Initial upload of Minetest Game: Mushroom Fork
|
@ -0,0 +1 @@
|
|||
/mods/worldmods
|
|
@ -0,0 +1,27 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest",
|
||||
"dump",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } },
|
||||
-- Silence warnings about accessing undefined fields of global 'math'
|
||||
math = { fields = { "sign" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||
|
||||
-- Overwrites minetest.calculate_knockback
|
||||
files["mods/player_api/api.lua"].globals = { "minetest" }
|
||||
|
||||
-- Don't report on legacy definitions of globals.
|
||||
files["mods/default/legacy.lua"].global = false
|
|
@ -0,0 +1,11 @@
|
|||
language: generic
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
notifications:
|
||||
email: false
|
174
LICENSE
|
@ -1,174 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts as the successor of the GNU Library Public License, version 2, hence the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public Licenses are intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some specially designated software packages--typically libraries--of the Free Software Foundation and other authors who decide to use it. You can use it too, but we suggest you first think carefully about whether this license or the ordinary General Public License is the better strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish); that you receive source code or can get it if you want it; that you can change the software and use pieces of it in new free programs; and that you are informed that you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid distributors to deny you these rights or to ask you to surrender these rights. These restrictions translate to certain responsibilities for you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis or for a fee, you must give the recipients all the rights that we gave you. You must make sure that they, too, receive or can get the source code. If you link other code with the library, you must provide complete object files to the recipients, so that they can relink them with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the library, and (2) we offer you this license, which gives you legal permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that there is no warranty for the free library. Also, if the library is modified by someone else and passed on, the recipients should know that what they have is not the original version, so that the original author's reputation will not be affected by problems that might be introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of any free program. We wish to make sure that a company cannot effectively restrict the users of a free program by obtaining a restrictive license from a patent holder. Therefore, we insist that any patent license obtained for a version of the library must be consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the ordinary GNU General Public License. This license, the GNU Lesser General Public License, applies to certain designated libraries, and is quite different from the ordinary General Public License. We use this license for certain libraries in order to permit linking those libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using a shared library, the combination of the two is legally speaking a combined work, a derivative of the original library. The ordinary General Public License therefore permits such linking only if the entire combination fits its criteria of freedom. The Lesser General Public License permits more lax criteria for linking other code with the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it does Less to protect the user's freedom than the ordinary General Public License. It also provides other free software developers Less of an advantage over competing non-free programs. These disadvantages are the reason we use the ordinary General Public License for many libraries. However, the Lesser license provides advantages in certain special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to encourage the widest possible use of a certain library, so that it becomes a de-facto standard. To achieve this, non-free programs must be allowed to use the library. A more frequent case is that a free library does the same job as widely used non-free libraries. In this case, there is little to gain by limiting the free library to free software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free programs enables a greater number of people to use a large body of free software. For example, permission to use the GNU C Library in non-free programs enables many more people to use the whole GNU operating system, as well as its variant, the GNU/Linux operating system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the users' freedom, it does ensure that the user of a program that is linked with the Library has the freedom and the wherewithal to run that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification follow. Pay close attention to the difference between a "work based on the library" and a "work that uses the library". The former contains code derived from the library, whereas the latter must be combined with the library in order to run.
|
||||
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other program which contains a notice placed by the copyright holder or other authorized party saying it may be distributed under the terms of this Lesser General Public License (also called "this License"). Each licensee is addressed as "you".
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||||
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||||
A "library" means a collection of software functions and/or data prepared so as to be conveniently linked with application programs (which use some of those functions and data) to form executables.
|
||||
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||||
The "Library", below, refers to any such software library or work which has been distributed under these terms. A "work based on the Library" means either the Library or any derivative work under copyright law: that is to say, a work containing the Library or a portion of it, either verbatim or with modifications and/or translated straightforwardly into another language. (Hereinafter, translation is included without limitation in the term "modification".)
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||||
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||||
"Source code" for a work means the preferred form of the work for making modifications to it. For a library, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running a program using the Library is not restricted, and output from such a program is covered only if its contents constitute a work based on the Library (independent of the use of the Library in a tool for writing it). Whether that is true depends on what the Library does and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's complete source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and distribute a copy of this License along with the Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
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||||
|
||||
2. You may modify your copy or copies of the Library or any portion of it, thus forming a work based on the Library, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
c) You must cause the whole of the work to be licensed at no charge to all third parties under the terms of this License.
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||||
|
||||
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|
||||
|
||||
(For example, a function in a library to compute square roots has a purpose that is entirely well-defined independent of the application. Therefore, Subsection 2d requires that any application-supplied function or table used by this function must be optional: if the application does not supply it, the square root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Library, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Library, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
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Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Library.
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||||
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||||
In addition, mere aggregation of another work not based on the Library with the Library (or with a work based on the Library) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public License instead of this License to a given copy of the Library. To do this, you must alter all the notices that refer to this License, so that they refer to the ordinary GNU General Public License, version 2, instead of to this License. (If a newer version than version 2 of the ordinary GNU General Public License has appeared, then you can specify that version instead if you wish.) Do not make any other change in these notices.
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||||
|
||||
Once this change is made in a given copy, it is irreversible for that copy, so the ordinary GNU General Public License applies to all subsequent copies and derivative works made from that copy.
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||||
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||||
This option is useful when you wish to copy part of the code of the Library into a program that is not a library.
|
||||
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||||
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|
||||
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||||
If distribution of object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place satisfies the requirement to distribute the source code, even though third parties are not compelled to copy the source along with the object code.
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||||
However, linking a "work that uses the Library" with the Library creates an executable that is a derivative of the Library (because it contains portions of the Library), rather than a "work that uses the library". The executable is therefore covered by this License. Section 6 states terms for distribution of such executables.
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||||
When a "work that uses the Library" uses material from a header file that is part of the Library, the object code for the work may be a derivative work of the Library even though the source code is not. Whether this is true is especially significant if the work can be linked without the Library, or if the work is itself a library. The threshold for this to be true is not precisely defined by law.
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||||
You must give prominent notice with each copy of the work that the Library is used in it and that the Library and its use are covered by this License. You must supply a copy of this License. If the work during execution displays copyright notices, you must include the copyright notice for the Library among them, as well as a reference directing the user to the copy of this License. Also, you must do one of these things:
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply, and the section as a whole is intended to apply in other circumstances.
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||||
It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
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||||
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||||
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||||
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||||
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|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new versions of the Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
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||||
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||||
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|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License).
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||||
|
||||
To apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
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||||
|
||||
one line to give the library's name and an idea of what it does.
|
||||
Copyright (C) year name of author
|
||||
|
||||
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Also add information on how to contact you by electronic and paper mail.
