Eliminada la brújula (daba problemas)

Creado el mod "default_override" que overraidea el mod default para adaptarlo
a un estilo de juego más minecrafty

Añadido mod para poner carteles

Añadido mod para nether y modificado para generar ores de nether (glowstone y
cuarzo) y lava (a mejorar)

-- Yawin
master
Yawin 2017-01-10 03:45:28 +01:00
parent b3a09be841
commit 99b83ddc25
347 changed files with 9632 additions and 1 deletions

1
mods/bedrock_layer Submodule

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Subproject commit 5fe9e87b97f9654dde7141938836c8d7e23f2616

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[Dolphin]
PreviewsShown=true
Timestamp=2017,1,10,2,43,47
Version=3

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[Dolphin]
PreviewsShown=true
Timestamp=2017,1,9,22,29,25
Timestamp=2017,1,9,23,5,14
Version=3

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-- mods/default/crafting.lua
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'group:wood'},
{'group:wood'},
}
})
minetest.register_craft({
output = 'default:torch 4',
recipe = {
{'default:charcoal_lump'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:pick_gold',
recipe = {
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'default:shovel_gold',
recipe = {
{'default:gold_ingot'},
{'default:stick'},
{'default:stick'},
}
})
minetest.register_craft({
output = 'default:axe_gold',
recipe = {
{'default:gold_ingot', 'default:gold_ingot'},
{'default:gold_ingot', 'default:stick'},
{'', 'default:stick'},
}
})
minetest.register_craft({
output = 'default:sword_gold',
recipe = {
{'default:gold_ingot'},
{'default:gold_ingot'},
{'default:stick'},
}
})
--minetest.register_craft({
-- output = 'default:flint_and_steel',
-- recipe = {
-- {'default:steel_ingot', ''},
-- {'', 'default:flint'},
-- }
--})
--minetest.register_craft({
-- output = "default:pole",
-- recipe = {
-- {'','','default:stick'},
-- {'','default:stick','farming:string'},
-- {'default:stick','','farming:string'},
-- }
--})
--minetest.register_craft({
-- output = "default:pole",
-- recipe = {
-- {'', '', 'default:stick'},
-- {'', 'default:stick', 'default:string'},
-- {'default:stick', '', 'default:string'},
-- }
--})
minetest.register_craft({
output = 'default:rail 15',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = "default:gold_nugget 9",
recipe = {{"default:gold_ingot"}},
})
--minetest.register_craft({
-- output = 'dye:white 3',
-- recipe = {
-- {'default:bone'},
-- }
--})
minetest.register_craft({
output = 'default_override:lapisblock',
recipe = {
{'dye:blue', 'dye:blue', 'dye:blue'},
{'dye:blue', 'dye:blue', 'dye:blue'},
{'dye:blue', 'dye:blue', 'dye:blue'},
}
})
minetest.register_craft({
output = 'dye:blue 9',
recipe = {
{'default_override:lapisblock'},
}
})
minetest.register_craft({
output = "default_override:emeraldblock",
recipe = {
{'default_override:emerald', 'default_override:emerald', 'default_override:emerald'},
{'default_override:emerald', 'default_override:emerald', 'default_override:emerald'},
{'default_override:emerald', 'default_override:emerald', 'default_override:emerald'},
}
})
minetest.register_craft({
output = 'default_override:emerald 9',
recipe = {
{'default_override:emeraldblock'},
}
})
minetest.register_craft({
output = "default_override:glowstone",
recipe = {
{'default_override:glowstone_dust', 'default_override:glowstone_dust'},
{'default_override:glowstone_dust', 'default_override:glowstone_dust'},
}
})
minetest.register_craft({
output = 'default_override:glowstone_dust 4',
recipe = {
{'default_override:glowstone'},
}
})
minetest.register_craft({
output = "default_override:redstoneblock",
recipe = {
{'default_override:redstone_dust','default_override:redstone_dust','default_override:redstone_dust'},
{'default_override:redstone_dust','default_override:redstone_dust','default_override:redstone_dust'},
{'default_override:redstone_dust','default_override:redstone_dust','default_override:redstone_dust'},
}
})
minetest.register_craft({
output = 'default_override:redstone_dust 9',
recipe = {
{'default_override:redstoneblock'},
}
})
--minetest.register_craft({
-- output = 'default_override:redstone_dust',
-- recipe = {{"mesecons:wire_00000000_off"}},
--})
--minetest.register_craft({
-- output = "mesecons:wire_00000000_off",
-- recipe = {{'default_override:redstone_dust'}},
--})
minetest.register_craft({
output = "default_override:apple_gold",
recipe = {
{"default_override:gold_nugget", "default_override:gold_nugget", "default_override:gold_nugget"},
{"default_override:gold_nugget", 'default:apple', "default_override:gold_nugget"},
{"default_override:gold_nugget", "default_override:gold_nugget", "default_override:gold_nugget"},
}
})
minetest.register_craft({
output = "default_override:sugar",
recipe = {
{"default:papyrus"},
}
})
--
-- Cooking recipes
--
--minetest.register_craft({
-- type = "cooking",
-- output = "default:fish",
-- recipe = "default:fish_raw",
-- cooktime = 2,
--})
minetest.register_craft({
type = "cooking",
output = "default_override:charcoal_lump",
recipe = "group:tree",
})
--
-- Fuels
--
minetest.register_craft({
type = "fuel",
recipe = "default_override:charcoal_lump",
burntime = 40,
})
--
--Temporary
--
--minetest.register_craft({
-- output = "default:string",
-- recipe = {{"default:paper", "default:paper"}},
--})

