just savin'
parent
4ec61b0ccd
commit
2e41a5e304
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@ -149,46 +149,19 @@ void GUIInventoryMenu::resizeGui()
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return;
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m_screensize_old = screensize;
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for(u32 i=0; i<m_slots.size(); i++)
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{
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m_slots[i]->remove();
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}
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m_slots.clear();
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core::rect<s32> rect(
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screensize.X/2 - 560/2,
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screensize.Y/2 - 300/2,
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screensize.Y/2 - 480/2,
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screensize.X/2 + 560/2,
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screensize.Y/2 + 300/2
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screensize.Y/2 + 480/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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//v2s32 size = rect.getSize();
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core::rect<s32> imgsize(0,0,48,48);
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v2s32 basepos(30, 30);
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for(s32 i=0; i<PLAYER_INVENTORY_SIZE; i++)
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{
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s32 x = (i%8) * 64;
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s32 y = (i/8) * 64;
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v2s32 p(x,y);
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core::rect<s32> rect = imgsize + basepos + p;
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GUIInventorySlot *item =
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new GUIInventorySlot(Environment, this, -1, rect);
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m_slots.push_back(item);
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}
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update();
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}
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void GUIInventoryMenu::update()
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{
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for(s32 i=0; i<PLAYER_INVENTORY_SIZE; i++)
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{
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m_slots[i]->setItem(m_inventory->getItem(i));
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}
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}
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void GUIInventoryMenu::draw()
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@ -204,6 +177,51 @@ void GUIInventoryMenu::draw()
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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/*
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Draw items
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*/
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{
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InventoryList *ilist = m_inventory->getList("main");
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if(ilist != NULL)
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{
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core::rect<s32> imgsize(0,0,48,48);
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v2s32 basepos(30, 210);
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basepos += AbsoluteRect.UpperLeftCorner;
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for(s32 i=0; i<PLAYER_INVENTORY_SIZE; i++)
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{
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s32 x = (i%8) * 64;
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s32 y = (i/8) * 64;
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v2s32 p(x,y);
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core::rect<s32> rect = imgsize + basepos + p;
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drawInventoryItem(Environment, ilist->getItem(i),
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rect, &AbsoluteClippingRect);
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}
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}
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}
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{
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InventoryList *ilist = m_inventory->getList("craft");
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if(ilist != NULL)
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{
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core::rect<s32> imgsize(0,0,48,48);
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v2s32 basepos(30, 30);
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basepos += AbsoluteRect.UpperLeftCorner;
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for(s32 i=0; i<9; i++)
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{
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s32 x = (i%3) * 64;
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s32 y = (i/3) * 64;
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v2s32 p(x,y);
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core::rect<s32> rect = imgsize + basepos + p;
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drawInventoryItem(Environment, ilist->getItem(i),
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rect, &AbsoluteClippingRect);
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}
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}
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}
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/*
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Call base class
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*/
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gui::IGUIElement::draw();
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}
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@ -61,6 +61,7 @@ public:
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void resizeGui();
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// Updates stuff from inventory to screen
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// TODO: Remove, not used
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void update();
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void draw();
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@ -80,7 +81,6 @@ public:
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private:
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Inventory *m_inventory;
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core::array<GUIInventorySlot*> m_slots;
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v2u32 m_screensize_old;
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};
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@ -136,30 +136,39 @@ MapBlockObject * MapBlockObjectItem::createObject
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Inventory
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*/
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Inventory::Inventory(u32 size)
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InventoryList::InventoryList(std::string name, u32 size)
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{
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m_name = name;
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m_size = size;
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clearItems();
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}
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Inventory::~Inventory()
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InventoryList::~InventoryList()
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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delete m_items[i];
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if(m_items[i])
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delete m_items[i];
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}
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}
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void Inventory::clearItems()
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void InventoryList::clearItems()
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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if(m_items[i])
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delete m_items[i];
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}
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m_items.clear();
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for(u32 i=0; i<m_size; i++)
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{
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m_items.push_back(NULL);
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}
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}
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void Inventory::serialize(std::ostream &os)
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void InventoryList::serialize(std::ostream &os)
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{
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//os.imbue(std::locale("C"));
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@ -181,7 +190,7 @@ void Inventory::serialize(std::ostream &os)
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os<<"end\n";
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}
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void Inventory::deSerialize(std::istream &is)
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void InventoryList::deSerialize(std::istream &is)
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{
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//is.imbue(std::locale("C"));
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@ -223,8 +232,18 @@ void Inventory::deSerialize(std::istream &is)
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}
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}
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Inventory & Inventory::operator = (Inventory &other)
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InventoryList::InventoryList(const InventoryList &other)
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{
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/*
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Do this so that the items get cloned. Otherwise the pointers
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in the array will just get copied.
