mobs_npcs/npc_custom.lua

810 lines
23 KiB
Lua
Executable File

-- Configurable NPC
-- This is a configurable NPC
--
-- Translator
local S = mobs.translator
local vlog = mobs.vlog or "action" --"info"
local vlog = "action" --"info"
-- Mod related infos
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mob_name = "npc_idler"
local icprefix=modname..'_icon_'
local mod_storage = minetest.get_mod_storage()
local serialized_mob_data = mod_storage:get_string('mob_data')
mobs.npcs.mob_data = minetest.deserialize(serialized_mob_data) or {}
-- ------------------
--
-- helper function
--
local function find_in_array(needle,stack)
if needle and stack then
for k,v in ipairs(stack) do
if v == needle then
return k
end
end
end
return nil
end
data_values = {
"nametag_color",
"nametag",
"infotext",
"textures",
"infotext",
"wield_item",
"visual_size",
"action",
}
data_serialize = {
textures = true,
action = true,
}
local function save_node_meta(pos,data)
local meta = minetest.get_meta(pos)
for _,v in ipairs(data_values) do
if data_serialize[v] then
local szv = minetest.serialize(data[v])
meta:set_string(v,szv)
else
meta:set_string(v,data[v])
end
end
end
local function get_data_from_node_meta(pos)
local meta = minetest.get_meta(pos)
local data = {}
for _,v in ipairs(data_values) do
if data_serialize[v] then
data[v] = minetest.deserialize(meta:get_string(v))
else
data[v] = meta:get_string(v)
end
end
return data
end
local function get_mob_data(pos)
local key = minetest.pos_to_string(pos)
return mobs.npcs.mob_data[key] or get_data_from_node_meta(pos)
end
local function set_mob_data(pos,data)
local key = minetest.pos_to_string(pos)
mobs.npcs.mob_data[key] = data
save_node_meta(pos,data)
-- local sz = minetest.serialize(mobs.npcs.mob_data)
-- mod_storage:set_string('mob_data',sz)
end
-- ------------------
--
-- helper function
--
-- ------------------
--
-- helper function
--
mobs.npcs.interactions = {
default = {
icon = icprefix..'chat_random.png',
desc = S("Say one of the default random chat message strings"),
on_rightclick = mobs.npcs.random_message_on_rightclick
},
say = {
icon = icprefix..'chat.png',
desc = S("Say one of the lines below as a chat message"),
formfields = {
{'textarea','message','',4},
},
on_rightclick = mobs.npcs.message_on_rightclick,
},
-- DONE: Set a timeout between heals with a different message too
-- TODO: Or set a limit per player per days
heal = {
icon = icprefix..'healer.png',
desc = S("Heal the player"),
formfields = {
{'label','Say one of theses sentences while healing',0.5},
{'textarea','message_heal','',3},
{'label','Say one of theses sentences during cooldown',0.5},
{'textarea','message_cooldown','',2},
},
message_heal = S("There you go... good as new !")
.. "\n" .. S("Oh you look bad, let fix you...")
.. "\n" .. S("Not what I was expecting but... good for you !")
.. '',
message_cooldown = S("I'm tired.")
.. "\n" .. S("I'm resting for a bit...")
.. "\n" .. S("I can't help you now.")
.. "\n" .. S("Come back later.")
.. '',
on_rightclick = mobs.npcs.heal_on_rightclick,
},
-- Following actions are planned but do not exist at the moment
--
dialog = {
icon = icprefix..'dialog.png',
desc = S("Open a dialog menu with a text and a choice of answers"),
disabled = true,
},
ai = {
icon = icprefix..'ai.png',
desc = S("Try to mimic an intercation with the player"),
disabled = true,
},
craft = {
icon = icprefix..'crafter.png',
desc = S("Open a special inventory where the player can give item and received some transformed output"),
disabled = true,
},
give = {
icon = icprefix..'giver.png',
desc = S("Give something to the player"),
disabled = true,
},
alert_owner = {
icon = icprefix..'giver.png',
desc = S("Send an alert to the owner (allowing)"),
hidden = true,
},
}
--
-- Specific mob informations
--
local mob_id = modname..':'..mob_name
local spawner_id = modname..':'..mob_name..'_spawner'
-- Get base defintion
local mob_def = mobs.npcs.base_def
mob_def._spawner_pos = nil
local textures_string
-- Get textures
-- local textures = mobs.npcs.get_textures_array("character_lambda_",modname)
-- if textures then
-- mob_def.textures = textures
-- end
--
-- Register Spawn condition and egg
--
-- More usable texture array
local ta = {}
for k,v in ipairs(mob_def.textures) do
ta[k] = v[1]
end
local function get_npc_formspec(pos,n)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local ww=8 -- window width
local wh=9 -- window height
local fw=5 -- field_width
local iy=0.5 -- index y
-- Texture list as a sring
local ts = table.concat(ta,',')
local data = get_mob_data(pos) or {}
if data.last_tab then n = data.last_tab end
if not n then n = 1 end
local n = tonumber(n)
minetest.log(vlog, '['..modname..'] '..'Showing formspec '..n)
-- print(dump(data))
local ti = 1
-- Get texture index
if data.textures then ti = find_in_array(data.textures[1],ta) or 1 end
local forms = {}
-- Not empty data values
local dv = {
nametag = data.nametag or '',
nametag_color = data.nametag_color or '',
infotext = data.infotext or '',
texture = ts or '',
wield_item = data.wield_item or '',
nametag = data.nametag or '',
}
forms[1] =
-- 'label[0,'.. iy - 0.5 ..';'..S('-- Menu de configuration --')..']' ..