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-- mods/default/craftitems.lua
--
-- Crafting items
--
minetest.register_craftitem("default_override:redstone_dust", {
description = "Redstone Dust",
inventory_image = "default_redstone_dust.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:charcoal_lump", {
description = "Charcoal Lump",
inventory_image = "default_charcoal_lump.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:gold_nugget", {
description = "Gold Nugget",
inventory_image = "default_gold_nugget.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:emerald", {
description = "Emerald",
inventory_image = "default_emerald.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:clay_brick", {
description = "Clay Brick",
inventory_image = "default_clay_brick.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:gunpowder", {
description = "Gunpowder",
inventory_image = "default_gunpowder.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:bone", {
description = "Bone",
inventory_image = "default_bone.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:glowstone_dust", {
description = "Glowstone Dust",
inventory_image = "default_glowstone_dust.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:fish_raw", {
description = "Raw Fish",
groups = {},
inventory_image = "default_fish.png",
on_use = minetest.item_eat(2),
stack_max = 64,
})
minetest.register_craftitem("default_override:fish", {
description = "Cooked Fish",
groups = {},
inventory_image = "default_fish_cooked.png",
on_use = minetest.item_eat(4),
stack_max = 64,
})
minetest.register_craftitem("default_override:sugar", {
description = "Sugar",
inventory_image = "default_sugar.png",
stack_max = 64,
})
minetest.register_craftitem("default_override:string",{
description = "String",
inventory_image = "default_string.png",
stack_max = 64,
})

