37 lines
2.2 KiB
Plaintext
37 lines
2.2 KiB
Plaintext
# If enabled, mining stone will occasionally result in a mineral dropping, instead of cobble.
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trace_minerals.renew_minerals (Add trace minerals) bool true
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# If enabled, mining stone will occasionally result in a more rare ground node dropping,
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# instead of cobble. Such nodes include dirt, sand (all three types), ice, and desert cobble.
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trace_minerals.renew_soils (Add ground node upgrades) bool true
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# If enabled, coral skeletons and lily pads can be dug up occasionally. Disable this if you want
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# a realistic world.
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trace_minerals.renew_living (Add fossils) bool false
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# If enabled, mining stone will occasionally result not in a drop, but in a liquid pocket. The
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# mined stone will become lava or sometimes (if the "valleys" map generator is in use) river
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# water. Mining can result in a nasty surprise, as one's torches are burned away and their toes
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# singed. Enable this to add a bit of danger.
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trace_minerals.renew_liquids (Add liquid pockets) bool false
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# Gunpowder is sort of a strange corner case, and there's no one-size-fits-all solution to
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# renewing it. The option of how to handle this is left up to the server administrator.
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#
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# If set to "None", gunpowder and TNT cannot be renewed, plain and simple. They remain a
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# finite resource. In this case, if "Add trace minerals" is enabled, flint can be found in stone
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# occasionally.
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#
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# If set to "Flint" and "Add trace minerals" is enabled, gunpowder can be renewed through
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# flint. Like when set to "none", flint can be found in stone occasionally, and the crafting
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# recipe for gunpowder is additionally modified to use flint instead of gravel. In all honesty,
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# flint makes a more logical ingredient to gunpowder than gravel does anyway.
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#
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# If set to "Gravel" and "Add ground node upgrades" is enabled, gunpowder is renewable
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# through gravel; the crafting recipe is left unchanged. Instead of flint ever being found in
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# stone, occasionally gravel can be found.
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#
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# If set to "Flint" and "Add trace minerals" is disabled or if set to "Gravel" and "Add ground
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# node upgrades" is disabled, this setting is treated as if it were set to "None".
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trace_minerals.renew_gunpowder (Make gunpowder renewable through ...) enum None None,Flint,Gravel
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