add luacheck, fix luacheck warnings, clean up code

master
wsor 2021-02-01 11:16:41 -05:00
parent 5adb5d1b24
commit 580ebd2821
2 changed files with 54 additions and 32 deletions

22
.luacheckrc Normal file
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@ -0,0 +1,22 @@
unused_args = false
allow_defined_top = true
exclude_files = {".luacheckrc"}
globals = {
"minetest",
--depends
"replacer",
}
read_globals = {
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Builtin
"vector", "ItemStack",
"dump", "DIR_DELIM", "VoxelArea", "Settings",
-- MTG
"default", "sfinv", "creative", "carts",
}

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@ -1,49 +1,49 @@
--Version 0.2
pos = {x=0, y=0, z=0}
--pos = {x=0, y=0, z=0}
local space = 1000 --value for space, change the value to however you like.
--value for space, change the value to however you like.
local space = 20000
--The skybox for space, feel free to change it to however you like.
local spaceskybox = {
"sky_pos_y.png",
"sky_neg_y.png",
"sky_pos_z.png",
"sky_neg_z.png",
"sky_neg_x.png",
"sky_pos_x.png",
"sky_pos_y.png",
"sky_neg_y.png",
"sky_pos_z.png",
"sky_neg_z.png",
"sky_neg_x.png",
"sky_pos_x.png",
}
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > 1 then for _, player in ipairs(minetest.get_connected_players()) do
time = 0
time = time + dtime
local name = player:get_player_name()
local pos = player:getpos()
--If the player has reached Space
if minetest.get_player_by_name(name) and pos.y >= space then
player:set_physics_override(1, 0.6, 0.2) -- speed, jump, gravity
player:set_sky({}, "skybox", spaceskybox) -- Sets skybox
if time > 1 then
for _, player in ipairs(minetest.get_connected_players()) do
time = 0
--If the player is on Earth
elseif minetest.get_player_by_name(name) and pos.y < space then
player:set_physics_override(1, 1, 1) -- speed, jump, gravity [default]
player:set_sky({}, "regular", {}) -- Sets skybox, in this case it sets the skybox to it's default setting if and only if the player's Y value is less than the value of space.
end
end
local name = player:get_player_name()
local pos = player:getpos()
--If the player has reached Space
if minetest.get_player_by_name(name) and pos.y >= space then
player:set_physics_override(1, 0.6, 0.2) -- speed, jump, gravity
player:set_sky({}, "skybox", spaceskybox) -- Sets skybox
--If the player is on Earth
elseif minetest.get_player_by_name(name) and pos.y < space then
player:set_physics_override(1, 1, 1) -- speed, jump, gravity [default]
player:set_sky({}, "regular", {}) -- Sets skybox, in this case it sets the skybox to it's default setting if and only if the player's Y value is less than the value of space.
end
end)
end
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
player:set_sky({}, "regular", {})
local name = player:get_player_name()
end
end)
if name then
player:set_sky({}, "regular", {})
end
end)