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default

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--
-- Papyrus and cactus growing
--
-- Functions
--[[default_override.grow_cactus = function(pos, node)
pos.y = pos.y-1
local name = minetest.env:get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
while minetest.env:get_node(pos).name == "default:cactus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.env:get_node(pos).name == "air" then
minetest.env:set_node(pos, {name="default:cactus"})
end
end
end
end]]--
default_override.grow_reeds = function(pos, node)
pos.y = pos.y-1
local name = minetest.env:get_node(pos).name
if name == "default:dirt" or name == "default:dirt_with_grass" then
if minetest.env:find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.env:get_node(pos).name == "default:papyrus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.env:get_node(pos).name == "air" then
minetest.env:set_node(pos, {name="default:papyrus"})
end
end
end
end
-- ABMs
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 50,
chance = 20,
action = function(pos)
grow_cactus(pos)
end,
})
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 50,
chance = 20,
action = function(pos)
grow_reeds(pos)
end,
})
--
-- Papyrus and cactus drop
--
local timber_nodenames={"default:papyrus", "default:cactus"}
minetest.register_on_dignode(function(pos, node)
local i=1
while timber_nodenames[i]~=nil do
if node.name==timber_nodenames[i] then
np={x=pos.x, y=pos.y+1, z=pos.z}
while minetest.env:get_node(np).name==timber_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, timber_nodenames[i])
np={x=np.x, y=np.y+1, z=np.z}
end
end
i=i+1
end
end)
--
-- Flint and Steel
--
function get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
function set_fire(pointed_thing)
local n = minetest.env:get_node(pointed_thing.above)
if n.name ~= "" and n.name == "air" then
minetest.env:add_node(pointed_thing.above, {name="fire:basic_flame"})
end
end
--
-- Fire Particles
--
function add_fire(pos)
local null = {x=0, y=0, z=0}
pos.y = pos.y+0.19
minetest.add_particle(pos, null, null, 1.1,
1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
pos.y = pos.y +0.01
minetest.add_particle(pos, null, null, 0.8,
1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
end
--
-- Bone Meal
--
local n
local n2
local pos
function apple_leave()
if math.random(0, 10) == 3 then
return {name = "default:apple"}
else
return {name = "default:leaves"}
end
end
function air_leave()
if math.random(0, 50) == 3 then
return {name = "air"}
else
return {name = "default:leaves"}
end
end
function generate_tree(pos, trunk, leaves)
pos.y = pos.y-1
local nodename = minetest.env:get_node(pos).name
pos.y = pos.y+1
if not minetest.env:get_node_light(pos) then
return
end
node = {name = ""}
for dy=1,4 do
pos.y = pos.y+dy
if minetest.env:get_node(pos).name ~= "air" then
return
end
pos.y = pos.y-dy
end
node = {name = "default:tree"}
for dy=0,4 do
pos.y = pos.y+dy
minetest.env:add_node(pos, node)
pos.y = pos.y-dy
end
node = {name = "default:leaves"}
pos.y = pos.y+3
local rarity = 0
if math.random(0, 10) == 3 then
rarity = 1
end
for dx=-2,2 do
for dz=-2,2 do
for dy=0,3 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if dx == 0 and dz == 0 and dy==3 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
end
end
elseif dx == 0 and dz == 0 and dy==4 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
end
end
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
end
end
else
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.env:add_node(pos, node)
if rarity == 1 then
minetest.env:add_node(pos, apple_leave())
else
minetest.env:add_node(pos, air_leave())
end
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end
