add some screenshots
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@ -0,0 +1,51 @@
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--
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**Warning** : This mod is not finished and should be considered very unstable
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also it will have to be renamed to avec confusion with other mods
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This is adds some npcs for mobs_redo
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Lots of textures, code and ideas are taken from various other mods
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(Tell me if someone who should be credited isn't)
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--
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# Mobs NPC
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This mod adds some NPCs
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Basic NPCS
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--------------------------------
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Those are aimed to make exploring more interesting.
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-[x] They spawn on grass or forest soil
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-[x] They wander around and say random things when right-clicked
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-[ ] They turn to monster when killed at night
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Custom NPCs (aka idlers)
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--------------------------------
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Those are aimed to make it easy for any player to populate their constructions with interesting encounters, maybe even create some basic quests.
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-[x] Discret spawner block configurable with right-click
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-[x] Re-spawn on right-click on the spawner
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-[x] Easy to configure interface
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-[x] Customisable nametag, look and infotext
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-[ ] Player defined idle action : stand, sit, lay
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-[-] Customisable actions
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-[x] Can say random things from default list
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-[x] Can say random things or from a custom list defined by player
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-[ ] Can ask for items
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-[ ] Can ask questions
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-[ ] Can give item
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-[ ] Can heal
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-[ ] Can trade
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Planned features
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--------------------------------
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-[ ] Villagers (spawn near beds and stick around)
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-[ ] Zombie workers
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___________________________________________________
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@ -115,9 +115,9 @@ mobs.npcs.interactions = {
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},
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say = {
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icon = icprefix..'chat.png',
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desc = S("Say one of the line below as a chat message"),
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desc = S("Say one of the lines below as a chat message"),
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formfields = {
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{'textarea','message','',3},
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{'textarea','message','',4},
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},
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on_rightclick = mobs.npcs.message_on_rightclick,
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},
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@ -195,7 +195,7 @@ local function get_npc_formspec(pos,n)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local ww=8 -- window width
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local wh=9 -- window height
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local fw=4 -- field_width
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local fw=5 -- field_width
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local iy=0.5 -- index y
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-- Texture list as a sring
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@ -1,10 +1,17 @@
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# This file contains settings of mobs_napcs that can be changed in
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# minetest.conf
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## This file contains settings of mobs_npcs that can be changed in
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## minetest.conf
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# Not implemented yet
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mobs.npcs.enable_childrens bool true
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mobs.npcs.enable_harmful_revenant bool true
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mobs.npcs.revenants enum mobs:zombie,mobs:mummy,mobs:ghost
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mobs.npcs.enable_harmful_mummie bool true
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mobs.npcs.enable_childrens bool true
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mobs.npcs.enable_childrens bool true
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## But they are not implemented yet :)
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##-- When some npcs spend some time together, do they make children ?
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# mobs.npcs.enable_childrens bool true
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##-- When NPCS are murdered or die in darkness they come back as monsters
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##-- Set to false to disable
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# mobs.npcs.revenants enum mobs:zombie,mobs:mummy,mobs:ghost
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##-- And if so, are they dangerous ?
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##-- If this is set to false, they will just wander around
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# mobs.npcs.enable_harmful_revenant bool true
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## Some settings are also affected by settingtypes.txt in mobs_redo
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