-- 'container[0,0]'..
-- tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>;<fontcolor>]
'field[0.3,'.. iy+1 ..';'..fw..',0.3;nametag;'..S('Nom')..';'..dv.nametag..']' ..
-- 'textarea[0.3,'.. iy+1.6 ..';'..fw..',1.6;infotext;'..S('InfoText')..';'..dv.infotext..']'..
-- 'field[0.3,'.. iy+2.5 ..';'..fw..',0.5;nametag_color;'..S('Nametag Color')..';#61ff0170]' ..
-- 'label[0,'.. iy+1.5 ..';'..S('Nametag Color')..']' ..
-- 'dropdown[0,'.. iy+2 ..';'..fw..';nametag_color;<item 1>,<item 2>,<item n>;1]' ..
'label[0,'.. iy+3 ..';'..S('Texture')..']' ..
'dropdown[0,'.. iy+3.5 ..';'..fw..';texture;'..dv.texture..';'..ti..']' ..
-- 'field[0.3,'.. iy+5 ..';'..fw..',0.3;wield_item;'..S('wield_item')..';'..dv.wield_item..']' ..
--~ 'button[0.1,2;2,1;form01;'..S('Look')..']' ..
--~ 'button[0.1,3;2,1;form01;'..S('Actions')..']' ..
-- 'button[0,'.. iy+5 ..';'..fw..',0.5;action;'..S('configurer les interactions')..']' ..
'button_exit['.. ww - 1 ..','.. wh - 1 ..';1,1;ok;ok]'..
''
forms[2] =
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85) ..
''
-- local action_buttons=''
-- local l = 0.1
-- for k,v in pairs(mobs.npcs.interactions) do
-- action_buttons = action_buttons..'image_button['..l..',0;1,1;'..v.icon..';'..k..';]'
-- l = l + 1
-- end
local acts={}
for k,v in pairs(mobs.npcs.interactions) do
if not ( v.disabled or v.hidden ) then
acts[#acts+1] = k
end
end
local action = data.action or {}
if not data.action then data.action = {} end
action.id = data.action.id or "default"
action.desc = mobs.npcs.interactions[action.id].desc
local actstr=table.concat(acts,',')
local ai = find_in_array(action.id,acts) or 1
local actionf = ''
local ayi = iy+2
local action_arr = mobs.npcs.interactions[action.id]
if action_arr and action_arr.formfields then
for _,v in ipairs(action_arr.formfields) do
if v[1] == 'label' then
actionf = actionf .. 'label[0,'.. ayi ..';'..v[2]..']'
ayi = ayi + 0.5
elseif v[1] == 'textarea' then
-- {'textarea','message_cooldown','',2},
local aname = v[2]
local dstr = action_arr[aname] or S("Hello").."\n"..S("Hi").."\n"..S("Hey")
actionf = actionf .. 'textarea[0.3,'.. ayi ..';'..fw..','..v[4]..';action_'..v[2]..';'..v[3]..';'..dstr..']'
-- print(dump(actionf))
ayi = ayi + v[4] + 0.1
end
end
end
forms[3] =
'label[0,'.. iy-0.5 ..';'..S('When a player interact with this character :')..']' ..
'dropdown[0,'.. iy+0.5 ..';'..fw..';action_id;'..actstr..';'..ai..']' ..
'label[0,'.. iy+1.5 ..';'..action.desc..']' ..
actionf..
-- textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>;<selected idx>;<transparent>]
-- 'textlist[0,0;'..ww - 3*(ww/4)..','.. wh-1 ..';stagelist;action_1,stage_2,stage_3;1;false]'..
-- 'container['..ww - 3*(ww/4)..',0]'..
-- image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
-- 'image_button[0.1,0;1,1;'..icprefix..'chat.png^'..icprefix..'selected.png'..';act1;]'..
-- action_buttons ..
-- 'container_end[]'..
-- 'button[0,'.. wh-1 ..';1,1;add_stage;+]'..
-- 'button[1,'.. wh-1 ..';1,1;help_stage;?]'..
'button_exit['.. ww - 1 ..','.. wh - 1 ..';1,1;ok;ok]'..
''
forms[4] =
'textarea[0.3,'.. iy+1.6 ..';'..fw..',1.6;infotext;'..S('InfoText')..';'..dv.infotext..']'..
'button_exit['.. ww - 1 ..','.. wh - 1 ..';1,1;ok;ok]'..
''
local content = forms[n] or ''
local formspec =
'size['..ww..','..wh..']' ..
-- default.gui_bg ..
-- default.gui_bg_img ..
'field[-1,-1;0,0.5;key;;'..minetest.pos_to_string(pos)..']' ..
'tabheader[0,'.. iy - 0.5 ..';tab;Apparence,Inventaire,Action,Misc;'.. n..';false;false]'..
content..
-- tabheader[<X>,<Y>;<name>;<caption 1>,<caption 2>,...,<caption n>;<current_tab>;<transparent>;<draw_border>]
--~ default.get_hotbar_bg(0,4.85)
--~ button[<X>,<Y>;<W>,<H>;<name>;<label>]
--~ field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
--~ textarea[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
--~ label[<X>,<Y>;<label>]
--~ dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]
-- 'button_exit['.. ww - 1 ..',0;1,1;close;x]'..
''
return formspec
end
-- Function to initialize spawner : add entity and update metadata
-- Called after place node and on rightclick
mobs.npcs.update_cmob_properties = function(pos, player, mob)
minetest.log(vlog, '['..modname..'] '..'Updating mob properties from data at '..minetest.pos_to_string(pos))
local data = get_mob_data(pos) or {}
if data.obj and not mob then mob = data.obj end
--- -- FIXEME: Seem to return true even when entity isn't there
--- -- Probably because it's there just before being removed by the do_custom funtion
local self
if mob then self = mob:get_luaentity() end
if not self then return false end
-- mob:set_pos({ x= pos.x, y= pos.y + 1, z= pos.z, })
minetest.log(vlog, '['..modname..'] '..'Mob entity exist')
-- print(dump(data))
-- Set owner
-- TODO: check that node is the correct node
local player_name
if not player then
player_name = data.owner
else
player_name = player:get_player_name()
end
-- Set node meta
local meta = minetest.get_meta(pos)
local owner_name = data.owner or player_name
meta:set_string("owner", owner_name)
-- Set mob properties
-- print(dump(self))
if data.nametag then
mob:set_nametag_attributes({
color = data.nametag_color or 'green',
text = data.nametag,
})
end
mob:set_properties({
infotext = data.infotext or nil,
owner = owner_name,
textures = data.textures or self.textures,
infotext = data.infotext or self.infotext,
wield_item = data.wield_item or self.wield_item,
visual_size = data.visual_size or self.visual_size,
})
-- self = mob:get_luaentity()
self._mobname = data.nametag or nil
self._owner = owner_name
self._spawner_pos = pos
data.obj = mob
-- Register to global table
set_mob_data(pos,data)
-- print(dump(self))
end
mobs.npcs.update_cmob_data = function(pos)
minetest.log(vlog, '['..modname..'] '..'Updating mob data from current properties at '..minetest.pos_to_string(pos))
local data = get_mob_data(pos)
if data and data.obj then
minetest.log(vlog, '['..modname..'] '..'Mob data exist')
local self = data.obj:get_luaentity()
-- If self is nil, the mob isn't there anymore...