local plant_tab = {}
local rnd_max = 5
minetest.after(0.5, function()
plant_tab[0] = "air"
plant_tab[1] = "default:grass_1"
plant_tab[2] = "default:grass_2"
plant_tab[3] = "default:grass_3"
plant_tab[4] = "default:grass_4"
plant_tab[5] = "default:grass_5"
if minetest.get_modpath("flowers") ~= nil then
rnd_max = 7
plant_tab[6] = "flowers:dandelion_yellow"
plant_tab[7] = "flowers:rose"
end
end)
function duengen(pointed_thing)
pos = pointed_thing.under
n = minetest.env:get_node(pos)
if n.name == "" then return end
local stage = ""
if n.name == "default:sapling" then
minetest.env:add_node(pos, {name="air"})
generate_tree(pos, "default:tree", "default:leaves")
elseif string.find(n.name, "farming:wheat_") ~= nil then
stage = string.sub(n.name, 15)
if stage == "3" then
minetest.env:add_node(pos, {name="farming:wheat"})
elseif math.random(1,5) < 3 then
minetest.env:add_node(pos, {name="farming:wheat"})
else
minetest.env:add_node(pos, {name="farming:wheat_"..math.random(2,3)})
end
elseif string.find(n.name, "farming:potato_") ~= nil then
stage = tonumber(string.sub(n.name, 16))
if stage == 1 then
minetest.env:add_node(pos, {name="farming:potato_"..math.random(stage,2)})
else
minetest.env:add_node(pos, {name="farming:potato"})
end
elseif string.find(n.name, "farming:carrot_") ~= nil then
stage = tonumber(string.sub(n.name, 16))
if stage == 1 then
minetest.env:add_node(pos, {name="farming:carrot_"..math.random(stage,2)})
else
minetest.env:add_node(pos, {name="farming:carrot"})
end
elseif string.find(n.name, "farming:pumpkin_") ~= nil then
stage = tonumber(string.sub(n.name, 17))
if stage == 1 then
minetest.env:add_node(pos, {name="farming:pumpkin_"..math.random(stage,2)})
else
minetest.env:add_node(pos, {name="farming:pumpkin"})
end
elseif n.name ~= "" and n.name == "default:junglesapling" then
minetest.env:add_node(pos, {name="air"})
generate_tree(pos, "default:jungletree", "default:jungleleaves")
elseif n.name ~="" and n.name == "default:papyrus" then
grow_reeds(pos)
elseif n.name ~="" and n.name == "default:cactus" then
grow_cactus(pos)
elseif n.name == "default:dirt_with_grass" then
for i = -2, 3, 1 do
for j = -3, 2, 1 do
pos = pointed_thing.above
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
n = minetest.env:get_node(pos)
n2 = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z})
if n.name ~= "" and n.name == "air" and n2.name == "default:dirt_with_grass" then
if math.random(0,5) > 3 then
minetest.env:add_node(pos, {name=plant_tab[math.random(0, rnd_max)]})
else
minetest.env:add_node(pos, {name=plant_tab[math.random(0, 5)]})
end
end
end
end
end
end
--
-- Snowballs
--
snowball_GRAVITY=9
snowball_VELOCITY=19
--Shoot snowball.
snow_shoot_snowball=function (item, player, pointed_thing)
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "default_override:snowball_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
item:take_item()
return item
end
--The snowball Entity
snowball_ENTITY={
physical = false,
timer=0,
textures = {"default_snowball.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
--Snowball_entity.on_step()--> called when snowball is moving.
snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
if node.name ~= "air" then
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
minetest.register_entity("default_override:snowball_entity", snowball_ENTITY)
-- Global environment step function
function on_step(dtime)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
--print("on_placenode")
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
--print("on_dignode")
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
end
minetest.register_on_punchnode(on_punchnode)
-- END
-- Support old code
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end

