af6df74b74
Add spaces for readability and use 4 space tab
526 lines
15 KiB
Lua
Executable File
526 lines
15 KiB
Lua
Executable File
----------------------------------------------------------------------
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-- Eggwars by wilkgr --
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-- with additional code by shivajiva101@hotmail.com --
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-- Licensed under the AGPL v3 --
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-- You MUST make any changes you make open source --
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-- even if you just run it on your server without publishing it --
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-- Supports a maximum of 8 players per instance and 8 concurrent --
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-- instances for a max of 64 players --
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----------------------------------------------------------------------
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-- Parts of the code in this file are modified or copied
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-- from worldedit by Uberi https://github.com/Uberi/Minetest-WorldEdit
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local HEADER = 5 .. ":"
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local jit_available = jit ~= nil
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--- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- @return the new positions.
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local function sort_pos(pos1, pos2)
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pos1 = {x = pos1.x, y = pos1.y, z = pos1.z}
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pos2 = {x = pos2.x, y = pos2.y, z = pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--- Keeps a region of map chunks loaded
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local function keep_loaded(pos1, pos2)
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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end
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--- Reads the header of serialized data.
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-- @param value Serialized data.
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-- @return The version as a positive natural number, or 0 for unknown versions.
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-- @return Extra header fields as a list of strings, or nil if not supported.
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-- @return Content (data after header).
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local function read_header(value)
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if value:find("^[0-9]+[%-:]") then
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local header_end = value:find(":", 1, true)
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local header = value:sub(1, header_end - 1):split(",")
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local version = tonumber(header[1])
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table.remove(header, 1)
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local content = value:sub(header_end + 1)
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return version, header, content
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end
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return nil
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end
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--- Loads the schematic in `value` into a node list in the latest format.
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-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
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-- by ChillCode, available under the MIT license.
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-- @return A node list in the latest format, or nil on failure.
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local function load_schematic(value)
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local version, _, content = read_header(value)
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local nodes = {}
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if version == 5 then -- correct format
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if not jit_available then
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-- This is broken for larger tables in the current version of LuaJIT
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nodes = minetest.deserialize(content)
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else
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-- XXX: This is a filthy hack that works surprisingly well - in LuaJIT,
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-- `minetest.deserialize` will fail due to the register limit
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content = content:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data
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local escaped = content:gsub("\\\\", "@@"):gsub(
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"\\\"", "@@"):gsub("(\"[^\"] * \")", function(s) return string.rep("@", #s) end)
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local startpos, startpos1, endpos = 1, 1
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while true do -- go through each individual node entry (except the last)
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startpos, endpos = escaped:find("},%s*{", startpos)
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if not startpos then
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break
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end
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local current = content:sub(startpos1, startpos)
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local entry = minetest.deserialize("return " .. current)
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table.insert(nodes, entry)
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startpos, startpos1 = endpos, endpos
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end
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local entry = minetest.deserialize("return " .. content:sub(startpos1)) -- process the last entry
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table.insert(nodes, entry)
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end
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else
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return nil
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end
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return nodes
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end
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local function allocate_with_nodes(origin_pos, nodes)
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local huge = math.huge
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local pos1x, pos1y, pos1z = huge, huge, huge
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local pos2x, pos2y, pos2z = -huge, - huge, - huge
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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for i, entry in ipairs(nodes) do
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local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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if x > pos2x then pos2x = x end
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if y > pos2y then pos2y = y end
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if z > pos2z then pos2z = z end
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end
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local pos1 = {x = pos1x, y = pos1y, z = pos1z}
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local pos2 = {x = pos2x, y = pos2y, z = pos2z}
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return pos1, pos2, #nodes
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end
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--- Return volume in nodes of a region
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-- @param pos1 - starting point vector table
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-- @param pos2 - ending point vector table
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-- @return number of nodes as an integer?