if not self then return false end
minetest.log(vlog, '['..modname..'] '..'Mob entity too')
local prop = data.obj:get_properties() or {}
-- print(dump(prop))
data.nametag = prop.nametag or nil
data.nametag_color = prop.nametag_color or 'green'
data.owner = prop.owner
data.textures = prop.textures or self.textures
data.infotext = prop.infotext or nil
data.spawner_pos = pos
data.wield_item = prop.wield_item or nil
data.visual_size = prop.visual_size or nil
end
set_mob_data(pos,data)
return data
end
mobs.npcs.add_cmob = function(pos, player, _)
minetest.log(vlog, '['..modname..'] '..'Adding new mob at :'..minetest.pos_to_string(pos))
-- Place mob
local above = { x=pos.x, y=pos.y+1, z=pos.z }
local mob = minetest.add_entity(above, modname..':'..mob_name,minetest.write_json({_spawner_pos = pos}))
mobs.npcs.update_cmob_properties(pos, player, mob)
mobs.npcs.update_cmob_data(pos)
-- Get Data
--~ local data = {}
--~ data.nametag = meta:get_string('npc_nametag')
--~ data.nametag_color = meta:get_string('npc_nametag_color')
-- Apply it to the mob
--~ local self = mob:get_luaentity()
--~ mob:set_properties({
--~ owner = owner,
--~ _spawner_pos = pos,
--~ })
--~ if data.nametag then
--~ if not data.nametag_color then data.nametag_color = 'green' end
--~ mob:set_nametag_attributes({
--~ color = data.nametag_color,
--~ text = data.nametag,
--~ })
--~ end
end
local function cmob_data_update(pos,player,itemstack,mob,playername)
-- Update mob properties
mobs.npcs.update_cmob_properties(pos, player, mob)
local data = mobs.npcs.update_cmob_data(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string('owner')
-- Re-call the after_place_node function if needed
if not ( data and data.obj ) then
-- Get infos about the owner
local powner = minetest.get_player_by_name(owner)
if player and (not powner) then
powner = player
end
-- Call the function
--~ local spw_init = minetest.registered_nodes[node.name].after_place_node
--~ if spw_init and player then
--~ spw_init(pos, player, itemstack)
--~ end
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:get_luaentity().name == mob_id then
obj:remove()
end
end
mobs.npcs.add_cmob(pos, powner, itemstack)
end
return data
end
local function cmob_show_formspec(pos,player,data)
local tab = 1
if data and data.last_tab then
tab = data.last_tab
end
minetest.after(0.2,
minetest.show_formspec,
player:get_player_name(),
modname..':'..mob_name..'_form0'..tab,
get_npc_formspec(pos,tab))
end
--
-- Register Npc
--
mob_def.walk_chance = 0
mob_def.jump = false
local dtstep = 15
local dt = 0
mob_def.do_custom = function(self, dtime)
-- Save memory by runing only 1/dtstep times
if dt < dtstep then
dt = dt + 1
return false
else
dt = 0
end
-- Make sure that cooldown is a number
if type(self._cooldown) ~= 'number'
or self._cooldown <= 0
then
self._cooldown = 0
-- Cooldown if needed
else
self._cooldown = self._cooldown - ( dtstep * dtime )
-- print('Cooldown : '..dump(self._cooldown))
end
--- Get mob pos
local pos = self.object:get_pos()
local spawner_pos = self._spawner_pos
--- Look for reasons to remove the mob:
--- Spawner pos is not set...
--- ... try to find it
-- if not spawner_pos then
-- for i=-1,1 do
-- local spos = { x= pos.x, y= pos.y + i, z= pos.z, }
-- if ( minetest.get_node(spos).name == spawner_id ) then
-- spawner_pos = spos
-- break
-- end
-- end
-- end
--- Spawner pos is not set...