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-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt
local path = minetest.get_modpath("default_override")
-- Definitions made by this mod that other mods can use too
default_override = {}
-- Load files
dofile(path.."/functions.lua")
dofile(path.."/overrides/node_override.lua")
dofile(path.."/overrides/craftitems_override.lua")
dofile(path.."/nodes.lua")
dofile(path.."/tools.lua")
dofile(path.."/craftitems.lua")
dofile(path.."/crafting.lua")

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[Dolphin]
PreviewsShown=true
Timestamp=2017,1,10,2,43,49
Version=3

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-- mods/default_override/nodes.lua
minetest.register_node("default_override:stone_with_redstone", {
description = "Redstone Ore",
tiles = {"default_stone.png^default_mineral_redstone.png"},
is_ground_content = true,
stack_max = 64,
groups = {cracky=2},
drop = "default_override:redstone_dust 5",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default_override:stone_with_lapis", {
description = "Lapis Lazuli Ore",
tiles = {"default_stone.png^default_mineral_lapis.png"},
is_ground_content = true,
stack_max = 64,
groups = {cracky=2},
drop = {
max_items = 2,
items = {
{items = {'dye:blue 5'},rarity = 16},
{items = {'dye:blue 4'},rarity = 12},
{items = {'dye:blue 3'},rarity = 8},
{items = {'dye:blue 2'},rarity = 6},
{items = {'dye:blue 1'},rarity = 4},
}
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default_override:stone_with_emerald", {
description = "Emerald Ore",
tiles = {"default_stone.png^default_mineral_emerald.png"},
is_ground_content = true,
stack_max = 64,
groups = {cracky=2},
drop = {
max_items = 2,
items = {
{items="default_override:emerald",rarity = 5},
{items="default_override:emerald"},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default_override:bedrock", {
description = "Bedrock",
tiles = {"default_bedrock.png"},
stack_max = 64,
groups = {cracky=9},
drop = "",
sounds = default.node_sound_stone_defaults(),
})
--[[
minetest.register_node("default:rail", {
description = "Rail",
drawtype = "raillike",
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
stack_max = 64,
groups = {bendy=2,dig_immediate=2,attached_node=1},
})
minetest.register_node("default:torch", {
description = "Torch",
drawtype = "torchlike",
--tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
tiles = {
{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
stack_max = 64,
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
action = function(pos)
add_fire(pos)
end
})
]]--
minetest.register_node("default_override:lapisblock", {
description = "Lapis Lazul Block",
tiles = {"default_lapis_block.png"},
stack_max = 64,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default_override:emeraldblock", {
description = "Emerald Block",
tiles = {"default_emerald_block.png"},
stack_max = 64,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default_override:redstoneblock", {
description = "Redstone Block",
tiles = {"default_redstone_block.png"},
stack_max = 64,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default_override:apple_gold", {
description = "Golden Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple_gold.png"},
inventory_image = "default_apple_gold.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
stack_max = 64,
groups = {fleshy=3,dig_immediate=3,flammable=2},
on_use = minetest.item_eat(8),
sounds = default.node_sound_defaults(),
})
minetest.register_node("default_override:glowstone", {
description = "Glowstone",
tiles = {"default_glowstone.png"},
is_ground_content = true,
stack_max = 64,
groups = {cracky=3,oddly_breakable_by_hand=2},
drop = 'default_override:glowstone_dust',--..math.random(1,9),
light_source = 12,
})
minetest.register_node("default_override:sponge", {
description = "Sponge",
drawtype = "normal",
tiles = {"default_sponge.png"},
paramtype = 'light',
sunlight_propagates = true,
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
groups = {snappy=2, flammable=1},
})

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@ -0,0 +1,78 @@
-- mods/default_override/craftitems_override.lua
minetest.override_item("default:stick", {
stack_max = 64,
})
minetest.override_item("default:paper", {
stack_max = 64,
})
minetest.override_item("default:book", {
stack_max = 64,
})
minetest.override_item("default:book_written", {
stack_max = 1,
})
minetest.override_item("default:coal_lump", {
stack_max = 64,
})
minetest.override_item("default:iron_lump", {
stack_max = 64,
})
minetest.override_item("default:copper_lump", {
stack_max = 64,
})
minetest.override_item("default:mese_crystal", {
stack_max = 64,
})
minetest.override_item("default:gold_lump", {
stack_max = 64,
})
minetest.override_item("default:diamond", {
stack_max = 64,
})
minetest.override_item("default:clay_lump", {
stack_max = 64,
})
minetest.override_item("default:steel_ingot", {
stack_max = 64,
})
minetest.override_item("default:copper_ingot", {
stack_max = 64,
})
minetest.override_item("default:bronze_ingot", {
stack_max = 64,
})
minetest.override_item("default:gold_ingot", {
stack_max = 64,
})
minetest.override_item("default:mese_crystal_fragment", {
stack_max = 64,
})
minetest.override_item("default:clay_brick", {
stack_max = 64,
})
minetest.override_item("default:obsidian_shard", {
stack_max = 64,
})
minetest.override_item("default:flint", {
stack_max = 64,
})