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*/
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*this = other;
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}
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InventoryList & InventoryList::operator = (const InventoryList &other)
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{
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m_name = other.m_name;
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m_size = other.m_size;
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clearItems();
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for(u32 i=0; i<other.m_items.size(); i++)
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@ -239,12 +258,17 @@ Inventory & Inventory::operator = (Inventory &other)
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return *this;
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}
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u32 Inventory::getSize()
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std::string InventoryList::getName()
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{
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return m_name;
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}
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u32 InventoryList::getSize()
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{
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return m_items.size();
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}
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u32 Inventory::getUsedSlots()
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u32 InventoryList::getUsedSlots()
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{
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u32 num = 0;
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for(u32 i=0; i<m_items.size(); i++)
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@ -256,14 +280,14 @@ u32 Inventory::getUsedSlots()
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return num;
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}
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InventoryItem * Inventory::getItem(u32 i)
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InventoryItem * InventoryList::getItem(u32 i)
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{
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if(i > m_items.size() - 1)
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return NULL;
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return m_items[i];
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}
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InventoryItem * Inventory::changeItem(u32 i, InventoryItem *newitem)
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InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
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{
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assert(i < m_items.size());
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@ -272,7 +296,7 @@ InventoryItem * Inventory::changeItem(u32 i, InventoryItem *newitem)
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return olditem;
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}
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void Inventory::deleteItem(u32 i)
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void InventoryList::deleteItem(u32 i)
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{
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assert(i < m_items.size());
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InventoryItem *item = changeItem(i, NULL);
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@ -280,7 +304,7 @@ void Inventory::deleteItem(u32 i)
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delete item;
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}
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bool Inventory::addItem(InventoryItem *newitem)
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bool InventoryList::addItem(InventoryItem *newitem)
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{
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// If it is a MaterialItem, try to find an already existing one
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// and just increment the counter
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@ -324,9 +348,9 @@ bool Inventory::addItem(InventoryItem *newitem)
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return false;
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}
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void Inventory::print(std::ostream &o)
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void InventoryList::print(std::ostream &o)
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{
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o<<"Player inventory:"<<std::endl;
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o<<"InventoryList:"<<std::endl;
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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@ -338,5 +362,130 @@ void Inventory::print(std::ostream &o)
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}
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}
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}
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/*
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Inventory
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*/
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Inventory::~Inventory()
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{
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clear();
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}
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void Inventory::clear()
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{
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for(u32 i=0; i<m_lists.size(); i++)
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{
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delete m_lists[i];
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}
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m_lists.clear();
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}
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Inventory::Inventory()
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{
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}
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Inventory::Inventory(const Inventory &other)
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{
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*this = other;
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}
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Inventory & Inventory::operator = (const Inventory &other)
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{
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clear();
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for(u32 i=0; i<other.m_lists.size(); i++)
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{
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m_lists.push_back(new InventoryList(*other.m_lists[i]));
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}
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return *this;
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}
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void Inventory::serialize(std::ostream &os)