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||||
|
||||
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the library, if necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in
|
||||
the library `Frob' (a library for tweaking knobs) written
|
||||
by James Random Hacker.
|
||||
|
||||
signature of Ty Coon, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
That's all there is to it!
|
|
@ -0,0 +1,519 @@
|
|||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
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it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
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END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,35 @@
|
|||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
For further information, check
|
||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
||||
for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
- Unzip the archive, rename the folder to minetest_game and
|
||||
place it in .. minetest/games/
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest/games/.
|
||||
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see:
|
||||
https://wiki.minetest.net/Installing_Mods
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||
master HEAD of the Minetest engine.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
||||
## Licensing
|
||||
|
||||
See `LICENSE.txt`
|
|
@ -0,0 +1,3 @@
|
|||
name = Minetest Game: Mushroom Fork
|
||||
author = Mostly the Minetest developers, with small alterations by Alex Yst
|
||||
description = A fork of Minetest game that focuses on recording drop stats, restoring removed drops, and providing renewable versions of every major tool.
|
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 8.0 KiB |
After Width: | Height: | Size: 350 KiB |
After Width: | Height: | Size: 350 KiB |
After Width: | Height: | Size: 907 KiB |
|
@ -0,0 +1,77 @@
|
|||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
#bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
#bones_position_message = false
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Enable flame sound.
|
||||
#flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
#enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||
default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
|
@ -0,0 +1,12 @@
|
|||
Minetest Game mod: bones
|
||||
========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
All textures: paramat (CC BY-SA 3.0)
|
|
@ -0,0 +1,292 @@
|
|||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
|
||||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
"bones_side.png",
|
||||
"bones_side.png",
|
||||
"bones_rear.png",
|
||||
"bones_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate = 2},
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
|
||||
can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local name = ""
|
||||
if player then
|
||||
name = player:get_player_name()
|
||||
end
|
||||
return is_owner(pos, name) and inv:is_empty("main")
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return count
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_inventory():is_empty("main") then
|
||||
local inv = player:get_inventory()
|
||||
if inv:room_for_item("main", {name = "bones:bones"}) then
|
||||
inv:add_item("main", {name = "bones:bones"})
|
||||
else
|
||||
minetest.add_item(pos, "bones:bones")
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, player)
|
||||
if not is_owner(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_string("infotext") == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local player_inv = player:get_inventory()
|
||||
local has_space = true
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
if player_inv:room_for_item("main", stk) then
|
||||
inv:set_stack("main", i, nil)
|
||||
player_inv:add_item("main", stk)
|
||||
else
|
||||
has_space = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- remove bones if player emptied them
|
||||
if has_space then
|
||||
if player_inv:room_for_item("main", {name = "bones:bones"}) then
|
||||
player_inv:add_item("main", {name = "bones:bones"})
|
||||
else
|
||||
minetest.add_item(pos,"bones:bones")
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
local node_definition = minetest.registered_nodes[node_name]
|
||||
|
||||
-- if the node is unknown, we return false
|
||||
if not node_definition then
|
||||
return false
|
||||
end
|
||||
|
||||
-- allow replacing air and liquids
|
||||
--
|
||||
-- No, don't hard-code to allow replacing of air and liquids. That's
|
||||
-- just asinine. Further below is a check to see if the node is
|
||||
-- buildable_to. Air and any liquids that are meant to be replaced have
|
||||
-- their buildable_to flag set. Hard-coding for air is redundant and
|
||||
-- hard-coding for all liquids causes the liquids' buildable_to flag
|
||||
-- not to be respected.
|
||||
--
|
||||
-- if node_name == "air" or node_definition.liquidtype ~= "none" then
|
||||
-- return true
|
||||
-- end
|
||||
|
||||
-- don't replace filled chests and other nodes that don't allow it
|
||||
local can_dig_func = node_definition.can_dig
|
||||
if can_dig_func and not can_dig_func(pos, player) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||
-- exception are of course any protected buildable_to
|
||||
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
||||
end
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
local function is_all_empty(player_inv)
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
if not player_inv:is_empty(list_name) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
|
||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||
bones_mode = "bones"
|
||||
end
|
||||
|
||||
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||
local player_name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
local pos_string = minetest.pos_to_string(pos)
|
||||
|
||||
-- return if keep inventory set or in creative mode
|
||||
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player:get_player_name())) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
if is_all_empty(player_inv) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 5, {"air"})
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
pos = air
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if bones_mode == "drop" then
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
drop(pos, player_inv:get_stack(list_name, i))
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
drop(pos, ItemStack("bones:bones"))
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Inventory dropped")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
||||
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else -- no space left
|
||||
drop(pos, stack)
|
||||
end
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
|
||||
meta:set_string("formspec", bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
end
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,58 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2016 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Knochen
|
||||
@1's old bones=Alte Knochen von @1
|
||||
@1 died at @2.=@1 starb bei @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||
@1's fresh bones=Frische Knochen von @1
|
||||
@1's bones=Knochen von @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Huesos
|
||||
@1's old bones=Huesos antiguos de @1
|
||||
@1 died at @2.=@1 murió en @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||
@1's fresh bones=Huesos recientes de @1
|
||||
@1's bones=Huesos de @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Os
|
||||
@1's old bones=Vieux os de @1
|
||||
@1 died at @2.=@1 est mort à @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||
@1's fresh bones=Os frais de @1
|
||||
@1's bones=Os de @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ossa
|
||||
@1's old bones=Ossa vecchie di @1
|
||||
@1 died at @2.=@1 è morto alla posizione @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||
@1's fresh bones=Ossa fresche di @1
|
||||
@1's bones=Ossa di @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的舊骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鮮骨骸
|
||||
@1's bones=@1的骨骸
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=
|
||||
@1's old bones=
|
||||
@1 died at @2.=
|
||||
@1 died at @2, and dropped their inventory.=
|
||||
@1 died at @2, and bones were placed.=
|
||||
@1's fresh bones=
|
||||
@1's bones=
|
|
@ -0,0 +1,3 @@
|
|||
name = bones
|
||||
description = Minetest Game mod: bones
|
||||
depends = default
|
After Width: | Height: | Size: 740 B |
After Width: | Height: | Size: 656 B |
After Width: | Height: | Size: 637 B |
After Width: | Height: | Size: 700 B |
After Width: | Height: | Size: 662 B |
|
@ -0,0 +1,24 @@
|
|||
-- brighten_cave_ice mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- If you're level-grinding, it can be helpful to have a visual
|
||||
-- difference between glacier ice and ice sheet / placed ice.
|
||||
minetest.override_item("default:cave_ice", {
|
||||
tiles = {
|
||||
minetest.registered_nodes["default:cave_ice"].tiles[1].."^[brighten",
|
||||
},
|
||||
})
|
|
@ -0,0 +1,2 @@
|
|||
name = brighten_cave_ice
|
||||
depends = default
|
|
@ -0,0 +1,40 @@
|
|||
-- fix_beds mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- It's really annoying that you have to wait until nighttime to set
|
||||
-- your spawn point. Even more annoying, moving your bed when
|
||||
-- redecorating your bedroom removes your spawn point, which then
|
||||
-- cannot be set again until nighttime. If you die in the meantime
|
||||
-- while waiting or you decide not to wait and head out and end up
|
||||
-- dying, you'll end up back at the global spawn point. This mod fixes
|
||||
-- the annoying only-set-your-spawn-point-at-night idiocy. You still
|
||||
-- lose your spawn point if you move your bed, meaning that you still
|
||||
-- have to have a bed in the place you want to respawn, but you can set
|
||||
-- a new spawn point as soon as you put your bed in its new location.
|
||||
local beds_on_rightclick = beds.on_rightclick
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local tod = minetest.get_timeofday()
|
||||
local player_name = player:get_player_name()
|
||||
if tod > 0.2 and tod < 0.805 and not minetest.is_protected(pos, player_name) then
|
||||
beds.spawn[player_name] = pos
|
||||
beds.save_spawns()
|
||||
minetest.chat_send_player(player_name, "Spawn point set to "..minetest.pos_to_string(beds.spawn[player_name])..".")
|
||||
else
|
||||
beds_on_rightclick(pos, player)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,2 @@
|
|||
name = fix_beds
|
||||
depends = beds
|
|
@ -0,0 +1,150 @@
|
|||
-- garbage_recycling mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- So ... a gravel node which is made up of a bunch of small rocks just
|
||||
-- disappears once you locate a specific small rock from the bunch?
