minetest/src
x2048 ef22c0206f
Force-update shadows when the world is changed (#12364)
2022-05-26 22:28:34 +02:00
..
benchmark Add benchmarks for json string serialize/deserialize (#12258) 2022-05-06 21:17:16 +01:00
client Force-update shadows when the world is changed (#12364) 2022-05-26 22:28:34 +02:00
content Deprecate game.conf name, use title instead (#12030) 2022-05-21 16:23:30 +01:00
database Deal with compiler warnings 2022-04-30 16:49:41 +02:00
gui Replace all uses of core::list with std::list (#12313) 2022-05-22 00:11:59 +02:00
irrlicht_changes Fixes needed to use irrArray backed by std::vector (#12263) 2022-05-22 00:11:49 +02:00
mapgen Spacing fixes 2022-04-08 14:55:21 +01:00
network Make logging cost free when there is no output target (#12247) 2022-05-04 20:55:01 +02:00
script Reduce size of ContentFeatures structure 2022-05-26 15:49:12 +02:00
server Fix compiler warnings 2022-04-08 14:55:21 +01:00
threading Fix synchronization issue at thread start 2022-05-02 20:54:55 +02:00
unittest Replace all uses of core::list with std::list (#12313) 2022-05-22 00:11:59 +02:00
util Optimize JSON string (de)serialization routines 2022-05-21 17:46:10 +02:00
CMakeLists.txt Add benchmarks for json string serialize/deserialize (#12258) 2022-05-06 21:17:16 +01:00
activeobject.h Removed some obsolete code (#10562) 2021-01-21 18:17:09 +00:00
activeobjectmgr.h Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
ban.cpp Add unittests on ActiveObject and BanManager class (#6866) 2018-01-01 18:48:52 +01:00
ban.h
chat.cpp Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
chat.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
chat_interface.h
chatmessage.h
clientiface.cpp Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
clientiface.h Fix password changing getting stuck if wrong password is entered once 2022-04-28 19:55:36 +02:00
cmake_config.h.in Add benchmarks for json string serialize/deserialize (#12258) 2022-05-06 21:17:16 +01:00
cmake_config_githash.h.in
collision.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
collision.h Expose collided objects in moveresult 2020-05-06 14:03:52 +02:00
config.h Remove duplication in config.h 2022-04-08 14:55:21 +01:00
constants.h Raise max mapgen limit constant to align with mapblock size 2022-01-30 13:49:26 +01:00
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
content_nodemeta.h
convert_json.cpp Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
convert_json.h Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
craftdef.cpp Fix cooking and fuel crafts with aliases 2022-05-10 22:37:05 +02:00
craftdef.h Clean up craft replacements docs 2019-12-07 23:46:24 +01:00
daynightratio.h Make natural night light as bright as MT 0.4.16 (#9053) 2019-10-18 21:54:44 +01:00
debug.cpp Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
debug.h
defaultsettings.cpp Improve shadow filters (#12195) 2022-05-21 16:49:30 +02:00
defaultsettings.h Settings: Proper priority hierarchy 2021-01-29 17:32:35 +01:00
emerge.cpp Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
emerge.h Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
environment.cpp Abort raycasts that go out-of-bounds (#12006) 2022-01-30 21:31:18 +01:00
environment.h Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
exceptions.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
face_position_cache.cpp
face_position_cache.h
filesys.cpp Socket-related cleanups 2021-12-29 23:01:26 +01:00
filesys.h Move instead of copy during content install if possible 2021-10-07 00:20:01 +02:00
gamedef.h Refactor some Lua API functions in preparation for async env 2022-05-02 20:54:55 +02:00
gameparams.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
gettext.cpp Gettext support on Android (#11435) 2021-08-08 18:59:07 +02:00
gettext.h Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
gettime.h Refactor local time getter functions (#12221) 2022-04-28 18:53:33 +02:00
httpfetch.cpp Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
httpfetch.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
hud.cpp Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
hud.h Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
inventory.cpp Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
inventory.h Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
inventorymanager.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
inventorymanager.h Fix inventory swapping not calling all callbacks (#9923) 2020-09-04 20:49:07 +02:00
irr_aabb3d.h Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
irr_ptr.h Improve irr_ptr (#10808) 2021-01-24 14:40:34 +00:00
irr_v2d.h
irr_v3d.h Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
irrlichttypes.h Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019) 2019-02-07 21:26:06 +00:00
itemdef.cpp Use place_param2 client-side for item appearance & prediction (#11024) 2021-03-09 00:56:53 +01:00
itemdef.h Use place_param2 client-side for item appearance & prediction (#11024) 2021-03-09 00:56:53 +01:00
itemgroup.h
itemstackmetadata.cpp Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
itemstackmetadata.h Add player:get_meta(), deprecate player attributes (#7202) 2018-04-06 10:52:29 +02:00
light.cpp Fix light overflow of u8 if light is saturated at 255 (#10305) 2020-08-23 15:39:55 +02:00
light.h Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
lighting.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
log.cpp Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
log.h Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
main.cpp Add benchmarks for json string serialize/deserialize (#12258) 2022-05-06 21:17:16 +01:00
map.cpp Use unordered_map instead of map for MapSectors 2022-05-23 22:50:49 +02:00