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local function volume(pos1, pos2)
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local p1, p2 = sort_pos(pos1, pos2)
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return (p2.x - p1.x + 1) *
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(p2.y - p1.y + 1) *
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(p2.z - p1.z + 1)
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end
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--- Slice a region along the midpoint of an axis
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-- @param pos1 - vector passed as a table
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-- @param pos2 - vector passed as a table
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-- @param axis - axis passed as a string
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-- @return ipair table containing 2 regions
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local function region_slicer(pos1, pos2, axis)
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local len = vector.subtract(pos2, pos1)
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local mid = vector.new(
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pos2.x + (len.x / 2),
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pos1.y + (len.y / 2),
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pos1.z + (len.z / 2)
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)
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local r = {}
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if axis == 'y' then
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r = {
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{
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p1 = pos1,
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p2 = vector.new(pos2.x, mid.y, pos2.z)
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},
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{
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p1 = vector.new(pos1.x, mid.y + 1, pos1.z),
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p2 = pos2
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}
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}
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elseif axis == 'x' then
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r = {
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{
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p1 = pos1,
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p2 = vector.new(mid.x, pos2.y, pos2.z)
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},
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{
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p1 = vector.new(mid.x - 1, pos1.y, pos1.z),
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p2 = pos2
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}
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}
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elseif axis == 'z' then
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r = {
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{
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p1 = pos1,
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p2 = vector.new(pos2.x, pos2.y, mid.z)
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},
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{
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p1 = vector.new(pos1.x, pos1.y, mid.z + 1),
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p2 = pos2
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}
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}
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end
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return r
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end
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--- Create a table of ignore for the volume of the area
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-- @param area pair table
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-- @return ipair table
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local function get_empty_data(area)
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local data = {}
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local c_ignore = minetest.get_content_id("ignore")
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for i = 1, volume(area.MinEdge, area.MaxEdge) do
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data[i] = c_ignore
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end
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return data
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end
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--- Create and return a voxel manip and it's area
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-- @param pos1 - starting point vector table
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-- @param pos2 - ending point vector table
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-- @return voxel manip
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-- @return area vector table
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local function init(pos1, pos2)
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local manip = minetest.get_voxel_manip()
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local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge = emerged_pos1, MaxEdge = emerged_pos2})
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return manip, area
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end
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-- Adds a hollow cube of playerclip double lined with kill
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-- designed for games created in the air
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-- @param pos: base vector of cube (x=,y=,z=)
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-- @param vol: volume (x=,y=,z=)
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-- @param remove: replace shield with air (bool)
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-- @return number of nodes added
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local function shield(pos, vol, remove)
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local manip, area = init(pos, vector.add(pos, vol))
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local data = get_empty_data(area)
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local node_1, node_2, msg
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if remove == true then
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node_1 = minetest.get_content_id("air")
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node_2 = node_1
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msg = "Warning: Area unprotected!"
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else
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node_1 = minetest.get_content_id("eggwars:playerclip")
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node_2 = minetest.get_content_id("eggwars:kill")
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msg = "Warning: Area now shielded"
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end
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local stride = {x = 1, y = area.ystride, z = area.zstride}
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local offset = vector.subtract(pos, area.MinEdge)
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local count = 0
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-- add the nodes
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for z = 0, vol.z - 1 do
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local index_z = (offset.z + z) * stride.z + 1
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for y = 0, vol.y - 1 do
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local index_y = index_z + (offset.y + y) * stride.y
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for x = 0, vol.x - 1 do
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local is_clip = z == 0 or z == vol.z - 1
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or y == 0 or y == vol.y - 1
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or x == 0 or x == vol.x - 1
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local is_kill = z == 1 or z == vol.z - 2 or z == vol.z - 3
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or y == 1 or y == 2 or y == vol.y - 2 or y == vol.y - 3
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or x == 1 or x == 2 or x == vol.x - 2 or x == vol.x - 3
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if is_clip then
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local i = index_y + (offset.x + x)
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data[i] = node_1
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count = count + 1
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elseif is_kill then
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local i = index_y + (offset.x + x)
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data[i] = node_2
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count = count + 1
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end
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end
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end
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end
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manip:set_data(data)
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manip:write_to_map()
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return count, msg
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end
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function eggwars.metasave(pos1, pos2, filename)
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data, count = eggwars.serialize_meta(pos1, pos2)
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file:write(data)
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file:close()
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return count
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end
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function eggwars.metaload(originpos, filename)
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filename = minetest.get_worldpath() .. "/schems/" .. filename .. ".ewm"
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data = file:read("*a")
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file:close()
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return eggwars.deserialize_meta(originpos, data)
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end
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--- Fixes lighting within a region
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-- @param pos1 start vector
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-- @param pos2 end vector
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-- @return nothing
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function eggwars.fixlight(pos1, pos2)
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local vmanip = minetest.get_voxel_manip(pos1, pos2)
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vmanip:write_to_map()
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end
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--- Clears all objects in a region.
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-- @return The number of objects cleared.
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function eggwars.clear_objects(pos1, pos2)
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pos1, pos2 = sort_pos(pos1, pos2)
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keep_loaded(pos1, pos2)
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-- Offset positions to include full nodes (positions are in the center of nodes)
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local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5
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local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5
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-- Center of region
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local center = {
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x = pos1x + ((pos2x - pos1x) / 2),
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y = pos1y + ((pos2y - pos1y) / 2),
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z = pos1z + ((pos2z - pos1z) / 2)
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}
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-- Bounding sphere radius
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local radius = math.sqrt(
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(center.x - pos1x) ^ 2 +
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(center.y - pos1y) ^ 2 +
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(center.z - pos1z) ^ 2)
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local count = 0
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for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
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-- Avoid players
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if not obj:is_player() then
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local pos = obj:getpos()
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if pos.x >= pos1x and pos.x <= pos2x and
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pos.y >= pos1y and pos.y <= pos2y and
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pos.z >= pos1z and pos.z <= pos2z then
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-- Inside region
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obj:remove()
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count = count + 1
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end
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end
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end
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return count
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end
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--- Clears specific nodes in a region.
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-- @return The number of nodes cleared.