|
||||
-- That seems to be how gravel-to-flint conversion works, but it
|
||||
-- doesn't make any sense. The only reason I even care though, as
|
||||
-- realism isn't really the goal of the game, is that you lose
|
||||
-- perfectly good gravel that could otherwise be used for paths or
|
||||
-- something. If you're not an arson but you use a lot of gravel,
|
||||
-- you'll find a fair bit of it converted into useless flint whether
|
||||
-- you want it to be or not. To give purpose to that flint, let's make
|
||||
-- it placeable as a darker shade of gravel. With two shades of gravel,
|
||||
-- you can texture your paths a bit, or at the very least, use the
|
||||
-- darker gravel for other paths that require a darker feel to them.
|
||||
--
|
||||
-- Not to anyone reading this code: Yes, I'm aware there's a
|
||||
-- minetest.override_item() function. No, I shouldn't be using it here.
|
||||
-- The problem is that it doesn't allow items to switch types. For
|
||||
-- example, a craft item such as flint cannot be redefined using
|
||||
-- minetest.override_item() to be a placeable node.
|
||||
--
|
||||
-- I tried to set up a complex texture using an inventory cube with
|
||||
-- flint icon overlaid on it in the corner, but Minetest seems to get
|
||||
-- kind of funny when using the "[combine" modifier in combination with
|
||||
-- the "[inventorycube" modifier, and starts throwing out the textures
|
||||
-- when the "[multiply" modifier is used in addition to those two. It
|
||||
-- also seems to have problems using the "[resize" modifier in that
|
||||
-- situation too. In the end, I gave up, figuring the engine just can't
|
||||
-- handle it. Through an iterative process going back and forth between
|
||||
-- Minetest (for things including "[inventorycube" and "[multiply") and
|
||||
-- the GIMP (for positioning and combining), I've set up a hard-coded
|
||||
-- inventory texture to use for this node.
|
||||
minetest.register_node(":default:flint", {
|
||||
description = minetest.registered_items["default:flint"].description,
|
||||
inventory_image = "garbage_recycling.flint.png",
|
||||
tiles = {"default_gravel.png^[multiply:#888"},
|
||||
groups = {crumbly = 2, falling_node = 1},
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
})
|
||||
|
||||
-- This one's going to seem a bit odd out of context, so I'll explain a
|
||||
-- bit. Given the mod collection this mod is intended to be a part of,
|
||||
-- ocean sand is quickly used up and becomes quite hard to come by.
|
||||
-- This makes kelp unplaceable, and as it can't be used in any crafting
|
||||
-- recipes, it's completely unusable for anything if there's no sand to
|
||||
-- place it on. Silver sand doesn't disappear so fast, so it can be
|
||||
-- used as a replacement in ocean projects. The code below registers a
|
||||
-- doppelgänger of the sand-with-kelp node, but using silver sand's
|
||||
-- texture on the true node instead of sand's texture. If you attempt
|
||||
-- to place kelp ("default:sand_with_kelp") on silver sand, it'll be
|
||||
-- replaced with the silver-sand-with-kelp node, which when dug, will
|
||||
-- put the silver sand back and drop the basic sand-with-kelp node.
|
||||
-- There are other ways I would have preferred to do this, but I think
|
||||
-- this method is most in-line with the feel of the game and is most
|
||||
-- seamless to players. To players, it simply looks like kelp can now
|
||||
-- be placed on ocean sand or silver sand instead of just ocean sand.
|
||||
minetest.register_node("garbage_recycling:silver_sand_with_kelp", {
|
||||
drawtype = "plantlike_rooted",
|
||||
waving = 1,
|
||||
tiles = {"default_silver_sand.png"},
|
||||
special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "leveled",
|
||||
groups = {snappy = 3},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
{-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
|
||||
},
|
||||
},
|
||||
node_dig_prediction = "default:silver_sand",
|
||||
node_placement_prediction = "",
|
||||
sounds = default.node_sound_sand_defaults({
|
||||
dig = {name = "default_dig_snappy", gain = 0.2},
|
||||
dug = {name = "default_grass_footstep", gain = 0.25},
|
||||
}),
|
||||
drop = {},
|
||||
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
minetest.handle_node_drops(pos, {"default:sand_with_kelp"}, digger)
|
||||
minetest.set_node(pos, {name = "default:silver_sand"})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item("default:sand_with_kelp", {
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing.type == "node" and placer and
|
||||
not placer:get_player_control().sneak then
|
||||
local node_ptu = minetest.get_node(pointed_thing.under)
|
||||
local def_ptu = minetest.registered_nodes[node_ptu.name]
|
||||
if def_ptu and def_ptu.on_rightclick then
|
||||
return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
|
||||
itemstack, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local node_placed_on = minetest.get_node(pos).name
|
||||
local kelp_node
|
||||
if node_placed_on == "default:sand" then
|
||||
kelp_node = "default:sand_with_kelp"
|
||||
elseif node_placed_on == "default:silver_sand" then
|
||||
kelp_node = "garbage_recycling:silver_sand_with_kelp"
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local height = math.random(4, 6)
|
||||
local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
|
||||
local node_top = minetest.get_node(pos_top)
|
||||
local def_top = minetest.registered_nodes[node_top.name]
|
||||
local player_name = placer:get_player_name()
|
||||
|
||||
if def_top and def_top.liquidtype == "source" and
|
||||
minetest.get_item_group(node_top.name, "water") > 0 then
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pos_top, player_name) then
|
||||
minetest.set_node(pos, {name = kelp_node,
|
||||
param2 = height * 16})
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player_name)) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(player_name, "Node is protected")
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,2 @@
|
|||
name = garbage_recycling
|
||||
depends = default
|
After Width: | Height: | Size: 15 KiB |
|
@ -0,0 +1,41 @@
|
|||
garbage_recycling.flint.png was derived from default_gravel.png and
|
||||
default_flint.png from Minetest Game. Those textures and the derived
|
||||
texture are released under the Attribution-ShareAlike 3.0 Unported
|
||||
licence. The following attribution list seems to apply to all textures
|
||||
in the default mod with no specific textures attributed to specific
|
||||
contributors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2018:
|
||||
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
G4JC
|
||||
VanessaE
|
||||
RealBadAngel
|
||||
Calinou
|
||||
MirceaKitsune
|
||||
Jordach
|
||||
PilzAdam
|
||||
jojoa1997
|
||||
InfinityProject
|
||||
Splizard
|
||||
Zeg9
|
||||
paramat
|
||||
BlockMen
|
||||
sofar
|
||||
Neuromancer
|
||||
Gambit
|
||||
asl97
|
||||
KevDoy
|
||||
Mito551
|
||||
GreenXenith
|
||||
kaeza
|
||||
kilbith
|
||||
tobyplowy
|
||||
CloudyProton
|
||||
TumeniNodes
|
||||
Mossmanikin
|
||||
random-geek
|
||||
Extex101
|
||||
An0n3m0us
|
|
@ -0,0 +1,73 @@
|
|||
-- laddersmod mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- Minetest Game changed the flat signs that were thinner than paper
|
||||
-- into actual 3D signs that can be seen from any angle. This same
|
||||
-- treatment was never given to ladders though.
|
||||
--
|
||||
-- The node boxes used here are my interpretation of what the textures
|
||||
-- would look like in 3D. Because ladder textures include empty space
|
||||
-- on both sides, they don't really work on their own for side
|
||||
-- textures. Because of that, I've combined the ladder textures with
|
||||
-- the applewood and steel block textures to create something that
|
||||
-- doesn't stand out too much.
