better graphics, zlib to work on vc++
2
Makefile
|
@ -34,7 +34,7 @@ endif
|
|||
|
||||
# Target specific settings
|
||||
|
||||
all_linux fast_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread
|
||||
all_linux fast_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz
|
||||
all_linux fast_linux clean_linux: SYSTEM=Linux
|
||||
|
||||
all_win32: LDFLAGS = -L$(IRRLICHTPATH)/lib/Win32-gcc -L$(JTHREADPATH)/Debug -lIrrlicht -lopengl32 -lm -ljthread
|
||||
|
|
BIN
data/grass.png
Before Width: | Height: | Size: 910 B After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 835 B After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
BIN
data/skybox1.png
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 5.3 KiB |
BIN
data/stone.png
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 1.6 KiB |
|
@ -53,10 +53,14 @@ Compiling on GNU/Linux:
|
|||
http://downloads.sourceforge.net/irrlicht/irrlicht-1.7.2.zip
|
||||
* JThread:
|
||||
http://research.edm.uhasselt.be/~jori/page/index.php?n=CS.Jthread
|
||||
- Neither of which can probably be found from your distro's repository.
|
||||
* zlib:
|
||||
- Get the -dev package from your package manager.
|
||||
- Irrlicht and JThread are very likely not to be found from your distro's
|
||||
repository.
|
||||
- Compiling each of them should be fairly unproblematic, though.
|
||||
|
||||
Compiling on Windows:
|
||||
- You need Irrlicht, JThread and zlib, see above
|
||||
- Be sure to
|
||||
#define JMUTEX_CRITICALSECTION
|
||||
in jmutex.h before compiling it. Otherwise mutexes will be very slow.
|
||||
|
@ -81,7 +85,6 @@ You should have received a copy of the GNU General Public License along
|
|||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
Irrlicht
|
||||
---------------
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#wanted_fps = 30
|
||||
#fps_max = 60
|
||||
#viewing_range_nodes_max = 300
|
||||
#viewing_range_nodes_min = 20
|
||||
#viewing_range_nodes_min = 50
|
||||
#screenW =
|
||||
#screenH =
|
||||
#host_game =
|
||||
|
|
|
@ -117,7 +117,7 @@
|
|||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include""
|
||||
AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include";"..\zlib\zlib-1.2.5""
|
||||
PreprocessorDefinitions="WIN32;_HAS_ITERATOR_DEBUGGING=0,UNITTEST_DISABLE,_CRT_SECURE_NO_DEPRECATE"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="1"
|
||||
|
@ -135,7 +135,7 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalLibraryDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib";"..\jthread\jthread-1.2.1\Release";"..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio""
|
||||
AdditionalLibraryDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib";"..\jthread\jthread-1.2.1\Release";"..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
|
||||
IgnoreDefaultLibraryNames="libcmtd.lib"
|
||||
GenerateDebugInformation="false"
|
||||
LinkTimeCodeGeneration="1"
|
||||
|
@ -222,6 +222,10 @@
|
|||
RelativePath=".\src\mapblockobject.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\mapnode.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\mapsector.cpp"
|
||||
>
|
||||
|
@ -246,6 +250,10 @@
|
|||
RelativePath=".\src\test.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\tile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\utility.cpp"
|
||||
>
|
||||
|
|
|
@ -59,9 +59,9 @@ private:
|
|||
class MaterialItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
MaterialItem(u8 material, u16 count)
|
||||
MaterialItem(u8 content, u16 count)
|
||||
{
|
||||
m_material = material;
|
||||
m_content = content;
|
||||
m_count = count;
|
||||
}
|
||||
/*
|
||||
|
@ -76,18 +76,26 @@ public:
|
|||
//os.imbue(std::locale("C"));
|
||||
os<<getName();
|
||||
os<<" ";
|
||||
os<<(unsigned int)m_material;
|
||||
os<<(unsigned int)m_content;
