68 lines
2.5 KiB
Lua
68 lines
2.5 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local cast = "wc_lib_resources_mask_nodulette.png"
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local sponge = "(nc_sponge.png^[colorize:DARKGREY:200)^[mask:" ..cast
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local shell = "(" ..modname.. "_shell.png^[colorize:DARKGREY:200)^[mask:" ..cast
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local leaf = "(wc_naturae_fern.png^[colorize:DARKGREY:200)^[mask:" ..cast
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local fungus = "(wc_naturae_mushroom.png^[colorize:DARKGREY:200)^[mask:" ..cast
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local shark = "(nc_terrain_gravel.png^[mask:ncshark_mask.png)^[mask:" ..cast
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local scales = "(nc_lode_ore.png^nc_terrain_cobble.png^[colorize:DARKGREY:100)^[mask:" ..cast
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--<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>--
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minetest.register_craftitem(modname .. ":cast_shell", {
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description = "Shell Fossil",
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inventory_image = shell,
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groups = {fossil = 1},
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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-----<>----------------------------------------------------------<>-----
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minetest.register_craftitem(modname .. ":cast_sponge", {
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description = "Sponge Fossil",
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inventory_image = sponge,
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groups = {fossil = 1},
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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-----<>----------------------------------------------------------<>-----
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minetest.register_craftitem(modname .. ":cast_scale", {
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description = "Scale Fossil",
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inventory_image = scales,
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groups = {fossil = 1, metallic = 1, lux_scatter = 32},
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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--<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>--
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if minetest.get_modpath("wc_naturae") then
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minetest.register_craftitem(modname .. ":cast_leaf", {
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description = "Leaf Fossil",
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inventory_image = leaf,
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groups = {fossil = 1},
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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minetest.register_craftitem(modname .. ":cast_fungus", {
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description = "Fungus Fossil",
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inventory_image = fungus,
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groups = {fossil = 1},
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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end
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--<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>--
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if minetest.get_modpath("ncshark") then
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minetest.register_craftitem(modname .. ":cast_shark", {
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description = "Shark Fossil",
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inventory_image = shark,
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groups = {fossil = 1},
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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end
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--<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>--
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--<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>=====<>-- |