Mainly some texture tweaking
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BIN
data/grass.png
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BIN
data/leaves.png
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BIN
data/stone.png
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BIN
data/water.png
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@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define DEBUGFILE "debug.txt"
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#define WATER_ALPHA 160
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// Define for simulating the quirks of sending through internet.
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// Causes the socket class to deliberately drop random packets.
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// This disables unit testing of socket and connection.
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@ -175,6 +175,40 @@ video::ITexture * CrackTextureMod::make(video::ITexture *original,
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return newtexture;
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}
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video::ITexture * SideGrassTextureMod::make(video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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{
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// Size of the base image
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core::dimension2d<u32> dim(16, 16);
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// Position to copy the grass to in the base image
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core::position2d<s32> pos_base(0, 0);
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// Position to copy the grass from in the grass image
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core::position2d<s32> pos_other(0, 0);
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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video::IImage *grassimage = driver->createImageFromFile(porting::getDataPath("grass_side.png").c_str());
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assert(grassimage);
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// Then copy the right part of grassimage to baseimage
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grassimage->copyToWithAlpha(baseimage, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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NULL);
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grassimage->drop();
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// Create texture from resulting image
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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baseimage->drop();
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return newtexture;
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}
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video::ITexture * ProgressBarTextureMod::make(video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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{
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@ -97,6 +97,16 @@ struct CrackTextureMod: public TextureMod
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u16 progression;
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};
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struct SideGrassTextureMod: public TextureMod
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{
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SideGrassTextureMod()
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{
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}
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virtual video::ITexture * make(video::ITexture *original,
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const char *newname, video::IVideoDriver* driver);
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};
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struct ProgressBarTextureMod: public TextureMod
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{
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// value is from 0.0 to 1.0
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18
src/main.cpp
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@ -76,9 +76,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk
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- This will allow saving ages of rats on disk but not sending
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them to clients
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SUGG: Implement lighting using VoxelManipulator
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- Would it be significantly faster?
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SUGG: MovingObject::move and Player::move are basically the same.
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combine them.
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@ -168,6 +165,8 @@ TODO: Make fetching sector's blocks more efficient when rendering
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sectors that have very large amounts of blocks (on client)
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- Is this necessary at all?
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TODO: Flowing water animation
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Configuration:
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--------------
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@ -231,8 +230,8 @@ Block object server side:
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- TODO: For incoming blocks, time difference is calculated and
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objects are stepped according to it.
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Map generator:
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--------------
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Map:
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----
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NOTE: There are some lighting-related todos and fixmes in
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ServerMap::emergeBlock. And there always will be. 8)
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@ -245,6 +244,8 @@ TODO: Map generator version 2
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- Cliffs, arcs
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- There could be a certain height (to which mountains only reach)
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where some minerals are found
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- Create a system that allows a huge amount of different "map
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generator modules/filters"
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TODO: Change AttributeList to split the area into smaller sections so
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that searching won't be as heavy.
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@ -256,6 +257,10 @@ FIXME: The new pre-sunlight-propagation code messes up with initial
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TODO: Remove HMParams
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TODO: Flowing water to actually contain flow direction information
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TODO: Faster lighting using VoxelManipulator
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Doing now:
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----------
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@ -1532,8 +1537,7 @@ int main(int argc, char *argv[])
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*/
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init_content_inventory_texture_paths();
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init_tile_texture_paths();
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tile_materials_preload(g_irrlicht);
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init_tile_textures();
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/*
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GUI stuff
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@ -1624,7 +1624,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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}
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// If n2_changed to bottom, don't flow anywhere else
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if(to_bottom && flowed)
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if(to_bottom && flowed && !is_source)
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break;
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}catch(InvalidPositionException &e)
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@ -1770,7 +1770,7 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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float randmax = 0;
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float randfactor = 0;
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if(myrand()%4 == 0)
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if(myrand()%5 == 0)
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{
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baseheight = 100;
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randmax = 50;
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@ -2602,7 +2602,7 @@ continue_generating:
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(float)(myrand()%ued)+0.5
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);
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s16 min_d = 0;
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s16 max_d = 6;
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s16 max_d = 4;
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s16 rs = (myrand()%(max_d-min_d+1))+min_d;
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v3f vec = rp - orp;