|
||||
os<<" ";
|
||||
os<<m_count;
|
||||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new MaterialItem(m_material, m_count);
|
||||
return new MaterialItem(m_content, m_count);
|
||||
}
|
||||
video::ITexture * getImage()
|
||||
{
|
||||
u16 tile = content_tile(m_material, v3s16(1,0,0));
|
||||
return g_tile_materials[tile].getTexture(0);
|
||||
/*if(m_content == CONTENT_TORCH)
|
||||
return g_texturecache.get("torch_on_floor");
|
||||
|
||||
u16 tile = content_tile(m_content, v3s16(1,0,0));
|
||||
return g_tile_contents[tile].getTexture(0);*/
|
||||
|
||||
if(m_content >= USEFUL_CONTENT_COUNT)
|
||||
return NULL;
|
||||
|
||||
return g_texturecache.get(g_content_inventory_textures[m_content]);
|
||||
}
|
||||
std::string getText()
|
||||
{
|
||||
|
@ -100,7 +108,7 @@ public:
|
|||
*/
|
||||
u8 getMaterial()
|
||||
{
|
||||
return m_material;
|
||||
return m_content;
|
||||
}
|
||||
u16 getCount()
|
||||
{
|
||||
|
@ -123,7 +131,7 @@ public:
|
|||
m_count -= count;
|
||||
}
|
||||
private:
|
||||
u8 m_material;
|
||||
u8 m_content;
|
||||
u16 m_count;
|
||||
};
|
||||
|
||||
|
|
|
@ -219,6 +219,7 @@ TODO: A mapper to map contents to tile names (for each side)
|
|||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#pragma comment(lib, "jthread.lib")
|
||||
#pragma comment(lib, "zlibwapi.lib")
|
||||
// This would get rid of the console window
|
||||
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
|
||||
#endif
|
||||
|
@ -310,7 +311,7 @@ void set_default_settings()
|
|||
g_settings.set("wanted_fps", "30");
|
||||
g_settings.set("fps_max", "60");
|
||||
g_settings.set("viewing_range_nodes_max", "300");
|
||||
g_settings.set("viewing_range_nodes_min", "20");
|
||||
g_settings.set("viewing_range_nodes_min", "50");
|
||||
g_settings.set("screenW", "");
|
||||
g_settings.set("screenH", "");
|
||||
g_settings.set("host_game", "");
|
||||
|
@ -1934,7 +1935,7 @@ int main(int argc, char *argv[])
|
|||
/*
|
||||
Meta-objects
|
||||
*/
|
||||
if(n.d == CONTENT_LIGHT)
|
||||
if(n.d == CONTENT_TORCH)
|
||||
{
|
||||
v3s16 dir = unpackDir(n.dir);
|
||||
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
||||
|
|
|
@ -1846,10 +1846,9 @@ MapBlock * ServerMap::emergeBlock(
|
|||
|
||||
//float min_slope = 0.45;
|
||||
//float max_slope = 0.85;
|
||||
float min_slope = 0.70;
|
||||
float min_slope = 0.60;
|
||||
float max_slope = 1.20;
|
||||
float min_slope_depth = 4.0;
|
||||
//float min_slope_depth = 5.0;
|
||||
float min_slope_depth = 5.0;
|
||||
float max_slope_depth = 0;
|
||||
if(slope < min_slope)
|
||||
surface_depth = min_slope_depth;
|
||||
|
@ -2091,7 +2090,7 @@ MapBlock * ServerMap::emergeBlock(
|
|||
p + v3s16(0,0,0), &changed_blocks_sector))
|
||||
{
|
||||
MapNode n;
|
||||
n.d = CONTENT_LIGHT;
|
||||
n.d = CONTENT_TORCH;
|
||||
sector->setNode(p, n);
|
||||
objects_to_remove.push_back(p);
|
||||
}
|
||||
|
|
|
@ -551,7 +551,7 @@ void MapBlock::updateMesh()
|
|||
|
||||
MapNode &n = getNodeRef(x,y,z);
|
||||
|
||||
if(n.d == CONTENT_LIGHT)
|
||||
if(n.d == CONTENT_TORCH)
|
||||
{
|
||||
//scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
|
|
|
@ -68,7 +68,7 @@ enum Content
|
|||
CONTENT_STONE,
|
||||
CONTENT_GRASS,
|
||||
CONTENT_WATER,
|
||||
CONTENT_LIGHT,
|
||||
CONTENT_TORCH,
|
||||
CONTENT_TREE,
|
||||
CONTENT_LEAVES,
|
||||
CONTENT_GRASS_FOOTSTEPS,
|
||||
|
@ -81,6 +81,7 @@ enum Content
|
|||
};
|
||||
|
||||
extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
|
||||
extern const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT];
|
||||
|
||||
/*
|
||||
If true, the material allows light propagation and brightness is stored
|
||||
|
@ -88,7 +89,7 @@ extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
|
|||
*/
|
||||
inline bool light_propagates_content(u8 m)
|
||||
{
|
||||