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{
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for(u32 i=0; i<m_lists.size(); i++)
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{
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InventoryList *list = m_lists[i];
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os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
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list->serialize(os);
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}
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os<<"end\n";
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}
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void Inventory::deSerialize(std::istream &is)
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{
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clear();
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for(;;)
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{
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std::string line;
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std::getline(is, line, '\n');
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std::istringstream iss(line);
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std::string name;
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std::getline(iss, name, ' ');
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if(name == "end")
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{
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break;
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}
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else if(name == "List")
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{
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std::string listname;
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u32 listsize;
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std::getline(iss, listname, ' ');
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iss>>listsize;
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InventoryList *list = new InventoryList(listname, listsize);
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list->deSerialize(is);
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m_lists.push_back(list);
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}
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else
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{
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throw SerializationError("Unknown inventory identifier");
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}
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}
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}
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InventoryList * Inventory::addList(const std::string &name, u32 size)
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{
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s32 i = getListIndex(name);
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if(i != -1)
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{
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if(m_lists[i]->getSize() != size)
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{
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delete m_lists[i];
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m_lists[i] = new InventoryList(name, size);
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}
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return m_lists[i];
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}
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else
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{
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m_lists.push_back(new InventoryList(name, size));
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return m_lists.getLast();
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}
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}
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InventoryList * Inventory::getList(const std::string &name)
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{
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s32 i = getListIndex(name);
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if(i == -1)
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return NULL;
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return m_lists[i];
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}
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s32 Inventory::getListIndex(const std::string &name)
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{
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for(u32 i=0; i<m_lists.size(); i++)
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{
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if(m_lists[i]->getName() == name)
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return i;
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}
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return -1;
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}
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//END
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@ -196,18 +196,21 @@ private:
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std::string m_inventorystring;
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};
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class Inventory
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class InventoryList
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{
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public:
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Inventory(u32 size);
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~Inventory();
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InventoryList(std::string name, u32 size);
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~InventoryList();
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void clearItems();
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is);
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Inventory & operator = (Inventory &other);
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InventoryList(const InventoryList &other);
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InventoryList & operator = (const InventoryList &other);
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std::string getName();
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u32 getSize();
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// Count used slots
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u32 getUsedSlots();
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InventoryItem * getItem(u32 i);
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@ -222,6 +225,40 @@ public:
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private:
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core::array<InventoryItem*> m_items;
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u32 m_size;
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std::string m_name;
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};
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class Inventory
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{
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public:
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~Inventory();
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void clear();