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@ -0,0 +1,675 @@
-- mods/default_override/nodes_override.lua
minetest.override_item("default:stone", {
stack_max = 64,
})
minetest.override_item("default:cobble", {
stack_max = 64,
})
minetest.override_item("default:stonebrick", {
stack_max = 64,
})
minetest.override_item("default:stone_block", {
stack_max = 64,
})
minetest.override_item("default:mossycobble", {
stack_max = 64,
})
minetest.override_item("default:desert_stone", {
stack_max = 64,
})
minetest.override_item("default:desert_cobble", {
stack_max = 64,
})
minetest.override_item("default:desert_stonebrick", {
stack_max = 64,
})
minetest.override_item("default:desert_stone_block", {
stack_max = 64,
})
minetest.override_item("default:sandstone", {
stack_max = 64,
})
minetest.override_item("default:sandstonebrick", {
stack_max = 64,
})
minetest.override_item("default:sandstone_block", {
stack_max = 64,
})
minetest.override_item("default:obsidian", {
stack_max = 64,
})
minetest.override_item("default:obsidianbrick", {
stack_max = 64,
})
minetest.override_item("default:obsidian_block", {
stack_max = 64,
})
minetest.override_item("default:dirt", {
stack_max = 64,
})
minetest.override_item("default:dirt_with_grass", {
stack_max = 64,
})
minetest.override_item("default:dirt_with_grass_footsteps", {
stack_max = 64,
})
minetest.override_item("default:dirt_with_dry_grass", {
stack_max = 64,
})
minetest.override_item("default:dirt_with_snow", {
stack_max = 64,
})
minetest.override_item("default:sand", {
stack_max = 64,
})
minetest.override_item("default:desert_sand", {
stack_max = 64,
})
minetest.override_item("default:silver_sand", {
stack_max = 64,
})
minetest.override_item("default:gravel", {
stack_max = 64,
})
minetest.override_item("default:clay", {
stack_max = 64,
})
minetest.override_item("default:snow", {
stack_max = 64,
})
minetest.override_item("default:snowblock", {
stack_max = 64,
})
minetest.override_item("default:ice", {
stack_max = 64,
--on_destruct = function(pos)
-- minetest.set_node(pos, {name = "default:water_source"})
--end,
})
minetest.override_item("default:tree", {
stack_max = 64,
})
minetest.override_item("default:wood", {
stack_max = 64,
})
minetest.override_item("default:sapling", {
stack_max = 64,
})
minetest.override_item("default:leaves", {
stack_max = 64,
})
minetest.override_item("default:apple", {
stack_max = 64,
})
minetest.override_item("default:jungletree", {
stack_max = 64,
})
minetest.override_item("default:junglewood", {
stack_max = 64,
})
minetest.override_item("default:jungleleaves", {
stack_max = 64,
})
minetest.override_item("default:junglesapling", {
stack_max = 64,
})
minetest.override_item("default:pine_tree", {
stack_max = 64,
})
minetest.override_item("default:pine_wood", {
stack_max = 64,
})
minetest.override_item("default:pine_needles",{
stack_max = 64,
})
minetest.override_item("default:pine_sapling", {
stack_max = 64,
})
minetest.override_item("default:acacia_tree", {
stack_max = 64,
})
minetest.override_item("default:acacia_wood", {
stack_max = 64,
})
minetest.override_item("default:acacia_leaves", {
stack_max = 64,
})
minetest.override_item("default:acacia_sapling", {
stack_max = 64,
})
minetest.override_item("default:aspen_tree", {
stack_max = 64,
})
minetest.override_item("default:aspen_wood", {
stack_max = 64,
})
minetest.override_item("default:aspen_leaves", {
stack_max = 64,
})
minetest.override_item("default:aspen_sapling", {
stack_max = 64,
})
minetest.override_item("default:stone_with_coal", {
stack_max = 64,
})
minetest.override_item("default:coalblock", {
stack_max = 64,
})
minetest.override_item("default:stone_with_iron", {
stack_max = 64,
})
minetest.override_item("default:steelblock", {
description = "Iron Block",
stack_max = 64,
})
minetest.override_item("default:stone_with_copper", {
stack_max = 64,
})
minetest.override_item("default:copperblock", {