return (m == CONTENT_AIR || m == CONTENT_LIGHT || m == CONTENT_WATER || m == CONTENT_OCEAN);
|
||||
return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_OCEAN);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -96,7 +97,7 @@ inline bool light_propagates_content(u8 m)
|
|||
*/
|
||||
inline bool sunlight_propagates_content(u8 m)
|
||||
{
|
||||
return (m == CONTENT_AIR || m == CONTENT_LIGHT);
|
||||
return (m == CONTENT_AIR || m == CONTENT_TORCH);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -108,7 +109,8 @@ inline bool sunlight_propagates_content(u8 m)
|
|||
*/
|
||||
inline u8 content_solidness(u8 m)
|
||||
{
|
||||
if(m == CONTENT_AIR)
|
||||
// As of now, every pseudo node like torches are added to this
|
||||
if(m == CONTENT_AIR || m == CONTENT_TORCH)
|
||||
return 0;
|
||||
if(m == CONTENT_WATER || m == CONTENT_OCEAN)
|
||||
return 1;
|
||||
|
@ -118,7 +120,7 @@ inline u8 content_solidness(u8 m)
|
|||
// Objects collide with walkable contents
|
||||
inline bool content_walkable(u8 m)
|
||||
{
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_LIGHT);
|
||||
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_TORCH);
|
||||
}
|
||||
|
||||
// A liquid resists fast movement
|
||||
|
@ -158,6 +160,13 @@ inline bool is_ground_content(u8 m)
|
|||
);
|
||||
}
|
||||
|
||||
/*inline bool content_has_faces(u8 c)
|
||||
{
|
||||
return (m != CONTENT_IGNORE
|
||||
&& m != CONTENT_AIR
|
||||
&& m != CONTENT_TORCH);
|
||||
}*/
|
||||
|
||||
/*
|
||||
Nodes make a face if contents differ and solidness differs.
|
||||
Return value:
|
||||
|
@ -185,7 +194,7 @@ inline u8 face_contents(u8 m1, u8 m2)
|
|||
|
||||
inline bool liquid_replaces_content(u8 c)
|
||||
{
|
||||
return (c == CONTENT_AIR || c == CONTENT_LIGHT);
|
||||
return (c == CONTENT_AIR || c == CONTENT_TORCH);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -193,7 +202,7 @@ inline bool liquid_replaces_content(u8 c)
|
|||
*/
|
||||
inline bool content_directional(u8 c)
|
||||
{
|
||||
return (c == CONTENT_LIGHT);
|
||||
return (c == CONTENT_TORCH);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -336,7 +345,7 @@ struct MapNode
|
|||
/*
|
||||
Note that a block that isn't light_propagates() can be a light source.
|
||||
*/
|
||||
if(d == CONTENT_LIGHT)
|
||||
if(d == CONTENT_TORCH)
|
||||
return LIGHT_MAX;
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -19,6 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "serialization.h"
|
||||
#include "utility.h"
|
||||
#ifdef _WIN32
|
||||
#define ZLIB_WINAPI
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
/* report a zlib or i/o error */
|
||||
|
|
|
@ -1011,6 +1011,13 @@ void Server::AsyncRunStep()
|
|||
Flow water
|
||||
*/
|
||||
{
|
||||
float interval;
|
||||
|
||||
if(g_settings.getBool("endless_water") == false)
|
||||
interval = 1.0;
|
||||
else
|
||||
interval = 0.25;
|
||||
|
||||
static float counter = 0.0;
|
||||
counter += dtime;
|
||||
if(counter >= 0.25 && m_flow_active_nodes.size() > 0)
|
||||
|
@ -1028,6 +1035,9 @@ void Server::AsyncRunStep()
|
|||
v.m_disable_water_climb =
|
||||
g_settings.getBool("disable_water_climb");
|
||||
|
||||
if(g_settings.getBool("endless_water") == false)
|
||||
v.flowWater(m_flow_active_nodes, 0, false, 250);
|
||||
else
|
||||
v.flowWater(m_flow_active_nodes, 0, false, 50);
|
||||
|
||||
v.blitBack(modified_blocks);
|
||||
|
@ -1883,8 +1893,8 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
|
|||
writeS16(&reply[6], p.Z);
|
||||
memcpy(&reply[8], *blockdata, blockdata.getSize());
|
||||
|
||||
dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<": \tpacket size: "<<replysize<<std::endl;
|
||||
/*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<": \tpacket size: "<<replysize<<std::endl;*/
|
||||
|
||||
/*
|
||||
Send packet
|
||||
|
|