.."]"
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else
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--backup current texture
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if player:get_attribute(backup) == nil or player:get_attribute(backup) == "" then
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player:set_attribute(backup, texture) --texture backup
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else
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texture = player:get_attribute(backup)
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end
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end
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if player:get_attribute(backup) == nil or player:get_attribute(backup) == "" then
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player:set_attribute(backup, texture) --texture backup
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--minetest.chat_send_all(dump(player:get_attribute(backup)))
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else
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texture = player:get_attribute(backup)
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end
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--combine the texture
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texture = texture.."^"..skin
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--sets the combined texture
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if texture ~= nil and texture ~= "" then
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if skinsdb_mod_path then
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player:set_properties({
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@ -54,6 +58,7 @@ function airutils.set_player_skin(player, skin)
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end
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end
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else
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--remove texture
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local old_texture = player:get_attribute(backup)
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if set_skin then
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if player:get_attribute("set_skin:player_skin") ~= nil and player:get_attribute("set_skin:player_skin") ~= "" then
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