stack_max = 64,
})
minetest.override_item("default:bronzeblock", {
stack_max = 64,
})
minetest.override_item("default:stone_with_mese", {
stack_max = 64,
})
minetest.override_item("default:mese", {
stack_max = 64,
})
minetest.override_item("default:stone_with_gold", {
stack_max = 64,
})
minetest.override_item("default:goldblock", {
stack_max = 64,
})
minetest.override_item("default:stone_with_diamond", {
stack_max = 64,
})
minetest.override_item("default:diamondblock", {
stack_max = 64,
})
minetest.override_item("default:cactus", {
drawtype = "nodebox",
tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"},
stack_max = 64,
groups = {snappy=1,choppy=3,flammable=2},
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
})
minetest.override_item("default:papyrus", {
description = "Sugarcane",
inventory_image = "default_sugar_cane.png",
wield_image = "default_sugar_cane.png",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
stack_max = 64,
})
minetest.override_item("default:dry_shrub", {
stack_max = 64,
})
minetest.override_item("default:junglegrass", {
stack_max = 64,
})
minetest.override_item("default:grass_1", {
stack_max = 64,
})
for i = 2, 5 do
minetest.override_item("default:grass_" .. i, {
stack_max = 64,
})
end
minetest.override_item("default:dry_grass_1", {
stack_max = 64,
})
for i = 2, 5 do
minetest.override_item("default:dry_grass_" .. i, {
stack_max = 64,
})
end
minetest.override_item("default:bush_stem", {
stack_max = 64,
})
minetest.override_item("default:bush_leaves", {
stack_max = 64,
})
minetest.override_item("default:acacia_bush_stem", {
stack_max = 64,
})
minetest.override_item("default:acacia_bush_leaves", {
stack_max = 64,
})
minetest.override_item("default:coral_brown", {
stack_max = 64,
})
minetest.override_item("default:coral_orange", {
stack_max = 64,
})
minetest.override_item("default:coral_skeleton", {
stack_max = 64,
})
minetest.override_item("default:water_source", {
stack_max = 64,
})
minetest.override_item("default:river_water_source", {
stack_max = 64,
})
minetest.override_item("default:lava_source", {
stack_max = 64,
})
local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
local function hacky_swap_node(pos,name, param2)
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
if node.name == name then
return
end
node.name = name
node.param2 = param2 or node.param2
local meta0 = meta:to_table()
minetest.env:set_node(pos,node)
meta = minetest.env:get_meta(pos)
meta:from_table(meta0)
end
minetest.register_node(":default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
stack_max = 64,
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local param2 = minetest.env:get_node(pos).param2
local meta = minetest.env:get_meta(pos)
if minetest.env:get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then
minetest.env:set_node(pos, {name="default_override:chest_right",param2=param2})
local p = get_chest_neighborpos(pos, param2, "right")
meta:set_string("formspec",
"size[9,11.5]"..
"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0;9,3;]"..
"list[current_name;main;0,3;9,3;]"..
"list[current_player;main;0,7;9,3;9]"..
"list[current_player;main;0,10.24;9,1;]")
meta:set_string("infotext", "Large Chest")
hacky_swap_node(p, "default_override:chest_left", param2)
local m = minetest.env:get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"list[current_name;main;0,0;9,3;]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3;9,3;]"..
"list[current_player;main;0,7;9,3;9]"..
"list[current_player;main;0,10.24;9,1;]")
m:set_string("infotext", "Large Chest")
elseif minetest.env:get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then
minetest.env:set_node(pos, {name="default_override:chest_left",param2=param2})
local p = get_chest_neighborpos(pos, param2, "left")
meta:set_string("formspec",
"size[9,11.5]"..
"list[current_name;main;0,0;9,3;]"..