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Inventory();
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Inventory(const Inventory &other);
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Inventory & operator = (const Inventory &other);
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is);
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InventoryList * addList(const std::string &name, u32 size);
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InventoryList * getList(const std::string &name);
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bool deleteList(const std::string &name);
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// A shorthand for adding items
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bool addItem(const std::string &listname, InventoryItem *newitem)
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{
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InventoryList *list = getList(listname);
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if(list == NULL)
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return false;
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return list->addItem(newitem);
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}
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private:
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// -1 if not found
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s32 getListIndex(const std::string &name);
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core::array<InventoryList*> m_lists;
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};
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#endif
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113
src/main.cpp
113
src/main.cpp
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@ -172,6 +172,7 @@ SUGG: Split Inventory into ClientInventory and ServerInventory
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Doing now:
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======================================================================
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TODO: Convert the text input system to use a modal menu
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======================================================================
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@ -269,10 +270,22 @@ extern void set_default_settings();
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//u16 g_selected_material = 0;
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u16 g_selected_item = 0;
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/*
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GUI Stuff
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*/
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gui::IGUIEnvironment* guienv = NULL;
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GUIPauseMenu *pauseMenu = NULL;
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GUIInventoryMenu *inventoryMenu = NULL;
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bool noMenuActive()
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{
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if(pauseMenu && pauseMenu->isVisible())
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return false;
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if(inventoryMenu && inventoryMenu->isVisible())
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return false;
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return true;
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}
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std::wstring g_text_buffer;
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bool g_text_buffer_accepted = false;
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@ -353,9 +366,7 @@ public:
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{
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if(event.KeyInput.Key == irr::KEY_ESCAPE)
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{
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if(g_game_focused == true
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&& !pauseMenu->isVisible()
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&& !inventoryMenu->isVisible())
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if(g_game_focused == true && noMenuActive())
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{
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dstream<<DTIME<<"MyEventReceiver: "
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<<"Launching pause menu"<<std::endl;
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@ -369,9 +380,7 @@ public:
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{
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if(event.KeyInput.Key == irr::KEY_KEY_I)
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{
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if(g_game_focused == true
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&& !inventoryMenu->isVisible()
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&& !pauseMenu->isVisible())
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if(g_game_focused == true && noMenuActive())
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{
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dstream<<DTIME<<"MyEventReceiver: "
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<<"Launching inventory"<<std::endl;
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@ -428,44 +437,53 @@ public:
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if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
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{
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//dstream<<"MyEventReceiver: mouse input"<<std::endl;
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left_active = event.MouseInput.isLeftPressed();
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middle_active = event.MouseInput.isMiddlePressed();
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right_active = event.MouseInput.isRightPressed();
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if(noMenuActive() == false)
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{
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left_active = false;
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middle_active = false;
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right_active = false;
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}
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else
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{
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//dstream<<"MyEventReceiver: mouse input"<<std::endl;
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left_active = event.MouseInput.isLeftPressed();
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middle_active = event.MouseInput.isMiddlePressed();
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right_active = event.MouseInput.isRightPressed();
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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{
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leftclicked = true;
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}
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
|
||||
{
|
||||
rightclicked = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
|
||||
{
|
||||
leftreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
|