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@ -268,7 +268,7 @@ void MapBlock::makeFastFace(TileSpec tile, u8 light, v3f p,
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if(tile.id == TILE_WATER)
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{
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alpha = 128;
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alpha = WATER_ALPHA;
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}
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video::SColor c = video::SColor(alpha,li,li,li);
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@ -797,7 +797,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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}catch(InvalidPositionException &e){}
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u8 l = decode_light(n.getLightBlend(daynight_ratio));
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video::SColor c(128,l,l,l);
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video::SColor c(WATER_ALPHA,l,l,l);
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// Neighbor water levels (key = relative position)
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// Includes current node
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80
src/tile.cpp
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// A mapping from tiles to paths of textures
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const char * g_tile_texture_filenames[TILES_COUNT] =
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/*const char * g_tile_texture_filenames[TILES_COUNT] =
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{
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NULL,
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"stone.png",
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@ -37,13 +37,19 @@ const char * g_tile_texture_filenames[TILES_COUNT] =
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"mese.png",
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"mud.png",
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"tree_top.png",
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"mud_with_grass.png",
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"mud.png_sidegrass",
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"cloud.png",
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"coalstone.png",
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"wood.png",
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};
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};*/
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std::string g_tile_texture_path_strings[TILES_COUNT];
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/*
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These can either be real paths or generated names of preloaded
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textures (like "mud.png_sidegrass")
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*/
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std::string g_tile_texture_paths[TILES_COUNT];
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/*std::string g_tile_texture_path_strings[TILES_COUNT];
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const char * g_tile_texture_paths[TILES_COUNT] = {0};
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void init_tile_texture_paths()
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@ -60,30 +66,86 @@ void init_tile_texture_paths()
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g_tile_texture_path_strings[i].c_str();
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}
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}
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}
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}*/
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const char * tile_texture_path_get(u32 i)
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{
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assert(i < TILES_COUNT);
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return g_tile_texture_paths[i];
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//return g_tile_texture_paths[i];
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return g_tile_texture_paths[i].c_str();
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}
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// A mapping from tiles to materials
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// Initialized at run-time.
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video::SMaterial g_tile_materials[TILES_COUNT];
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void tile_materials_preload(IrrlichtWrapper *irrlicht)
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enum TileTextureModID
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{
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TTMID_NONE,
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TTMID_SIDEGRASS,
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};
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struct TileTextureSpec
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{
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const char *filename;
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enum TileTextureModID mod;
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};
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/*
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Initializes g_tile_texture_paths with paths of textures,
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generates generated textures and creates the tile material array.
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*/
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void init_tile_textures()
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{
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TileTextureSpec tile_texture_specs[TILES_COUNT] =
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{
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{NULL, TTMID_NONE},
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{"stone.png", TTMID_NONE},
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{"water.png", TTMID_NONE},
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{"grass.png", TTMID_NONE},
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{"tree.png", TTMID_NONE},
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{"leaves.png", TTMID_NONE},
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{"grass_footsteps.png", TTMID_NONE},
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{"mese.png", TTMID_NONE},
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{"mud.png", TTMID_NONE},
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{"tree_top.png", TTMID_NONE},
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{"mud.png", TTMID_SIDEGRASS},
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{"cloud.png", TTMID_NONE},
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{"coalstone.png", TTMID_NONE},
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{"wood.png", TTMID_NONE},
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};
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for(s32 i=0; i<TILES_COUNT; i++)
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{
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const char *filename = tile_texture_specs[i].filename;
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enum TileTextureModID mod_id = tile_texture_specs[i].mod;
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if(filename != NULL && std::string("") != filename)
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{
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std::string path = porting::getDataPath(filename);
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std::string mod_postfix = "";
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if(mod_id == TTMID_SIDEGRASS)
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{
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mod_postfix = "_sidegrass";
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// Generate texture
|
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TextureMod *mod = new SideGrassTextureMod();
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g_irrlicht->getTexture(TextureSpec(path + mod_postfix,
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path, mod));
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}
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g_tile_texture_paths[i] = path + mod_postfix;
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}
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||||
}
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for(s32 i=0; i<TILES_COUNT; i++)
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{
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||||
const char *path = tile_texture_path_get(i);
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video::ITexture *t = NULL;
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||||
|
||||
if(path != NULL)
|
||||
if(path != NULL && std::string("") != path)
|
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{
|
||||
t = irrlicht->getTexture(path);
|
||||
t = g_irrlicht->getTexture(path);
|
||||
assert(t != NULL);
|
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}
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||||
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@ -99,13 +99,10 @@ struct TileSpec
|
|||
Functions
|
||||
*/
|
||||
|
||||
void init_tile_texture_paths();
|
||||
void init_tile_textures();
|
||||
|
||||
const char * tile_texture_path_get(u32 i);
|
||||
|
||||
// Initializes g_tile_materials
|
||||
void tile_materials_preload(IrrlichtWrapper *irrlicht);
|
||||
|
||||
video::SMaterial & tile_material_get(u32 i);
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#endif
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