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function eggwars.clear_nodes(pos1, pos2)
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pos1, pos2 = sort_pos(pos1, pos2)
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keep_loaded(pos1, pos2)
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-- Offset positions to include full nodes (positions are in the center of nodes)
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local p1 = vector.new(pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5)
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local p2 = vector.new(pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5)
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local nodenames = {
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"group:choppy",
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"group:cracky",
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"group:crumbly",
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"group:oddly_breakable_by_hand"
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}
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local slices = region_slicer(p1, p2, 'y')
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local n = 0
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for _, slice in ipairs(slices) do
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local found = minetest.find_nodes_in_area(slice.p1, slice.p2, nodenames)
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for _, v in ipairs(found) do
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minetest.set_node(v, {name = "air"})
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end
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n = n + #found
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end
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return n
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end
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--- Sets a region to `air`.
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-- @param pos1
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-- @param pos2
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-- @return The number of nodes set.
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function eggwars.delete_area(pos1, pos2)
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pos1, pos2 = sort_pos(pos1, pos2)
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local manip, area = init(pos1, pos2)
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local data = get_empty_data(area)
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local node_id = minetest.get_content_id('air')
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-- Fill area with node
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for i in area:iterp(pos1, pos2) do
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data[i] = node_id
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end
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manip:set_data(data)
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manip:write_to_map()
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return volume(pos1, pos2)
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end
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--- Loads the nodes represented by string `value` at position `origin_pos`.
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-- @return The number of nodes deserialized.
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function eggwars.deserialize_meta(origin_pos, value)
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local nodes = load_schematic(value)
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if not nodes then return nil end
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local pos1, pos2 = allocate_with_nodes(origin_pos, nodes)
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keep_loaded(pos1, pos2)
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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for i, entry in ipairs(nodes) do
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entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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-- Entry acts as both position and node
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add_node(entry, entry)
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if entry.meta then
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get_meta(entry):from_table(entry.meta)
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end
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end
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return #nodes
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end
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-- Serialise any meta nodes within a volume
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-- @param pos1: first vector
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-- @param pos2: second vector
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-- @return serialised string, node count
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function eggwars.serialize_meta(pos1, pos2)
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pos1, pos2 = sort_pos(pos1, pos2)
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keep_loaded(pos1, pos2)
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local pos = {x = pos1.x, y = 0, z = 0}
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local count = 0
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local result = {}
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local get_node, get_meta = minetest.get_node, minetest.get_meta
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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local meta = get_meta(pos):to_table()
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local meta_content
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-- Convert metadata item stacks to item strings
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for name, inventory in pairs(meta.inventory) do
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for index, stack in ipairs(inventory) do
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meta_content = true
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inventory[index] = stack.to_string and stack:to_string() or stack
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end
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end
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for name, field in pairs(meta.fields) do
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meta_content = true
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end
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for k in pairs(meta) do
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if k ~= "inventory" and k ~= "fields" then
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meta_content = true
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break
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end
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end
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if meta_content then
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count = count + 1
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result[count] = {
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x = pos.x - pos1.x,
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y = pos.y - pos1.y,
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z = pos.z - pos1.z,
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name = node.name,
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param1 = node.param1 ~= 0 and node.param1 or nil,
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param2 = node.param2 ~= 0 and node.param2 or nil,
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meta = meta_content and meta or nil,
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}
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end
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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-- Serialise entries
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return HEADER .. minetest.serialize(result), count
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end
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-- Adds a protective shield to a volume
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-- @param vol: position vectors
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-- @param remover: replace shield with air (bool)
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-- @return number of nodes added
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eggwars.protect = function(pos1, pos2, remove)
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local p1, p2, dims
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-- using vectors
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p1 = pos1
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p2 = pos2
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-- sort if reqd
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if p1.y > p2.y then
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p2, p1 = p1, p2
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end
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-- volume vect
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dims = {
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x = p2.x - p1.x,
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y = p2.y - p1.y,
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z = p2.z - p1.z
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}
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-- unsign if reqd
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for k, v in pairs(dims) do
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if v < 0 then
|
|
dims[k] = (v * v)^0.5
|
|
end
|
|
end
|
|
|
|
-- execute, returning node count
|
|
return shield(p1, dims, remove)
|
|
end
|
|
|
|
-- Clear a players inventory
|
|
-- @param player; minetest player object
|
|
-- @return nothing
|
|
eggwars.clear_inventory = function(player)
|
|
|
|
local player_inv = player:get_inventory()
|
|
|
|
player_inv:set_list("main", {}) -- clear
|
|
player_inv:set_list("craft", {}) -- clear
|
|
|
|
end
|
|
|
|
if eggwars.armor then
|
|
-- Clear a players armour
|
|
-- @param player; minetest player object
|
|
-- @return nothing
|
|
eggwars.clear_armor = function(player)
|
|
local name, armor_inv = armor:get_valid_player(player, "[clear_armor]")
|
|
if not name then
|
|
return
|
|
end
|
|
for i = 1, armor_inv:get_size("armor") do
|
|
local stack = armor_inv:get_stack("armor", i)
|
|
if stack:get_count() > 0 then
|
|
armor:run_callbacks("on_unequip", player, i, stack)
|
|
armor_inv:set_stack("armor", i, nil)
|
|
end
|
|
end
|
|
armor:save_armor_inventory(player)
|
|
armor:set_player_armor(player)
|
|
end
|
|
end
|