|
||||
for type, data in next, {
|
||||
steel = {
|
||||
nodebox = {
|
||||
{-0.4375, -0.5, -0.5, -0.25, -0.3125, 0.5},
|
||||
{0.25, -0.5, -0.5, 0.4375, -0.3125, 0.5},
|
||||
{-0.25, -0.4375, -0.4375, 0.25, -0.375, -0.3125},
|
||||
{-0.25, -0.4375, -0.1875, 0.25, -0.375, -0.0625},
|
||||
{-0.25, -0.4375, 0.0625, 0.25, -0.375, 0.1875},
|
||||
{-0.25, -0.4375, 0.3125, 0.25, -0.375, 0.4375},
|
||||
},
|
||||
texture = "default_steel_block.png^default_ladder_steel.png",
|
||||
},
|
||||
wood = {
|
||||
nodebox = {
|
||||
{-0.375, -0.5, -0.5, -0.25, -0.4375, 0.5},
|
||||
{0.25, -0.5, -0.5, 0.375, -0.4375, 0.5},
|
||||
{-0.375, -0.375, -0.5, -0.25, -0.3125, 0.5},
|
||||
{0.25, -0.375, -0.5, 0.375, -0.3125, 0.5},
|
||||
{-0.4375, -0.4375, -0.4375, 0.4375, -0.375, -0.3125},
|
||||
{-0.4375, -0.4375, -0.1875, 0.4375, -0.375, -0.0625},
|
||||
{-0.4375, -0.4375, 0.0625, 0.4375, -0.375, 0.1875},
|
||||
{-0.4375, -0.4375, 0.3125, 0.4375, -0.375, 0.4375},
|
||||
},
|
||||
texture = "default_wood.png^default_ladder_wood.png"
|
||||
},
|
||||
} do
|
||||
minetest.override_item("default:ladder_"..type, {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = data.nodebox,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = data.nodebox,
|
||||
},
|
||||
tiles = {
|
||||
data.texture,
|
||||
data.texture,
|
||||
data.texture.."^[transformR90",
|
||||
data.texture.."^[transformR90",
|
||||
data.texture,
|
||||
data.texture,
|
||||
},
|
||||
})
|
||||
end
|
|
@ -0,0 +1,2 @@
|
|||
name = laddersmod
|
||||
depends = default
|
|
@ -0,0 +1,179 @@
|
|||
-- level_menu mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- This isn't a real tool. It gets a random name to discourage people
|
||||
-- from trying to get one. Next time the server restarts, any instances
|
||||
-- of the tool in-world become unknown items with little hope of
|
||||
-- becoming actual items again, even temporarily.
|
||||
local progress_tool = "level_menu:"..math.random(0, 65535)
|
||||
minetest.register_tool(progress_tool, {})
|
||||
|
||||
-- We need to track what page a player is on so we don't jump back to
|
||||
-- page zero when they check on a specific drop in multi-page mode.
|
||||
local player_page = {}
|
||||
|
||||
-- It'd be a little annoying if players had to choose their sorting
|
||||
-- order repeatedly, so we save that setting.
|
||||
local storage = minetest.get_mod_storage()
|
||||
|
||||
-- This function returns a sorted list of drops the player has
|
||||
-- encountered.
|
||||
--
|
||||
-- The intuitive way to do this would be to set list to the output of
|
||||
-- liblevelup.meta.drop_list(), then set any values to nil that
|
||||
-- represent drops the player hasn't encountered. However, that would
|
||||
-- put holes in the list of keys. For example, there could be an index
|
||||
-- three and an index five, but no index four. This would make the "#"
|
||||
-- operator fail to return the correct value because of Lua's quirks.
|
||||
-- To avoid that issue, we can just put the drops into a
|
||||
-- newly-generated list as we go.
|
||||
local function get_drop_list(player_name)
|
||||
local list = {}
|
||||
for _, drop_name in next, liblevelup.meta.drops_list() do
|
||||
if liblevelup.get.drop_stat(player_name, drop_name) > 0 then
|
||||
list[#list+1] = drop_name
|
||||
end
|
||||
end
|
||||
local sort_order = storage:get(player_name..";sort")
|
||||
if sort_order == "level" then
|
||||
table.sort(list, function(a, b)
|
||||
local a_level = liblevelup.get.player_material_level(player_name, a)
|
||||
local b_level = liblevelup.get.player_material_level(player_name, b)
|
||||
if a_level == b_level then
|
||||
return liblevelup.get.next_level_at(player_name, a)
|
||||
/ liblevelup.get.player_material_progress_bar_length(player_name, a)
|
||||
> liblevelup.get.next_level_at(player_name, b)
|
||||
/ liblevelup.get.player_material_progress_bar_length(player_name, b)
|
||||
else
|
||||
return a_level < b_level
|
||||
end
|
||||
end)
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
local function generate_formspec(player, context, check_specific_drop)
|
||||
local player_name = player:get_player_name()
|
||||
local drop_list = get_drop_list(player_name)
|
||||
-- If a player hasn't found any drops yet, no data will be available
|
||||
-- to build the page with.
|
||||
if #drop_list == 0 then
|
||||
return sfinv.make_formspec(player, context, "label[1,1;No data available.]label[1,1.5;Try again after mining or farming.]", false)
|
||||
end
|
||||
local formspec = ""
|
||||
local min_key = 1
|
||||
local max_key = #drop_list
|
||||
-- If there are more than 32 drops, switch from single-page mode, which
|
||||
-- supports up to 32 items on a single page, to multi-page mode, which
|
||||
-- supports 24 items on each page.
|
||||
if #drop_list > 32 then
|
||||
min_key = player_page[player_name] * 24 + 1
|
||||
max_key = math.min(min_key + 23, #drop_list)
|
||||
if player_page[player_name] > 0 then
|
||||
formspec = formspec.."button[0,3;2.5,1;page;Page "..(player_page[player_name] - 1).."]"
|
||||
end
|
||||
if player_page[player_name] < math.ceil(#drop_list / 24) - 1 then
|
||||
formspec = formspec.."button[5.5,3;2.5,1;page;Page "..(player_page[player_name] + 1).."]"
|
||||
end
|
||||
formspec = formspec.."label[3,3.25;Page "..player_page[player_name].."]"
|
||||
end
|
||||
for i = 0, max_key - min_key do
|
||||
local row = math.floor(i/8)
|
||||
local col = i%8
|
||||
local drop_name = drop_list[i+min_key]
|
||||
local progress = 65535 * liblevelup.get.next_level_at(player_name, drop_name) / liblevelup.get.player_material_progress_bar_length(player_name, drop_name)
|
||||
formspec = formspec.."item_image["..col..","..row..".07;1,1;"..progress_tool.." 1 "..progress.."]item_image_button["..col..","..row..";1,1;"..drop_name.." "..liblevelup.get.player_material_level(player_name, drop_name)..";levels_menu:"..drop_name..";]"
|
||||
end
|
||||
-- If there is more than one drop, show buttons to set the player's
|
||||
-- sorting mode. Sorting mode persists between player sessions and even
|
||||
-- between server resets.
|
||||
if #drop_list > 1 then
|
||||
formspec = formspec.."button[1.25,4;2.5,1;sort;By name]button[4.25,4;2.5,1;sort;By level]"
|
||||
end
|
||||
-- A specific drop is always displayed for now until some sort of
|
||||
-- all-drops summary page is designed. Until then, the first item in
|
||||
-- the list, sorted by the player's preferred method, is defaulted to.
