Better PMs
parent
545255632a
commit
44884356aa
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@ -616,7 +616,7 @@ minetest.register_chatcommand("shutdown", {
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func = function(name, param)
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minetest.log("action", name .. " shuts down server")
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minetest.request_shutdown()
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minetest.chat_send_all("*** Server shutting down (operator request).")
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minetest.chat_send_all("*** Server shutting down [operator command]")
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end,
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})
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@ -663,7 +663,7 @@ minetest.register_chatcommand("clearobjects", {
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privs = {server=true},
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func = function(name, param)
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minetest.log("action", name .. " clears all objects")
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minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
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minetest.chat_send_all("*** ".. name .." is clearing all objects! Lag incoming!")
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minetest.clear_objects()
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minetest.log("action", "object clearing done")
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minetest.chat_send_all("*** Cleared all objects.")
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@ -679,8 +679,8 @@ minetest.register_chatcommand("msg", {
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if found then
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if minetest.get_player_by_name(sendto) then
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minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
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minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
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minetest.chat_send_player(name, "Message sent")
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minetest.chat_send_player(sendto, "["..name.." -> you] "..message, false)
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minetest.chat_send_player(name, "[you -> "..name.."] "..message)
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else
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minetest.chat_send_player(name, "The player "..sendto.." is not online")
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end
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@ -257,7 +257,7 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
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// Texture
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u8 texid = myrand_range(0,5);
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video::ITexture *texture = tiles[texid].texture;
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// Only use first frame of animated texture
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f32 ymax = 1;
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if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
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