Thomas--S
9fcc0a1328
Improvements Regarding Signs
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- New structure
- EU signs finished
- Fixed sign back texture
2016-09-05 19:10:14 +02:00
webdesigner97
fd08fcfdde
merge conflict
2016-07-26 12:56:32 +02:00
Thomas--S
e803a284a5
Improve Sign Workshop Formspec to avoid too long tabheaders. ( #82 )
2016-07-19 10:14:41 -05:00
webdesigner97
13c0983625
add first set of EU signs
2016-06-03 23:46:22 +02:00
webdesigner97
56ea0e84dd
improve style
2016-06-03 23:09:10 +02:00
Carter Kolwey
0da3203054
Fix sign backs (sort of)
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This required scaling all sign textures up to the same size (I chose 512x512 to make it larger than the largest was before)
It doesn't play well with the signs that are formed from multiple textures combined (remind me why we're doing that, again?), but those are likely going to be replaced anyway.
It also causes a bit of "bleed-through" on the back, but it's close enough for now.
2016-06-02 00:39:02 -05:00
Carter Kolwey
7de7ea13f1
Re-add missing stop sign
2016-06-02 00:09:55 -05:00
Carter Kolwey
18ccba8a9e
Add signs using the new textures (not done yet)
2016-06-01 23:33:49 -05:00
Thomas--S
2f8bf5644c
Improve coding style: Always use tab ( #74 )
2016-05-30 15:09:31 -05:00
Thomas--S
a443efcdc2
Use other back texture for square signs. ( #73 )
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=> One texture less needed!
2016-05-30 15:06:08 -05:00
webdesigner97
d3ce66a3ad
update sign textures
2016-05-30 10:49:56 +02:00
Thomas--S
027a62c3c8
Add a warning sign ( #69 )
2016-05-29 18:48:58 -05:00
Carter Kolwey
52f14f668d
Add sign workshop
2016-05-27 19:03:16 -05:00
Carter Kolwey
e3d127c163
Convert signs to a new system in preparation for adding a workshop
2016-05-27 18:21:42 -05:00
Carter Kolwey
f0e23ae1a0
Add a few signs
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They have temporary craft recipes until we get a sign machine set up
2016-05-25 22:57:24 -05:00