streets/init.lua
2016-05-30 22:19:51 +02:00

53 lines
1.4 KiB
Lua

--[[
## StreetsMod 2.0 ##
Submod: streetsmod
Optional: false
Category: Init
]]
print("[Mod][StreetsMod] Loading...")
-- Register a global streets namespace to operate in
streets = {}
-- Config stuff goes here
streets.conf = {
version = "2.0",
licenseCode = "",
licenseMedia = "CC-BY-SA 3.0",
modpath = minetest.get_modpath("streets")
}
-- The API collects some data here
streets.surfaces = {surfacetypes = {}}
streets.labels = {labeltypes = {}}
streets.signs = {signtypes = {}}
-- Load the API file
dofile(streets.conf.modpath .. "/api.lua")
-- Load global definitions
dofile(streets.conf.modpath .. "/global.lua")
-- Load mod files
streets.load_submod("streets_roadsurface")
streets.load_submod("streets_roadmarkings")
streets.load_submod("streets_asphaltworkshop")
streets.load_submod("streets_installations")
streets.load_submod("streets_accessories")
streets.load_submod("streets_concrete")
streets.load_submod("streets_poles")
streets.load_submod("streets_rrxing")
streets.load_submod("streets_signs")
streets.load_submod("streets_signworkshop")
streets.load_submod("streets_steelsupport")
streets.load_submod("streets_roadwork")
streets.load_submod("streets_bollards")
if minetest.get_modpath("digilines") then
streets.load_submod("streets_trafficlight")
streets.load_submod("streets_laneuse")
end
-- Let the API register everything and finish the setup
dofile(streets.conf.modpath .. "/api_register_all.lua")