79 lines
3.0 KiB
Lua
79 lines
3.0 KiB
Lua
--Sprint mod for minetest by GunshipPenguin
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--CHANGE THESE VARIABLES TO ADJUST SPRINT SPEED/JUMP HEIGHT
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--1 represents normal speed/jump height so 1.5 would mean 50% more and 2.0 would be 100% more
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local SPRINT_SPEED = 1.5 --Speed while sprinting
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local SPRINT_JUMP = 1.1 --Jump height while sprinting
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--SPRINT_TIMEOUT is the amount of time, in seconds, that the player has to double tap w in order to begin sprinting
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--You shouldn't have to change this
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local SPRINT_TIMEOUT = 0.25
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local players = {}
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minetest.register_on_joinplayer(function(player)
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players[player:get_player_name()] = {state = 0, timeOut = 0}
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end)
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minetest.register_on_leaveplayer(function(player)
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playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Loop through all connected players and check if they are moving or not
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for playerName,playerInfo in pairs(players) do
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players[playerName]["moving"] = minetest.get_player_by_name(playerName):get_player_control()["up"]
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end
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players and set their state (0=stopped, 1=moving, 2=primed, 3=sprinting)
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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if playerInfo["state"] == 2 then
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if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
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players[playerName]["timeOut"] = nil
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players[playerName]["state"] = 0
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end
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--If the player is sprinting, create particles behind him/her
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elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
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local numParticles = math.random(1, 2)
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local playerPos = player:getpos()
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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end
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end
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end
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--Ajust player states
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if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
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players[playerName]["state"] = 0
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player:set_physics_override({speed=1.0,jump=1.0})
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elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
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players[playerName]["state"] = 1
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elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
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players[playerName]["state"] = 2
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players[playerName]["timeOut"] = gameTime
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elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
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players[playerName]["state"] = 3
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player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
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end
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end
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end
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end)
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