add some screenshots

master
xisd 2020-01-14 01:21:19 +01:00
parent 1b3995345b
commit 209c8cfc39
7 changed files with 70 additions and 12 deletions

51
README.md Executable file
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--
**Warning** : This mod is not finished and should be considered very unstable
also it will have to be renamed to avec confusion with other mods
This is adds some npcs for mobs_redo
Lots of textures, code and ideas are taken from various other mods
(Tell me if someone who should be credited isn't)
--
# Mobs NPC
This mod adds some NPCs
Basic NPCS
--------------------------------
Those are aimed to make exploring more interesting.
-[x] They spawn on grass or forest soil
-[x] They wander around and say random things when right-clicked
-[ ] They turn to monster when killed at night
Custom NPCs (aka idlers)
--------------------------------
Those are aimed to make it easy for any player to populate their constructions with interesting encounters, maybe even create some basic quests.
-[x] Discret spawner block configurable with right-click
-[x] Re-spawn on right-click on the spawner
-[x] Easy to configure interface
-[x] Customisable nametag, look and infotext
-[ ] Player defined idle action : stand, sit, lay
-[-] Customisable actions
-[x] Can say random things from default list
-[x] Can say random things or from a custom list defined by player
-[ ] Can ask for items
-[ ] Can ask questions
-[ ] Can give item
-[ ] Can heal
-[ ] Can trade
Planned features
--------------------------------
-[ ] Villagers (spawn near beds and stick around)
-[ ] Zombie workers
___________________________________________________

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@ -115,9 +115,9 @@ mobs.npcs.interactions = {
},
say = {
icon = icprefix..'chat.png',
desc = S("Say one of the line below as a chat message"),
desc = S("Say one of the lines below as a chat message"),
formfields = {
{'textarea','message','',3},
{'textarea','message','',4},
},
on_rightclick = mobs.npcs.message_on_rightclick,
},
@ -195,7 +195,7 @@ local function get_npc_formspec(pos,n)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local ww=8 -- window width
local wh=9 -- window height
local fw=4 -- field_width
local fw=5 -- field_width
local iy=0.5 -- index y
-- Texture list as a sring

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# This file contains settings of mobs_napcs that can be changed in
# minetest.conf
## This file contains settings of mobs_npcs that can be changed in
## minetest.conf
# Not implemented yet
mobs.npcs.enable_childrens bool true
mobs.npcs.enable_harmful_revenant bool true
mobs.npcs.revenants enum mobs:zombie,mobs:mummy,mobs:ghost
mobs.npcs.enable_harmful_mummie bool true
mobs.npcs.enable_childrens bool true
mobs.npcs.enable_childrens bool true
## But they are not implemented yet :)
##-- When some npcs spend some time together, do they make children ?
# mobs.npcs.enable_childrens bool true
##-- When NPCS are murdered or die in darkness they come back as monsters
##-- Set to false to disable
# mobs.npcs.revenants enum mobs:zombie,mobs:mummy,mobs:ghost
##-- And if so, are they dangerous ?
##-- If this is set to false, they will just wander around
# mobs.npcs.enable_harmful_revenant bool true
## Some settings are also affected by settingtypes.txt in mobs_redo