|
||||
if not check_specific_drop then
|
||||
check_specific_drop = drop_list[1]
|
||||
end
|
||||
local item = ItemStack(check_specific_drop)
|
||||
local progress_numerator = liblevelup.get.next_level_at(player_name, check_specific_drop)
|
||||
local progress_denominator = liblevelup.get.player_material_progress_bar_length(player_name, check_specific_drop)
|
||||
local progress = 65535 * progress_numerator / progress_denominator
|
||||
formspec = formspec.."item_image[0.7,5.15;3,3;"..check_specific_drop.."]"
|
||||
formspec = formspec.."label[1,8.1;Level "..liblevelup.get.player_material_level(player_name, check_specific_drop).."]"
|
||||
formspec = formspec.."label[4,5.5;"..item:get_description().."]"
|
||||
formspec = formspec.."label[4,6;Next level progress:]"
|
||||
formspec = formspec.."label[4.6,6.5;"..(progress_denominator - progress_numerator).." / "..progress_denominator.."]"
|
||||
formspec = formspec.."item_image[4,0.4;4.5,8;"..progress_tool.." 1 "..progress.."]"
|
||||
formspec = formspec.."label[4.25,6.9;(Next level in "..progress_numerator..")]"
|
||||
formspec = formspec.."label[4,7.8;Total harvested:]"
|
||||
formspec = formspec.."label[4.6,8.3;"..liblevelup.get.drop_stat(player_name, check_specific_drop).."]"
|
||||
return sfinv.make_formspec(player, context, formspec, false)
|
||||
end
|
||||
|
||||
sfinv.register_page("level_menu:level", {
|
||||
title = "level_menu:level",
|
||||
get = function(self, player, context)
|
||||
player_page[player:get_player_name()] = 0
|
||||
return generate_formspec(player, context)
|
||||
end,
|
||||
on_player_receive_fields = function(self, player, context, fields)
|
||||
if fields.page then
|
||||
player_page[player:get_player_name()] = tonumber(fields.page:sub(6))
|
||||
player:set_inventory_formspec(generate_formspec(
|
||||
player,
|
||||
context
|
||||
))
|
||||
return true
|
||||
end
|
||||
if fields.sort then
|
||||
storage:set_string(player:get_player_name()..";sort", fields.sort:sub(4))
|
||||
player_page[player:get_player_name()] = 0
|
||||
player:set_inventory_formspec(generate_formspec(
|
||||
player,
|
||||
context
|
||||
))
|
||||
return true
|
||||
end
|
||||
for field, _ in next, fields do
|
||||
if field:sub(1, 12) == "levels_menu:" then
|
||||
player:set_inventory_formspec(generate_formspec(
|
||||
player,
|
||||
context,
|
||||
field:sub(13)
|
||||
))
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local sfinv_get_nav_fs = sfinv.get_nav_fs
|
||||
function sfinv.get_nav_fs(player, context, nav, current_idx)
|
||||
local modified_nav = table.copy(nav)
|
||||
for index, title in next, modified_nav do
|
||||
if title == "level_menu:level" then
|
||||
modified_nav[index] = "Level "..liblevelup.get.player_level(player:get_player_name())
|
||||
end
|
||||
end
|
||||
return sfinv_get_nav_fs(player, context, modified_nav, current_idx)
|
||||
end
|
||||
|
||||
liblevelup.register.levelup_function(function(player, level)
|
||||
sfinv.set_page(player, sfinv.get_page(player))
|
||||
end)
|
|
@ -0,0 +1,3 @@
|
|||
name = level_menu
|
||||
description = This mod adds a page to the menu allowing you to see how much you need to mine or farm in order to level up.
|
||||
depends = liblevelup, sfinv
|
|
@ -0,0 +1 @@
|
|||
Subproject commit af658326ab5693fd8da60d9e6be47250017649bb
|
|
@ -0,0 +1,2 @@
|
|||
The textures in this mod are copyright 2020 Alex Yst and are released
|
||||
under the Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.
|
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.5 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.2 KiB |
|
@ -0,0 +1,491 @@
|
|||
-- mushroom_tools mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- This script includes code copied from the fire mod bundled as a part
|
||||
-- of Minetest game. That mod was provided by the following people:
|
||||
-- Originally by RealBadAngel, Maciej Kasatkin (LGPLv2.1+)
|
||||
-- Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
local colour = {
|
||||
brown = minetest.get_color_escape_sequence("#6d544e"),
|
||||
red = minetest.get_color_escape_sequence("#c36666"),
|
||||
}
|
||||
|
||||
local function repair_tool(itemstack, player, old_craft_grid, craft_inv)
|
||||
local tooldef = itemstack:get_definition()
|
||||
if itemstack:get_name():sub(1, 15) == "mushroom_tools:" and tooldef.type == "tool" then
|
||||
-- We gather a list of tools in the recipe that match the type of the
|
||||
-- output. If there are two such tools, and no other items are
|
||||
-- included, this is probably a tool repair recipe, so we should modify
|
||||
-- the repair count. Repair count is pretty meaningless in-game, but
|
||||
-- gives an idea of how much the tool has been kept and cared for. It's
|
||||
-- just a sort of bonus feature for players.
|
||||
local input_tools = {}
|
||||
local input_count = 0
|
||||
for _, item in next, old_craft_grid do
|
||||
if not item:is_empty() then
|
||||
input_count = input_count + 1
|
||||
if item:get_name() == itemstack:get_name() then
|
||||
input_tools[#input_tools+1] = item
|
||||
end
|
||||
end
|
||||
end
|
||||
if #input_tools == 2 and input_count == 2 then
|
||||
local meta = itemstack:get_meta()
|
||||
if itemstack:get_wear() == 0 then
|
||||
meta:set_string("description", colour.red..tooldef.description..colour.brown.."\n(mangled)")
|
||||
itemstack:set_name("mushroom_tools:mangled")
|
||||
else
|
||||
local repair_count = 1
|
||||
for _, tool in next, input_tools do
|
||||
local old_meta = tool:get_meta()
|
||||
repair_count = repair_count + old_meta:get_int("repair")
|
||||
end
|
||||
meta:set_int("repair", repair_count)
|
||||
meta:set_string("description", colour.red..tooldef.description..colour.brown.."\n(repair count: "..repair_count..")")
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft_predict(repair_tool)
|
||||
|
||||
minetest.register_on_craft(repair_tool)
|
||||
|
||||
-- Mushroom swords guarantee sapling drops and mushroom shovels
|
||||
-- guarantee flint drops.
|
||||
--
|
||||
-- TO DO: This functionality is going to be removed from mushroom
|
||||
-- swords and shovels and added as a potential buff for rune swords and
|
||||
-- shovels.
