cooldown between healings for healer NPCS

master
xisd 2020-01-14 16:53:53 +01:00
parent 3300a6211c
commit 054810ec7e
2 changed files with 86 additions and 32 deletions

View File

@ -8,6 +8,8 @@ local S = mobs.translator
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local vlog = mobs.vlog or "action" --"info"
local vlog = "action" --"info"
local cooldown_mult = 9
if not mobs.npcs then mobs.npcs = {} end
if not mobs.npcs.messages then mobs.npcs.messages = {} end
@ -83,6 +85,7 @@ end
mobs.npcs.send_chat_message = function(playername,msg,mobname)
if not mobname then mobname = 'npc' end
if not msg then msg = "" end
return minetest.chat_send_player(playername,'<'..mobname..'> '..msg)
end
@ -99,12 +102,16 @@ mobs.npcs.random_message_on_rightclick = function(self,player,data)
end
mobs.npcs.message_on_rightclick = function(self,player,data)
mobs.npcs.message_on_rightclick = function(self,player,data,varname)
-- Get things to say
local str = ""
if not data then data = {} end
if data.action and data.action.message then
str = data.action.message or ""
if not varname then varname = 'message' end
if data.action then
-- print(dump(data))
-- print(dump(varname))
-- print(data.action[varname])
str = data.action[varname] or "bof"
end
-- Get mobname
local mobname = mobs.npcs.get_mobname(self)
@ -135,17 +142,28 @@ local function heal_loop(player,hp_max,c)
if ( c <= 30 ) and ( hp < hp_max ) then
minetest.after(1,heal_loop,player,hp_max,c)
end
-- Return diff between hp and hp_max
return hp_max - hp
end
mobs.npcs.heal_on_rightclick = function(self,player,data)
if self._cooldown and self._cooldown > 0 then
mobs.npcs.message_on_rightclick(self,player,data,'message_cooldown')
return
end
-- Get current HP and HP_MAX
-- local hp = player:get_hp()
local hp_max = player:get_properties().hp_max
-- Calculate new hp
heal_loop(player,hp_max)
mobs.npcs.message_on_rightclick(self,player,data)
-- Send message and start healing
mobs.npcs.message_on_rightclick(self,player,data,'message_heal')
dmg = heal_loop(player,hp_max)
-- TODO: Add some effects
self._cooldown = cooldown_mult * dmg
-- Then rest for some time, depending on how much damage were healed
minetest.log(vlog, '['..modname..'] '..'Player '.. player:get_player_name() .. ' was healed by NPC mob at '.. minetest.pos_to_string(player:get_pos()).. '. Cooldown was set to '..self._cooldown..'.' )
end