"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3;9,3;]"..
"list[current_player;main;0,7;9,3;9]"..
"list[current_player;main;0,10.24;9,1;]")
meta:set_string("infotext", "Large Chest")
hacky_swap_node(p, "default_override:chest_right", param2)
local m = minetest.env:get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;9,3;]"..
"list[current_name;main;0,3;9,3;]"..
"list[current_player;main;0,7;9,3;9]"..
"list[current_player;main;0,10.24;9,1;]")
m:set_string("infotext", "Large Chest")
else
meta:set_string("formspec",
"size[9,8.5]"..
"list[current_name;main;0,0;9,3;]"..
"list[current_player;main;0,4;9,3;9]"..
"list[current_player;main;0,7.24;9,1;]")
meta:set_string("infotext", "Chest")
end
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.env:get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.env:add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("default_override:chest_left", {
tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
drop = "default:chest",
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local m = minetest.env:get_meta(pos)
if m:get_string("infotext") == "Chest" then
return
end
local param2 = minetest.env:get_node(pos).param2
local p = get_chest_neighborpos(pos, param2, "left")
if not p or minetest.env:get_node(p).name ~= "default_override:chest_right" then
return
end
local meta = minetest.env:get_meta(p)
meta:set_string("formspec",
"size[9,8.5]"..
"list[current_name;main;0,0;9,3;]"..
"list[current_player;main;0,4;9,3;9]"..
"list[current_player;main;0,7.24;9,1;]")
meta:set_string("infotext", "Chest")
hacky_swap_node(p, "default:chest")
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.env:get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.env:add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("default_override:chest_right", {
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
drop = "default:chest",
sounds = default.node_sound_wood_defaults(),
on_destruct = function(pos)
local m = minetest.env:get_meta(pos)
if m:get_string("infotext") == "Chest" then
return
end
local param2 = minetest.env:get_node(pos).param2
local p = get_chest_neighborpos(pos, param2, "right")
if not p or minetest.env:get_node(p).name ~= "default_override:chest_left" then
return
end
local meta = minetest.env:get_meta(p)
meta:set_string("formspec",
"size[9,8.5]"..
"list[current_name;main;0,0;9,3;]"..
"list[current_player;main;0,4;9,3;9]"..
"list[current_player;main;0,7.24;9,1;]")
meta:set_string("infotext", "Chest")
hacky_swap_node(p, "default:chest")
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.env:get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.env:add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.override_item("default:chest_locked", {
stack_max = 64,
})
minetest.override_item("default:bookshelf", {
stack_max = 64,
})
minetest.override_item("default:sign_wall_wood", {
stack_max = 64,
})
minetest.override_item("default:sign_wall_steel", {
stack_max = 64,
})
minetest.override_item("default:ladder_wood", {
stack_max = 64,
})
minetest.override_item("default:ladder_steel", {
stack_max = 64,
})
minetest.override_item("default:fence_wood", {
stack_max = 64,
})
minetest.override_item("default:fence_acacia_wood", {
stack_max = 64,
})
minetest.override_item("default:fence_junglewood", {
stack_max = 64,
})
minetest.override_item("default:fence_pine_wood", {
stack_max = 64,
})
minetest.override_item("default:fence_aspen_wood", {
stack_max = 64,
})
minetest.override_item("default:glass", {
stack_max = 64,
})
minetest.override_item("default:obsidian_glass", {
stack_max = 64,
})
minetest.override_item("default:brick", {
stack_max = 64,
})
minetest.override_item("default:meselamp", {
stack_max = 64,
})

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[Dolphin]
PreviewsShown=true
Timestamp=2016,12,30,1,11,30
Version=3

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