|
||||
for node, toolset in next, {
|
||||
["default:acacia_bush_leaves" ] = {"mushroom_tools:sword"},
|
||||
["default:acacia_leaves" ] = {"mushroom_tools:sword"},
|
||||
["default:aspen_leaves" ] = {"mushroom_tools:sword"},
|
||||
["default:blueberry_bush_leaves"] = {"mushroom_tools:sword"},
|
||||
["default:bush_leaves" ] = {"mushroom_tools:sword"},
|
||||
["default:gravel" ] = {"mushroom_tools:shovel"},
|
||||
["default:junglegrass" ] = {"mushroom_tools:sword"},
|
||||
["default:jungleleaves" ] = {"mushroom_tools:sword"},
|
||||
["default:leaves" ] = {"mushroom_tools:sword"},
|
||||
["default:pine_bush_needles" ] = {"mushroom_tools:sword"},
|
||||
["default:pine_needles" ] = {"mushroom_tools:sword"},
|
||||
} do
|
||||
local old_drop = minetest.registered_nodes[node].drop.items
|
||||
local new_drop_table = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
items = old_drop[1].items,
|
||||
tools = toolset,
|
||||
},
|
||||
},
|
||||
}
|
||||
for index, drop in next, old_drop do
|
||||
new_drop_table.items[index+1] = drop
|
||||
end
|
||||
minetest.override_item(node, {
|
||||
drop = new_drop_table,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mushroom_tools:lump_brown", {
|
||||
description = "Brown Mushroom Lump",
|
||||
inventory_image = "mushroom_tools.lump_brown.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mushroom_tools:lump_red", {
|
||||
description = "Red Mushroom Lump",
|
||||
inventory_image = "mushroom_tools.lump_red.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mushroom_tools:ingot_brown", {
|
||||
description = "Brown Mushroom Ingot",
|
||||
inventory_image = "mushroom_tools.ingot_brown.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mushroom_tools:ingot_red", {
|
||||
description = "Red Mushroom Ingot",
|
||||
inventory_image = "mushroom_tools.ingot_red.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mushroom_tools:mangled", {
|
||||
description = "Mangled Mushroom Tool",
|
||||
inventory_image = "mushroom_tools.mangled.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mushroom_tools:ingot_brown",
|
||||
recipe = "mushroom_tools:lump_brown",
|
||||
cooktime = 99,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mushroom_tools:ingot_red",
|
||||
recipe = "mushroom_tools:lump_red",
|
||||
cooktime = 99,
|
||||
})
|
||||
|
||||
minetest.register_tool("mushroom_tools:pick", {
|
||||
description = "Mushroom Pickaxe",
|
||||
inventory_image = "mushroom_tools.pick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=2427, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=5},
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
groups = {pickaxe = 1},
|
||||
})
|
||||
|
||||
-- TO DO: This functionality is going to be removed from mushroom
|
||||
-- shovels and added as a potential buff to rune shovels.
|
||||
local spread_function
|
||||
for _, ABM in next, minetest.registered_abms do
|
||||
if ABM.mod_origin == "default" and ABM.label == "Grass spread" then
|
||||
spread_function = ABM.action
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_tool("mushroom_tools:shovel", {
|
||||
description = "Mushroom Shovel",
|
||||
inventory_image = "mushroom_tools.shovel.png",
|
||||
wield_image = "mushroom_tools.shovel.png^[transformR90",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=2427, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=4},
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
groups = {shovel = 1},
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
local target = minetest.get_node(pointed_thing.under)
|
||||
if target.name == "default:dirt" then
|
||||
spread_function(pointed_thing.under, target)
|
||||
elseif minetest.registered_nodes[target.name]
|
||||
and minetest.registered_nodes[target.name].on_rightclick then
|
||||
return minetest.registered_nodes[target.name].on_rightclick(pointed_thing.under, target, user, itemstack, pointed_thing)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("mushroom_tools:axe", {
|
||||
description = "Mushroom Axe",
|
||||
inventory_image = "mushroom_tools.axe.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=2427, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=7},
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
groups = {axe = 1},
|
||||
})
|
||||
|
||||
-- TO DO: This functionality is going to be removed from mushroom
|
||||
-- swords and added as a potential buff to rune swords.
|
||||
local prunable_trunk = {
|
||||
["default:tree"] = {
|
||||
leaves = {"default:apple", "default:apple_mark", "default:leaves"},
|
||||
range = 3,
|
||||
},
|
||||
["default:jungletree"] = {
|
||||
leaves = {"default:jungleleaves"},
|
||||
range = 2,
|
||||
},
|
||||
["default:pine_tree"] = {
|
||||
leaves = {"default:pine_needles"},
|
||||
range = 3,
|
||||
},
|
||||
["default:acacia_tree"] = {
|
||||
leaves = {"default:acacia_leaves"},
|
||||
range = 2,
|
||||
},
|
||||
["default:aspen_tree"] = {
|
||||
leaves = {"default:aspen_leaves"},
|
||||
range = 3,
|
||||
},
|
||||
["default:bush_stem"] = {
|
||||
leaves = {"default:bush_leaves"},
|
||||
range = 1,
|
||||
},
|
||||
["default:acacia_bush_stem"] = {
|
||||
leaves = {"default:acacia_bush_leaves"},
|
||||
range = 1,
|
||||
},
|
||||
["default:pine_bush_stem"] = {
|
||||
leaves = {"default:pine_bush_needles"},
|
||||
range = 1,
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_tool("mushroom_tools:sword", {
|
||||
description = "Mushroom Sword",
|
||||
inventory_image = "mushroom_tools.sword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.7,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=2427, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=8},
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
groups = {sword = 1},
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
local potential_log = minetest.get_node(pointed_thing.under)
|
||||
if prunable_trunk[potential_log.name] then
|
||||
local to_prune = minetest.find_nodes_in_area({
|
||||
x = pointed_thing.under.x - prunable_trunk[potential_log.name].range,
|
||||
y = pointed_thing.under.y - prunable_trunk[potential_log.name].range,
|
||||
z = pointed_thing.under.z - prunable_trunk[potential_log.name].range,
|
||||
}, {
|
||||
x = pointed_thing.under.x + prunable_trunk[potential_log.name].range,
|
||||
y = pointed_thing.under.y + prunable_trunk[potential_log.name].range,
|
||||
z = pointed_thing.under.z + prunable_trunk[potential_log.name].range,
|
||||
}, prunable_trunk[potential_log.name].leaves)
|
||||
for _, pos in next, to_prune do
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.node_dig(pos, node, user)
|
||||
-- Apple marks are dealt with separately because minetest.node_dig()
|
||||
-- doesn't work on them. It's probably because players can't normally
|
||||
-- dig them. We also assume that apples have left behind apple marks
|
||||
-- and remove those as well.
|
||||
if node.name == "default:apple_mark"
|
||||
or node.name == "default:apple" then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end
|
||||
-- This seems a bit unclean, but I'm not sure how else to handle the
|
||||
-- situation. If no value is returned, Minetest restores the tool's
|
||||
-- durability that was used to prune the leaves because it sets the
|
||||
-- item stack to what it was before the player used this functionality.
|
||||
-- On the other hand, if we return the itemstack the engine passed to
|
||||
-- our callback, we've just restored the durability ourselves because
|
||||
-- that copy came from before the tool was used to prune the leaves.
|
||||
-- Likewise, we shouldn't manually add the wear ourselves because we
|
||||
-- don't know if each leaf was harvested successfully or not (for
|
||||
-- example, an area might be protected). The only thing to do seems to
|
||||
-- be to get the item now wielded and return it, basically overwriting
|
||||
-- the worn item with whatever the player now holds, which should
|
||||
-- hopefully always be itself (or an empty stack if it broke).