View File

@ -121,14 +121,26 @@ mobs.npcs.interactions = {
},
on_rightclick = mobs.npcs.message_on_rightclick,
},
-- TODO: Set a timeout between heals with a different message too
-- DONE: Set a timeout between heals with a different message too
-- TODO: Or set a limit per player per days
heal = {
icon = icprefix..'healer.png',
desc = S("Heal the player"),
formfields = {
{'textarea','message','',4},
{'label','Say one of theses sentences while healing',0.5},
{'textarea','message_heal','',3},
{'label','Say one of theses sentences during cooldown',0.5},
{'textarea','message_cooldown','',2},
},
message_heal = S("There you go... good as new !")
.. "\n" .. S("Oh you look bad, let fix you...")
.. "\n" .. S("Not what I was expecting but... good for you !")
.. '',
message_cooldown = S("I'm tired.")
.. "\n" .. S("I'm resting for a bit...")
.. "\n" .. S("I can't help you now.")
.. "\n" .. S("Come back later.")
.. '',
on_rightclick = mobs.npcs.heal_on_rightclick,
},
-- Following actions are planned but do not exist at the moment
@ -285,15 +297,18 @@ local function get_npc_formspec(pos,n)
local ai = find_in_array(action.id,acts) or 1
local actionf = ''
local ayi = iy+2
if mobs.npcs.interactions[action.id] and mobs.npcs.interactions[action.id].formfields then
for _,v in ipairs(mobs.npcs.interactions[action.id].formfields) do
local action_arr = mobs.npcs.interactions[action.id]
if action_arr and action_arr.formfields then
for _,v in ipairs(action_arr.formfields) do
if v[1] == 'label' then
actionf = actionf .. 'label[0,'.. ayi ..';'..v[2]..']'
ayi = ayi + 1
ayi = ayi + 0.5
elseif v[1] == 'textarea' then
-- {'textarea','message_cooldown','',2},
local aname = v[2]
local dstr = action[aname] or S("Hello").."\n"..S("Hi").."\n"..S("Hey")
local dstr = action_arr[aname] or S("Hello").."\n"..S("Hi").."\n"..S("Hey")
actionf = actionf .. 'textarea[0.3,'.. ayi ..';'..fw..','..v[4]..';action_'..v[2]..';'..v[3]..';'..dstr..']'
-- print(dump(actionf))
ayi = ayi + v[4] + 0.1
end
end
@ -538,7 +553,30 @@ end
mob_def.walk_chance = 0
mob_def.jump = false
local dtstep = 15
local dt = 0
mob_def.do_custom = function(self, dtime)
-- Save memory by runing only 1/dtstep times
if dt < dtstep then
dt = dt + 1
return false
else
dt = 0
end
-- Make sure that cooldown is a number
if type(self._cooldown) ~= 'number'
or self._cooldown <= 0
then
self._cooldown = 0
-- Cooldown if needed
else
self._cooldown = self._cooldown - ( dtstep * dtime )
-- print('Cooldown : '..dump(self._cooldown))
end
--- Get mob pos
local pos = self.object:get_pos()
local spawner_pos = self._spawner_pos
@ -558,8 +596,8 @@ mob_def.do_custom = function(self, dtime)
--- Spawner pos is not set...
if ( not spawner_pos )
--- Or mob if too far from spawner
or ( vector.distance(pos, spawner_pos) > 2 )
--- Or mob is away from spawner
or ( vector.distance(pos, spawner_pos) > 1 )
--- Or spawner has been removed
or ( minetest.get_node(spawner_pos).name ~= spawner_id )
then
@ -574,14 +612,14 @@ mob_def.do_custom = function(self, dtime)
mobs.npcs.add_cmob(spawner_pos, data.owner)
end
-- set_mob_data(spawner_pos,data)
-- mobs.npcs.update_cmob_properties(spawner_pos, _, self.obj)
-- mobs.npcs.update_cmob_properties(spawner_pos, nil, self.obj)
-- Make sure that it is still on the spawner (or at least 'in' it, or 'above' it)
-- for i=-1,1 do
-- local spos = { x= pos.x, y= pos.y + i, z= pos.z, }
-- if ( minetest.get_node(spos).name == spawner_id ) then
-- --- Stop function when spawner is found
-- mobs.npcs.update_cmob_properties(pos, _, self.obj)
-- mobs.npcs.update_cmob_properties(pos, nil, self.obj)
-- return false
-- end
-- end
@ -639,7 +677,7 @@ mob_def.after_activate = function(self, staticdata, def, dtime)
player = minetest.get_player_by_name(playername)
end
local mob = self.object
cmob_data_update(pos,player,_,mob)
cmob_data_update(pos,player,nil,mob)
end
end
@ -729,16 +767,15 @@ local on_receive_fields = function(player, formname, fields)
if fields.action_id then
-- if fields.action_id and (( not data.action ) or ( fields.action_id ~= data.action.id )) then
data.action = data.action or {}
data.action.id = fields.action_id
data.action.message = fields.action_message or data.action.message
-- data.action.id = fields.action_id
-- data.action.message = fields.action_message or data.action.message
-- data.action = mobs.npcs.interactions[fields.action_id]
-- for k,v in pairs(fields) do
-- for l in string.gmatch(k,"action_(%w+)") do
-- print(dump('action :'))
-- print(dump(l))
-- data.action[l] = v
-- end
-- end
for k,v in pairs(fields) do
for l in string.gmatch(k,"action_([A-Za-z0-9_]+)") do
-- print('action '..dump(l)..' : '..dump(v))
data.action[l] = v or data.action[l]
end
end
end
local fk = {
'nametag','nametag_color','allowed','infotext','wield_item',
@ -750,10 +787,9 @@ local on_receive_fields = function(player, formname, fields)
-- data.visual_size = {x = 1, y = 1.1}
-- print('-------- DATA ------------')
-- print(dump(data))
-- print('-------- DATA ------------')
-- print(dump(data))
set_mob_data(pos,data)
mobs.npcs.update_cmob_properties(pos,player,data.obj)