||||
{
|
||||
rightreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
|
||||
{
|
||||
/*dstream<<"event.MouseInput.Wheel="
|
||||
<<event.MouseInput.Wheel<<std::endl;*/
|
||||
if(event.MouseInput.Wheel < 0)
|
||||
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
|
||||
{
|
||||
if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
|
||||
g_selected_item++;
|
||||
else
|
||||
g_selected_item = 0;
|
||||
leftclicked = true;
|
||||
}
|
||||
else if(event.MouseInput.Wheel > 0)
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
|
||||
{
|
||||
if(g_selected_item > 0)
|
||||
g_selected_item--;
|
||||
else
|
||||
g_selected_item = PLAYER_INVENTORY_SIZE-1;
|
||||
rightclicked = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
|
||||
{
|
||||
leftreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
|
||||
{
|
||||
rightreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
|
||||
{
|
||||
/*dstream<<"event.MouseInput.Wheel="
|
||||
<<event.MouseInput.Wheel<<std::endl;*/
|
||||
if(event.MouseInput.Wheel < 0)
|
||||
{
|
||||
if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
|
||||
g_selected_item++;
|
||||
else
|
||||
g_selected_item = 0;
|
||||
}
|
||||
else if(event.MouseInput.Wheel > 0)
|
||||
{
|
||||
if(g_selected_item > 0)
|
||||
g_selected_item--;
|
||||
else
|
||||
g_selected_item = PLAYER_INVENTORY_SIZE-1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -933,16 +951,18 @@ public:
|
|||
|
||||
start = m_selection - m_itemcount / 2;
|
||||
|
||||
InventoryList *mainlist = m_inventory->getList("main");
|
||||
|
||||
for(s32 i=0; i<m_itemcount; i++)
|
||||
{
|
||||
s32 j = i + start;
|
||||
|
||||
if(j > (s32)m_inventory->getSize() - 1)
|
||||
j -= m_inventory->getSize();
|
||||
if(j > (s32)mainlist->getSize() - 1)
|
||||
j -= mainlist->getSize();
|
||||
if(j < 0)
|
||||
j += m_inventory->getSize();
|
||||
j += mainlist->getSize();
|
||||
|
||||
InventoryItem *item = m_inventory->getItem(j);
|
||||
InventoryItem *item = mainlist->getItem(j);
|
||||
// Null items
|
||||
if(item == NULL)
|
||||
{
|
||||
|
@ -1475,7 +1495,7 @@ int main(int argc, char *argv[])
|
|||
*/
|
||||
|
||||
// This is a copy of the inventory that the client's environment has
|
||||
Inventory local_inventory(PLAYER_INVENTORY_SIZE);
|
||||
Inventory local_inventory;
|
||||
|
||||
GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
||||
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
|
||||
|
@ -1806,8 +1826,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
if((device->isWindowActive()
|
||||
&& g_game_focused
|
||||
&& !pauseMenu->isVisible()
|
||||
&& !inventoryMenu->isVisible()
|
||||
&& noMenuActive()
|
||||
)
|
||||
|| random_input)
|
||||
{
|
||||
|
|
|
@ -29,12 +29,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
Player::Player():
|
||||
touching_ground(false),
|
||||
in_water(false),
|
||||
inventory(PLAYER_INVENTORY_SIZE),
|
||||
peer_id(PEER_ID_NEW),
|
||||
m_speed(0,0,0),
|
||||
m_position(0,0,0)
|
||||
{
|
||||
updateName("<not set>");
|
||||
inventory.addList("main", PLAYER_INVENTORY_SIZE);
|
||||
inventory.addList("craft", 9);
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
|
|
|
@ -1252,7 +1252,7 @@ void Server::AsyncRunStep()
|
|||
{
|
||||
// Add to inventory and send inventory
|
||||
InventoryItem *item = new MaterialItem(material, 1);
|
||||
player->inventory.addItem(item);
|
||||
player->inventory.addItem("main", item);
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
|
||||
|
@ -1632,11 +1632,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
// Left click
|
||||
if(button == 0)
|
||||
{
|
||||
if(g_settings.getBool("creative_mode") == false)
|
||||
InventoryList *ilist = player->inventory.getList("main");
|
||||
if(g_settings.getBool("creative_mode") == false && ilist != NULL)
|
||||
{
|
||||
|
||||
// Skip if inventory has no free space
|
||||
if(player->inventory.getUsedSlots() == player->inventory.getSize())
|
||||
if(ilist->getUsedSlots() == ilist->getSize())
|
||||
{
|
||||
dout_server<<"Player inventory has no free space"<<std::endl;
|
||||
return;
|
||||
|
@ -1645,7 +1646,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
// Add to inventory and send inventory
|
||||
InventoryItem *item = new MapBlockObjectItem
|
||||
(obj->getInventoryString());
|
||||
player->inventory.addItem(item);
|
||||
ilist->addItem(item);
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
|
||||
|
@ -1746,8 +1747,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
else if(action == 1)
|
||||
{
|
||||
|
||||
InventoryList *ilist = player->inventory.getList("main");
|
||||
if(ilist == NULL)
|
||||
return;
|
||||
|
||||
// Get item
|
||||
InventoryItem *item = player->inventory.getItem(item_i);
|
||||
InventoryItem *item = ilist->getItem(item_i);
|
||||
|
||||
// If there is no item, it is not possible to add it anywhere
|
||||
if(item == NULL)
|
||||
|
@ -1796,11 +1801,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
/*
|
||||
Handle inventory
|
||||
*/
|
||||
if(g_settings.getBool("creative_mode") == false)
|
||||
InventoryList *ilist = player->inventory.getList("main");
|
||||
if(g_settings.getBool("creative_mode") == false && ilist)
|
||||
{
|
||||
// Remove from inventory and send inventory
|
||||
if(mitem->getCount() == 1)
|
||||
player->inventory.deleteItem(item_i);
|
||||
ilist->deleteItem(item_i);
|
||||
else
|
||||
mitem->remove(1);
|
||||
// Send inventory
|
||||
|
@ -1819,11 +1825,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
/*
|
||||
Handle inventory
|
||||
*/
|
||||
if(g_settings.getBool("creative_mode") == false)
|
||||
InventoryList *ilist = player->inventory.getList("main");
|
||||
if(g_settings.getBool("creative_mode") == false && ilist)
|
||||
{
|
||||
// Remove from inventory and send inventory
|
||||
if(mitem->getCount() == 1)
|
||||
player->inventory.deleteItem(item_i);
|
||||
ilist->deleteItem(item_i);
|
||||
else
|
||||
mitem->remove(1);
|
||||
// Send inventory
|
||||
|
@ -1930,10 +1937,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
|
||||
//dout_server<<"Placed object"<<std::endl;
|
||||
|
||||
if(g_settings.getBool("creative_mode") == false)
|
||||
InventoryList *ilist = player->inventory.getList("main");
|
||||
if(g_settings.getBool("creative_mode") == false && ilist)
|
||||
{
|
||||
// Remove from inventory and send inventory
|
||||
player->inventory.deleteItem(item_i);
|
||||
ilist->deleteItem(item_i);
|
||||
// Send inventory
|
||||
SendInventory(peer_id);
|
||||
}
|
||||
|
@ -2190,18 +2198,18 @@ void Server::peerAdded(con::Peer *peer)
|
|||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
player->inventory.addItem(item);
|
||||
player->inventory.addItem("main", item);
|
||||
}
|
||||
// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem(item);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}
|
||||
/*// Rat
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Rat");
|
||||
bool r = player->inventory.addItem(item);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
|
@ -2210,21 +2218,21 @@ void Server::peerAdded(con::Peer *peer)
|
|||
// Give some lights
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(3, 999);
|
||||
bool r = player->inventory.addItem(item);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}
|
||||
// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem(item);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}
|
||||
/*// and some rats
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Rat");
|
||||
bool r = player->inventory.addItem(item);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue