83 lines
2.4 KiB
Lua
83 lines
2.4 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, minetest, nodecore
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= ItemStack, minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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------------------------------------------------------------------------
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local adzedef
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adzedef = {
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description = "Ceramic-Tipped Adze",
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inventory_image = "nc_woodwork_adze.png^(nc_stonework_tip_adze.png^[colorize:tan:100)",
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groups = {
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firestick = 2,
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flammable = 2
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},
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tool_capabilities = nodecore.toolcaps({
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choppy = 2,
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crumbly = 2
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}),
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sounds = nodecore.sounds("nc_optics_glassy"),
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after_use = function(_, who)
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nodecore.toolbreakeffects(who, adzedef)
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return ItemStack("nc_woodwork:adze")
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end
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}
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minetest.register_tool(modname .. ":adze", adzedef)
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------------------------------------------------------------------------
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nodecore.register_craft({
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label = "assemble ceramic adze",
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action = "stackapply",
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wield = {name = modname .. ":chip"},
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consumewield = 1,
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indexkeys = {"nc_woodwork:adze"},
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nodes = {
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{
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match = {
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name = "nc_woodwork:adze",
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wear = 0.05
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},
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replace = "air"
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},
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},
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items = {
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{name = modname .. ":adze"}
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},
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})
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-- ================================================================== --
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-- ================================================================== --
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local function tooltip(name, group)
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local tool = modname .. ":tool_" .. name:lower()
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local wood = "nc_woodwork:tool_" .. name:lower()
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minetest.register_tool(tool, {
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description = "Ceramic-Tipped " .. name,
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inventory_image = "nc_woodwork_tool_" .. name:lower() .. ".png^(nc_stonework_tip_" .. name:lower() .. ".png^[colorize:tan:100)",
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tool_wears_to = wood,
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groups = {
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flammable = 2
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},
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tool_capabilities = nodecore.toolcaps({
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uses = 0.25,
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[group] = 3
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}),
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on_ignite = modname .. ":chip",
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sounds = nodecore.sounds("nc_optics_glassy")
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})
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local woodmatch = {name = wood, wear = 0.05}
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nodecore.register_craft({
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label = "assemble " .. tool,
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action = "stackapply",
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wield = {name = modname .. ":chip"},
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consumewield = 1,
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indexkeys = {wood},
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nodes = {{match = woodmatch, replace = "air"}},
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items = {tool}
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})
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end
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tooltip("Mallet", "thumpy")
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tooltip("Spade", "crumbly")
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tooltip("Hatchet", "choppy")
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tooltip("Pick", "cracky")
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