if ( not spawner_pos )
--- Or mob is away from spawner
or ( vector.distance(pos, spawner_pos) > 1 )
--- Or spawner has been removed
or ( minetest.get_node(spawner_pos).name ~= spawner_id )
then
self.object:remove()
return false
end
-- local meta = minetest.get_meta(spawner_pos)
local data = get_mob_data(spawner_pos)
if not data.obj then
self.object:remove()
mobs.npcs.add_cmob(spawner_pos, data.owner)
end
-- set_mob_data(spawner_pos,data)
-- mobs.npcs.update_cmob_properties(spawner_pos, nil, self.obj)
-- Make sure that it is still on the spawner (or at least 'in' it, or 'above' it)
-- for i=-1,1 do
-- local spos = { x= pos.x, y= pos.y + i, z= pos.z, }
-- if ( minetest.get_node(spos).name == spawner_id ) then
-- --- Stop function when spawner is found
-- mobs.npcs.update_cmob_properties(pos, nil, self.obj)
-- return false
-- end
-- end
-- Remove mob if it is away from spawner
-- self.object:remove()
return false
end
-- Set on_right_click interaction
mob_def.on_rightclick = function(self, clicker)
-- Look at the player
mobs.npcs.turn_to_player(self, clicker)
-- Find spawner
local spawner_pos = self._spawner_pos
-- Edit and update
local edit_key = 'sneak'
if spawner_pos and clicker:get_player_control()[edit_key] then
data = cmob_data_update(spawner_pos,clicker,nil,self.object)
cmob_show_formspec(spawner_pos,clicker,data)
return
end
if spawner_pos then
-- Do custom action
local data = get_mob_data(spawner_pos) or {}
if data.action and data.action.id then
local id = data.action.id
local ref = mobs.npcs.interactions
if ref[id] and ref[id].on_rightclick then
return ref[id].on_rightclick(self, clicker, data)
end
end
end
-- Or at least say something
local mobname = mobs.npcs.get_mobname(self)
local clickername = clicker:get_player_name()
local msg = mobs.npcs.messages.get_random()
mobs.npcs.send_chat_message(clickername,msg,mobname)
end
mob_def.after_activate = function(self, staticdata, def, dtime)
-- Update mob after activate
local pos = self._spawner_pos
if pos then
local playername, player
if self._owner then
playername = self._owner
player = minetest.get_player_by_name(playername)
end
local mob = self.object
cmob_data_update(pos,player,nil,mob)
end
end
mobs:register_mob(mob_id, mob_def)
-- This one doesn't spawn naturally, instead it spawn
minetest.register_node(spawner_id, {
description = 'Place this to spawn a configurable npc',
drawtype = "nodebox",
tiles = {"default_stone_block.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {oddly_breakable_by_hand = 2},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.48, -0.5, 0.5, -0.5, 0.5},
},
on_construct = function(pos)
-- minetest.get_node_timer(pos):start(20)
local meta = minetest.get_meta(pos)
-- meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*3)
end,
after_place_node = mobs.npcs.add_cmob,
--~ after_dig_node = function(pos, node, metadata, digger)
--~ mobs.npcs.remove_custom_mob(pos, placer)
--~ end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and default.can_interact_with_node(player, pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- --
-- Check that the npc is still there
-- --
local data = cmob_data_update(pos, clicker, itemstack)
-- --
-- Stop there if not allowed to interact
-- --
if not default.can_interact_with_node(clicker, pos) then
return itemstack
end
-- Show customisation form
cmob_show_formspec(pos,clicker,data)
end,
-- on_receive_fields = function(pos, formname, fields, sender)
-- end
})
-- Register egg
-- mobs:register_egg(mob_id, "npc", "character_lambda_inv.png", 0)
--~ mobs:doc_identifier_compat(mob_id, longdesc, usagehelp)
mobs:alias_mob("mobs:"..mob_name, mob_id) -- compatibility
local on_receive_fields = function(player, formname, fields)
local playername = player:get_player_name()
if not string.match(formname, modname..':'..mob_name..'_form0%d') then
return false
end
-- print('-------- FIELDS ------------')
-- print(dump(fields))
local pos
if fields.key then
pos = minetest.string_to_pos(fields.key)
end
if not pos then return false end
local data = get_mob_data(pos) or {}
-- Update data without overiding it
if fields.texture then data.textures = { fields.texture } end
if fields.action_id then
-- if fields.action_id and (( not data.action ) or ( fields.action_id ~= data.action.id )) then
data.action = data.action or {}
-- data.action.id = fields.action_id
-- data.action.message = fields.action_message or data.action.message
-- data.action = mobs.npcs.interactions[fields.action_id]
for k,v in pairs(fields) do
for l in string.gmatch(k,"action_([A-Za-z0-9_]+)") do
-- print('action '..dump(l)..' : '..dump(v))
data.action[l] = v or data.action[l]
end
end
end
local fk = {
'nametag','nametag_color','allowed','infotext','wield_item',
}
for _,v in ipairs(fk) do
if fields[v] then data[v] = fields[v] end
end
data.last_tab = fields.tab or data.last_tab
-- data.visual_size = {x = 1, y = 1.1}
-- print('-------- DATA ------------')
-- print(dump(data))
set_mob_data(pos,data)
mobs.npcs.update_cmob_properties(pos,player,data.obj)
local tb = data.last_tab
if ( fields.tab or fields.action_id ) and not fields.quit then
minetest.after(0.2,
minetest.show_formspec,
playername,
modname..':'..mob_name..'_form0'..tb,
get_npc_formspec(pos,tb))
end
end
minetest.register_on_player_receive_fields(on_receive_fields)