map.h Use unordered_map instead of map for MapSectors 2022-05-23 22:50:49 +02:00
map_settings_manager.cpp Mainmenu game-related changes (#11887) 2022-01-09 21:15:35 +01:00
map_settings_manager.h Rework Settings to support arbitrary hierarchies (#11352) 2021-06-23 15:22:31 +02:00
mapblock.cpp Get rid of global buffer that would ruin concurrent MapBlock serialization 2022-05-26 15:49:12 +02:00
mapblock.h Raise max mapgen limit constant to align with mapblock size 2022-01-30 13:49:26 +01:00
mapnode.cpp Reduce size of ContentFeatures structure 2022-05-26 15:49:12 +02:00
mapnode.h Switch MapBlock compression to zstd (#10788) 2021-08-31 17:32:31 -07:00
mapsector.cpp
mapsector.h Minor clientmap improvements. 2020-10-19 09:31:09 -07:00
metadata.cpp Add player:get_meta(), deprecate player attributes (#7202) 2018-04-06 10:52:29 +02:00
metadata.h Add player:get_meta(), deprecate player attributes (#7202) 2018-04-06 10:52:29 +02:00
modchannels.cpp Move the codebase to C++14 2022-02-26 14:39:41 +01:00
modchannels.h
modifiedstate.h
mtevent.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
nameidmapping.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
nameidmapping.h
nodedef.cpp Reduce size of ContentFeatures structure 2022-05-26 15:49:12 +02:00
nodedef.h Reduce size of ContentFeatures structure 2022-05-26 15:49:12 +02:00
nodemetadata.cpp Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
nodemetadata.h Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
nodetimer.cpp
nodetimer.h
noise.cpp Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
noise.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
objdef.cpp Allow ObjDefManager instances to be cloned 2020-05-05 19:26:59 +02:00
objdef.h Fix remaining issues with mapgen scriptapi 2020-05-05 19:26:59 +02:00
object_properties.cpp Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
object_properties.h Validate staticdata and object property length limits (#11511) 2021-08-19 20:14:22 +02:00
particles.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
pathfinder.cpp Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
pathfinder.h Reduce ServerEnvironment propagation (#9642) 2020-04-11 19:59:43 +02:00
player.cpp Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
player.h Restore pass-through of direction keys (#11924) 2022-01-09 18:46:36 +01:00
porting.cpp Treat empty XDG_CACHE_HOME same as unset 2022-04-08 14:55:21 +01:00
porting.h Slap u64 on everything time-y (#10984) 2021-02-24 12:05:17 +01:00
porting_android.cpp Use scoped app storage on Android (#11466) 2021-10-15 18:14:48 +02:00
porting_android.h Add open user data button to main menu (#10579) 2020-12-19 13:27:15 +00:00
profiler.cpp Minor profiler fixes. 2020-12-23 14:48:08 -08:00
profiler.h Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
raycast.cpp Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
raycast.h
reflowscan.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
reflowscan.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
remoteplayer.cpp Fix consistency of sky sun/moon texture behaviour 2022-01-22 11:18:34 -05:00
remoteplayer.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
rollback.cpp Fix possible unreliable behavior due to uninitialized variables 2022-05-10 22:36:25 +02:00
rollback.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
rollback_interface.cpp Fix some reference counters (memleak) (#8981) 2019-09-24 19:05:28 +02:00
rollback_interface.h
serialization.cpp Fix compiler warnings 2022-04-08 14:55:21 +01:00
serialization.h Switch MapBlock compression to zstd (#10788) 2021-08-31 17:32:31 -07:00
server.cpp Deprecate game.conf name, use title instead (#12030) 2022-05-21 16:23:30 +01:00
server.h Fix hash implementation for SerializedBlockCache 2022-05-23 22:50:58 +02:00
serverenvironment.cpp Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
serverenvironment.h Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
serverlist.cpp Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
serverlist.h Use JSON for favorites, move server list code to Lua (#10085) 2021-01-22 15:08:57 +00:00
settings.cpp Mainmenu game-related changes (#11887) 2022-01-09 21:15:35 +01:00
settings.h Mainmenu game-related changes (#11887) 2022-01-09 21:15:35 +01:00
settings_translation_file.cpp Fix typo and update settings files 2022-04-08 14:55:21 +01:00
skyparams.h Fix consistency of sky sun/moon texture behaviour 2022-01-22 11:18:34 -05:00
sound.h (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
staticobject.cpp Validate staticdata and object property length limits (#11511) 2021-08-19 20:14:22 +02:00
staticobject.h ServerEnvironment & StaticObject cleanups 2018-03-09 23:27:26 +01:00
terminal_chat_console.cpp Fix compiler warnings 2022-04-08 14:55:21 +01:00
terminal_chat_console.h
texture_override.cpp Implement override.txt support for special tiles (#10140) 2020-08-04 20:12:47 +02:00
texture_override.h Implement override.txt support for special tiles (#10140) 2020-08-04 20:12:47 +02:00
tileanimation.cpp Proselytize the network. Use IEEE F32 (#8030) 2019-01-03 17:04:26 +01:00
tileanimation.h
tool.cpp Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
tool.h Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
translation.cpp Fix a segfault caused by wrong textdomain lines in translation files (#11530) 2021-08-12 20:06:18 +02:00
translation.h Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
version.cpp Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
version.h
voxel.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
voxel.h VoxelArea: add_{x,y,z,p} must be static 2018-03-09 23:27:26 +01:00
voxelalgorithms.cpp Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
voxelalgorithms.h Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00