|
||||
return user:get_wielded_item()
|
||||
elseif minetest.registered_nodes[potential_log.name]
|
||||
and minetest.registered_nodes[potential_log.name].on_rightclick then
|
||||
return minetest.registered_nodes[potential_log.name].on_rightclick(pointed_thing.under, potential_log, user, itemstack, pointed_thing)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("mushroom_tools:screwdriver", {
|
||||
description = "Mushroom Screwdriver\n(left-click rotates face, right-click rotates axis)",
|
||||
inventory_image = "mushroom_tools.screwdriver.png",
|
||||
groups = {tool = 1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 65536)
|
||||
return itemstack
|
||||
end,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 65536)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
local function new_tool_itemstring(tool_name)
|
||||
local tool = ItemStack(tool_name)
|
||||
local meta = tool:get_meta()
|
||||
local tooldef = tool:get_definition()
|
||||
meta:set_int("repair", 0)
|
||||
meta:set_string("description", colour.red..tooldef.description..colour.brown.."\n(repair count: 0)")
|
||||
return tool:to_string()
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:pick"),
|
||||
recipe = {
|
||||
{"mushroom_tools:ingot_red", "mushroom_tools:ingot_red", "mushroom_tools:ingot_red"},
|
||||
{"", "mushroom_tools:ingot_brown", ""},
|
||||
{"", "mushroom_tools:ingot_brown", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:shovel"),
|
||||
recipe = {
|
||||
{"mushroom_tools:ingot_red"},
|
||||
{"mushroom_tools:ingot_brown"},
|
||||
{"mushroom_tools:ingot_brown"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:axe"),
|
||||
recipe = {
|
||||
{"mushroom_tools:ingot_red", "mushroom_tools:ingot_red"},
|
||||
{"mushroom_tools:ingot_red", "mushroom_tools:ingot_brown"},
|
||||
{"", "mushroom_tools:ingot_brown"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:sword"),
|
||||
recipe = {
|
||||
{"mushroom_tools:ingot_red"},
|
||||
{"mushroom_tools:ingot_red"},
|
||||
{"mushroom_tools:ingot_brown"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:screwdriver"),
|
||||
recipe = {
|
||||
{"mushroom_tools:ingot_red"},
|
||||
{"mushroom_tools:ingot_brown"}
|
||||
}
|
||||
})
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- SHAMELESSLY COPIED VERBATIM FROM THE FIRE MOD, WITH ONLY THE WEAR
|
||||
-- AMOUNT ALTERED. CREDIT GOES TO:
|
||||
-- Originally by RealBadAngel, Maciej Kasatkin (LGPLv2.1+)
|
||||
-- Various Minetest developers and contributors (LGPLv2.1+)
|
||||
-----------------------------------------------------------------------
|
||||
minetest.register_tool("mushroom_tools:fire_starter", {
|
||||
description = "Mushroom Fire Starter",
|
||||
inventory_image = "mushroom_tools.fire_starter.png",
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local sound_pos = pointed_thing.above or user:get_pos()
|
||||
minetest.sound_play(
|
||||
"fire_flint_and_steel",
|
||||
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
|
||||
)
|
||||
local player_name = user:get_player_name()
|
||||
if pointed_thing.type == "node" then
|
||||
local node_under = minetest.get_node(pointed_thing.under).name
|
||||
local nodedef = minetest.registered_nodes[node_under]
|
||||
if not nodedef then
|
||||
return
|
||||
end
|
||||
if minetest.is_protected(pointed_thing.under, player_name) then
|
||||
minetest.chat_send_player(player_name, "This area is protected")
|
||||
return
|
||||
end
|
||||
if nodedef.on_ignite then
|
||||
nodedef.on_ignite(pointed_thing.under, user)
|
||||
elseif minetest.get_item_group(node_under, "flammable") >= 1
|
||||
and minetest.get_node(pointed_thing.above).name == "air" then
|
||||
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
|
||||
end
|
||||
end
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player_name)) then
|
||||
-- Wear tool
|
||||
local wdef = itemstack:get_definition()
|
||||
itemstack:add_wear(1)
|
||||
-- Tool break sound
|
||||
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
||||
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:fire_starter"),
|
||||
recipe = {
|
||||
{"mushroom_tools:ingot_brown", "mushroom_tools:ingot_red"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:lump_brown"),
|
||||
recipe = {
|
||||
{"piled:mushroom_brown", "piled:mushroom_brown", "piled:mushroom_brown"},
|
||||
{"piled:mushroom_brown", "piled:mushroom_brown", "piled:mushroom_brown"},
|
||||
{"piled:mushroom_brown", "piled:mushroom_brown", "piled:mushroom_brown"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = new_tool_itemstring("mushroom_tools:lump_red"),
|
||||
recipe = {
|
||||
{"piled:mushroom_red", "piled:mushroom_red", "piled:mushroom_red"},
|
||||
{"piled:mushroom_red", "piled:mushroom_red", "piled:mushroom_red"},
|
||||
{"piled:mushroom_red", "piled:mushroom_red", "piled:mushroom_red"},
|
||||
}
|
||||
})
|
||||
|
||||
--[[
|
||||
|
||||
MOVE THIS SECTION TO THE OTHER MOD!!
|
||||
|
||||
Update: The "other mod" was mushroom_tools_extended, which was
|
||||
discontinued before release. Instead, something similar might get added
|
||||
as a buff to the rune screwdriver or other rune tool.
|
||||
|
||||
-- Given a node name, we need to be able to look up what time-based
|
||||
-- functions apply to it. Time-based functions are registered as either
|
||||
-- on_timer() callbacks or ABMs. on_timer() callbacks can obviously be
|
||||
-- looked up by node name easily, but to look up an ABM, we'd need to
|
||||
-- search the entire table of ABMs every time and check each one
|
||||
-- individually to see if it applies. That is, unless we index the ABMs
|
||||
-- in terms of what nodes they apply to before we need to do any
|
||||
-- lookups. Let's do that now.
|
||||
local ABM_index = {}
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for _, ABM in next, minetest.registered_abms do
|
||||
local applies_to = {}
|
||||
for _, affected_node in next, ABM.nodenames do
|
||||
if affected_node:sub(1, 6) == "group:" then
|
||||
local groups = affected_node:sub(7):split(",")
|
||||
for node_name, _ in next, minetest.registered_nodes do
|
||||
local is_in_groups = true
|
||||
for _, group in next, groups do
|
||||
if minetest.get_item_group(node_name, group) == 0 then
|
||||
is_in_groups = false
|
||||
end
|
||||
end
|
||||
if is_in_groups then
|
||||
applies_to[node_name] = true
|
||||
end
|
||||
end
|
||||
else
|
||||
applies_to[affected_node] = true
|
||||
end
|
||||
end
|
||||
for affected_node, _ in next, applies_to do
|
||||
ABM_index[affected_node] = ABM_index[affected_node] or {}
|
||||
ABM_index[affected_node][#ABM_index[affected_node] + 1] = ABM
|
||||
end
|
||||
end
|
||||
end)
|
||||
]]
|
|
@ -0,0 +1,2 @@
|
|||
name = mushroom_tools
|
||||
depends = default, farming, piled, screwdriver
|
|
@ -0,0 +1,2 @@
|
|||
The textures in this mod are copyright 2020 Alex Yst and are released
|
||||
under the Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.
|
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 308 B |
After Width: | Height: | Size: 231 B |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 400 B |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 6.5 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 398 B |
After Width: | Height: | Size: 6.4 KiB |
|
@ -0,0 +1,39 @@
|
|||
-- not_buildable_to mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- It's annoying how so many nodes can be destroyed by accidentally
|
||||
-- building on them, yet they can't be gotten back in any way. For
|
||||
-- example, you can permanently destroy marram grass this way, but
|
||||
-- marram grass is finite in quantity and cannot be gotten back. This
|
||||
-- mod removes that feature. If you want to build somewhere with such a
|
||||
-- node, you'll need to move that node first just like you would if
|
||||
-- there were a tree node or stone node in the way.
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for node, def in next, minetest.registered_nodes do
|
||||
if not (
|
||||
def.liquidtype == "source" and (
|
||||
def.liquid_renewable ~= false or (
|
||||
bucket and bucket.liquids[node] and bucket.liquids[node].force_renew
|
||||
)
|
||||
)
|
||||
) and def.liquidtype ~= "flowing" and node ~= "air" then
|
||||
minetest.override_item(node, {
|
||||
buildable_to = false,
|
||||
})
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1 @@
|
|||
name = not_buildable_to
|
|
@ -0,0 +1,173 @@
|
|||
-- piled mod for Minetest
|
||||
-- Copyright © 2020 Alex Yst <mailto:copyright@y.st>
|
||||
|
||||
-- This program is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU Lesser General Public
|
||||
-- License as published by the Free Software Foundation; either
|
||||
-- version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
-- This software is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
-- Lesser General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Lesser General Public
|
||||
-- License along with this program. If not, see
|
||||
-- <https://www.gnu.org./licenses/>.
|
||||
|
||||
-- The idea behind this mod is that if you pile enough stuff together,
|
||||
-- it'll take up space, but that doesn't mean it has any structural
|
||||
-- stability or can be used to cover a ceiling. You can decorate an
|
||||
-- aesthetic farm though with a large vat or hopper full of the item
|
||||
-- that farm produces.
|
||||
local S = minetest.get_translator("piled")
|
||||
|
||||
for nodename, details in next, {
|
||||
["sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Apple Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["apple"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Apples",
|
||||
group = "choppy",
|
||||
},
|
||||
["junglesapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Jungle Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["seed_cotton"] = {
|
||||
modname = "farming",
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
description = "Piled Cotton Seeds",
|
||||
group = "crumbly",
|
||||
},
|
||||
["seed_wheat"] = {
|
||||
modname = "farming",
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
description = "Piled Wheat Seeds",
|
||||
group = "crumbly",
|
||||
},
|
||||
["string"] = {
|
||||
modname = "farming",
|
||||
sounds = default.node_sound_defaults(),
|
||||
description = "Piled String",
|
||||
group = "snappy",
|
||||
},
|
||||
["pine_sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Pine Tree Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["acacia_sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Acacia Tree Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["mushroom_brown"] = {
|
||||
modname = "flowers",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Brown Mushrooms",
|
||||
group = "snappy",
|
||||
},
|
||||
["mushroom_red"] = {
|
||||
modname = "flowers",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Red Mushrooms",
|
||||
group = "snappy",
|
||||
},
|
||||
["mushroom_spores_brown"] = {
|
||||
modname = "flowers",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Brown Mushroom Spores",
|
||||
group = "crumbly",
|
||||
},
|
||||
["mushroom_spores_red"] = {
|
||||
modname = "flowers",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Red Mushroom Spores",
|
||||
group = "crumbly",
|
||||
},
|
||||
["aspen_sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Aspen Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["acacia_bush_sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Acacia Bush Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["bush_sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Applewood Bush Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["blueberries"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Blueberries",
|
||||
group = "crumbly",
|
||||
},
|
||||
["blueberry_bush_sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Blueberry Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
["pine_bush_sapling"] = {
|
||||
modname = "default",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
description = "Piled Pine Bush Saplings",
|
||||
group = "snappy",
|
||||
},
|
||||
} do
|
||||
minetest.register_node("piled:"..nodename, {
|
||||
description = details.description,
|
||||
tiles = {"piled."..nodename..".png"},
|
||||
groups = {
|
||||
[details.group] = 1,
|
||||
falling_node = 1,
|
||||
flammable = 1,
|
||||
oddly_breakable_by_hand = 1,
|
||||
float = 1,
|
||||
},
|
||||
sounds = details.sounds,
|
||||
drop = details.modname..":"..nodename.." 9",
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "piled:"..nodename,
|
||||
recipe = {
|
||||
{details.modname..":"..nodename, details.modname..":"..nodename, details.modname..":"..nodename},
|
||||
{details.modname..":"..nodename, details.modname..":"..nodename, details.modname..":"..nodename},
|
||||
{details.modname..":"..nodename, details.modname..":"..nodename, details.modname..":"..nodename},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = details.modname..":"..nodename.." 9",
|
||||
recipe = {
|
||||
{"piled:"..nodename},
|
||||
},
|
||||
})
|
||||
local burntime = minetest.get_craft_result({method="fuel", width=1, items={details.modname..":"..nodename}}).time
|
||||
if burntime == 0 then
|
||||
burntime = 1
|
||||
else
|
||||
burntime = burntime * 9
|
||||
end
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "piled:"..nodename,
|
||||
burntime = burntime,
|
||||
})
|
||||
end
|
|
@ -0,0 +1,3 @@
|
|||
name = piled
|
||||
depends = default, farming, flowers
|
||||
optional_depends = retrodrops
|
|
@ -0,0 +1,74 @@
|
|||
The following textures are derived from textures in minetest Game's
|
||||
default mod, and are released under the Attribution-ShareAlike 3.0
|
||||
Unported (CC BY-SA 3.0) license.
|
||||
|
||||
piled.acacia_bush_sapling.png
|
||||
piled.acacia_sapling.png
|
||||
piled.apple.png
|
||||
piled.aspen_sapling.png
|
||||
piled.blueberries.png
|
||||
piled.blueberry_bush_sapling.png
|
||||
piled.bush_sapling.png
|
||||
piled.junglesapling.png
|
||||
piled.pine_bush_sapling.png
|
||||
piled.pine_sapling.png
|
||||
piled.sapling.png
|
||||
|
||||
Credits are as follows:
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2018:
|
||||
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
G4JC
|
||||
VanessaE
|
||||
RealBadAngel
|
||||
Calinou
|
||||
MirceaKitsune
|
||||
Jordach
|
||||
PilzAdam
|
||||
jojoa1997
|
||||
InfinityProject
|
||||
Splizard
|
||||
Zeg9
|
||||
paramat
|
||||
BlockMen
|
||||
sofar
|
||||
Neuromancer
|
||||
Gambit
|
||||
asl97
|
||||
KevDoy
|
||||
Mito551
|
||||
GreenXenith
|
||||
kaeza
|
||||
kilbith
|
||||
tobyplowy
|
||||
CloudyProton
|
||||
TumeniNodes
|
||||
Mossmanikin
|
||||
random-geek
|
||||
Extex101
|
||||
An0n3m0us
|
||||
|
||||
The following textures are derived from textures in minetest Game's
|
||||
farming mod, and are released under the WTFPL.
|
||||
|
||||
piled.seed_cotton.png
|
||||
piled.seed_wheat.png
|
||||
|
||||
They were derived from the following images released by Gambit under
|
||||
the WTFPL:
|
||||
farming_cotton_seed.png
|
||||
farming_wheat_seed.png
|
||||
|
||||
The following textures were inspired by textures in Minetest game, but
|
||||
not derived from them. They are copyright 2020 Alex Yst and are
|
||||
released under the Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
license.
|
||||
|
||||
piled.mushroom_brown.png
|
||||
piled.mushroom_red.png
|
||||
piled.mushroom_spores_brown.png
|
||||
piled.mushroom_spores_red.png
|
||||
piled.string.png
|
After Width: | Height: | Size: 809 B |
After Width: | Height: | Size: 517 B |
After Width: | Height: | Size: 573 B |
After Width: | Height: | Size: 481 B |
After Width: | Height: | Size: 343 B |
After Width: | Height: | Size: 776 B |
After Width: | Height: | Size: 649 B |
After Width: | Height: | Size: 647 B |
After Width: | Height: | Size: 558 B |
After Width: | Height: | Size: 566 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 558 B |
After Width: | Height: | Size: 692 B |
After Width: | Height: | Size: 704 B |